package com.kitsu.medievalcraft.renderer;

import cpw.mods.fml.client.registry.RenderingRegistry;

public class RenderId {
	
	public static int myironingotID;
	public static int hotIronIngotID;
	public static int coolCrucibleID;
	public static int hotCrucibleID;
	public static int emptyCrucibleID;
	public static int ironPlateID;
	public static int hotIronPlateID;
	public static int coolCrucibleIronIngotID;
	public static int filledCrucibleDamascusID;
	public static int hotCrucibleDamascusID;
	public static int myDamascusIngotID;
	public static int hotDamascusIngotID;
	public static int anvilForgeID;
	public static int myDiamondID;
	public static int lapisCrucibleID;
	public static int myEmeraldID;
	public static int hotLapisCrucibleID;
	public static int lapisIngotID;
	public static int hotLapisIngotID;
	public static int redstoneIngotID;
	public static int testBlockID;
	public static int waterFilterID;
	public static int sandFilterID;
	public static int sandFilterEmptyID;
	public static int filledWaterCrucibleID;
	public static int solidFilterID;
	public static int smallLidID;
	public static int smallBarrelID;
	public static int shelfFourID;
	public static int fireboxID;
	public static int forgeID;
	
	public static void init(){
		myironingotID = RenderingRegistry.getNextAvailableRenderId();
		hotIronIngotID = RenderingRegistry.getNextAvailableRenderId();
		coolCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		hotCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		coolCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		emptyCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		ironPlateID = RenderingRegistry.getNextAvailableRenderId();
		hotIronPlateID = RenderingRegistry.getNextAvailableRenderId();
		coolCrucibleIronIngotID = RenderingRegistry.getNextAvailableRenderId();
		filledCrucibleDamascusID = RenderingRegistry.getNextAvailableRenderId();
		hotCrucibleDamascusID = RenderingRegistry.getNextAvailableRenderId();
		myDamascusIngotID = RenderingRegistry.getNextAvailableRenderId();
		hotDamascusIngotID = RenderingRegistry.getNextAvailableRenderId();
		anvilForgeID = RenderingRegistry.getNextAvailableRenderId();
		myDiamondID = RenderingRegistry.getNextAvailableRenderId();
		lapisCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		myEmeraldID = RenderingRegistry.getNextAvailableRenderId();
		hotLapisCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		lapisIngotID = RenderingRegistry.getNextAvailableRenderId();
		hotLapisIngotID = RenderingRegistry.getNextAvailableRenderId();
		redstoneIngotID = RenderingRegistry.getNextAvailableRenderId();
		waterFilterID = RenderingRegistry.getNextAvailableRenderId();
		sandFilterID = RenderingRegistry.getNextAvailableRenderId();
		sandFilterEmptyID = RenderingRegistry.getNextAvailableRenderId();
		filledWaterCrucibleID = RenderingRegistry.getNextAvailableRenderId();
		solidFilterID = RenderingRegistry.getNextAvailableRenderId();
		smallLidID = RenderingRegistry.getNextAvailableRenderId();
		smallBarrelID = RenderingRegistry.getNextAvailableRenderId();
		shelfFourID = RenderingRegistry.getNextAvailableRenderId();
		fireboxID = RenderingRegistry.getNextAvailableRenderId();
		forgeID = RenderingRegistry.getNextAvailableRenderId();
		
		testBlockID = RenderingRegistry.getNextAvailableRenderId();
	}

}


