Pickaxe objectify further and more icons
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@@ -52,21 +52,10 @@ import com.kitsu.medievalcraft.item.misc.ItemSmallBarrelLid;
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import com.kitsu.medievalcraft.item.misc.RawCuredLeather;
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import com.kitsu.medievalcraft.item.throwable.ItemShit;
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import com.kitsu.medievalcraft.item.throwable.ItemTester;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomIronHoe;
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import com.kitsu.medievalcraft.item.tools.CustomIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronShovel;
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import com.kitsu.medievalcraft.item.weapon.ItemBattleAxe;
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import com.kitsu.medievalcraft.item.weapon.ItemGladius;
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import com.kitsu.medievalcraft.item.weapon.ItemHeavyMace;
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@@ -174,23 +163,40 @@ public final class ModItems {
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//-----------------------FINISHED TOOL COMBOS-----------------------///
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public static Item customIronPick;
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public static Item customIronPick1;
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public static Item customIronPick2;
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public static Item customIronPick3;
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public static Item customIronPick4;
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public static Item customStrongIronPick;
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public static Item customWeakIronPick;
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public static Item customHandleIronPick;
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public static Item customHandleStrongIronPick;
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public static Item customIronShovel0;
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public static Item customIronShovel1;
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public static Item customIronShovel2;
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public static Item customIronShovel3;
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public static Item customIronShovel;
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public static Item customStrongIronShovel;
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public static Item customWeakIronShovel;
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public static Item customHandleIronShovel;
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public static Item customHandleStrongIronShovel;
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public static Item customIronLumberAxe0;
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public static Item customIronLumberAxe1;
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public static Item customIronLumberAxe2;
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public static Item customIronLumberAxe3;
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public static Item customIronLumberAxe;
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public static Item customStrongIronLumberAxe;
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public static Item customWeakIronLumberAxe;
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public static Item customHandleIronLumberAxe;
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public static Item customHandleStrongIronLumberAxe;
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public static Item customIronHoe;
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//-----------------------CLAYFORMS-----------------------///
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public static Item pickaxeClayForm;
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public static Item spadeHeadClayForm;
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@@ -755,27 +761,45 @@ public final class ModItems {
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GameRegistry.registerItem(heavyMace = new ItemHeavyMace("heavyMace", heavymacemat), "heavyMace");
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GameRegistry.registerItem(battleAxe = new ItemBattleAxe("battleAxe", heavymacemat), "battleAxe");
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//Silk Touch
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GameRegistry.registerItem(customIronPick1 = new CustomIronPick("customIronPick1", customWoodWeak), "customIronPick1");
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GameRegistry.registerItem(customIronPick2 = new CustomIronPick("customIronPick2", customWoodNormal), "customIronPick2");
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GameRegistry.registerItem(customIronPick3 = new CustomIronPick("customIronPick3", customIronToolRodWeak), "customIronPick3");
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GameRegistry.registerItem(customIronPick4 = new CustomIronPick("customIronPick4", customIronToolRodWeak), "customIronPick4");
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GameRegistry.registerItem(customIronPick = new CustomIronPick("customIronPick", customWoodNormal), "customIronPick");
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GameRegistry.registerItem(customStrongIronPick = new CustomIronPick("customStrongIronPick", customWoodStrong), "customStrongIronPick");
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GameRegistry.registerItem(customWeakIronPick = new CustomIronPick("customWeakIronPick", customWoodWeak), "customWeakIronPick");
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GameRegistry.registerItem(customHandleIronPick = new CustomIronPick("customHandleIronPick", customIronToolRodNormal), "customHandleIronPick");
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GameRegistry.registerItem(customHandleStrongIronPick = new CustomIronPick("customHandleStrongIronPick", customIronToolRodStrong), "customHandleStrongIronPick");
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/* GameRegistry.registerItem(customStrongIronPick = new CustomStrongIronPick("customStrongIronPick", customWoodStrong), "customStrongIronPick");
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GameRegistry.registerItem(customWeakIronPick = new CustomWeakIronPick("customWeakIronPick", customWoodWeak), "customWeakIronPick");
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GameRegistry.registerItem(customHandleIronPick = new CustomHandleIronPick("customHandleIronPick", customIronToolRodNormal), "customHandleIronPick");
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GameRegistry.registerItem(customHandleStrongIronPick = new CustomHandleStrongIronPick("customHandleStrongIronPick", customIronToolRodStrong), "customHandleStrongIronPick");
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*/
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//SilkTouch Numbers
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GameRegistry.registerItem(customIronShovel0 = new CustomIronShovel("customIronShovel0", customWoodWeak), "customIronShovel0");
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GameRegistry.registerItem(customIronShovel1 = new CustomIronShovel("customIronShovel1", customIronToolRodWeak), "customIronShovel1");
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GameRegistry.registerItem(customIronShovel2 = new CustomIronShovel("customIronShovel2", customWoodNormal), "customIronShovel2");
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GameRegistry.registerItem(customIronShovel3 = new CustomIronShovel("customIronShovel3", customIronToolRodWeak), "customIronShovel3");
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GameRegistry.registerItem(customIronShovel = new CustomIronShovel("customIronShovel", customWoodNormal), "customIronShovel");
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GameRegistry.registerItem(customStrongIronShovel = new CustomStrongIronShovel("customStrongIronShovel", customWoodStrong), "customStrongIronShovel");
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GameRegistry.registerItem(customWeakIronShovel = new CustomWeakIronShovel("customWeakIronShovel", customWoodWeak), "customWeakIronShovel");
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GameRegistry.registerItem(customHandleIronShovel = new CustomHandleIronShovel("customHandleIronShovel", customIronToolRodNormal), "customHandleIronShovel");
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GameRegistry.registerItem(customHandleStrongIronShovel = new CustomHandleStrongIronShovel("customHandleStrongIronShovel", customIronToolRodStrong), "customHandleStrongIronShovel");
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GameRegistry.registerItem(customStrongIronShovel = new CustomIronShovel("customStrongIronShovel", customWoodStrong), "customStrongIronShovel");
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GameRegistry.registerItem(customWeakIronShovel = new CustomIronShovel("customWeakIronShovel", customWoodWeak), "customWeakIronShovel");
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GameRegistry.registerItem(customHandleIronShovel = new CustomIronShovel("customHandleIronShovel", customIronToolRodNormal), "customHandleIronShovel");
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GameRegistry.registerItem(customHandleStrongIronShovel = new CustomIronShovel("customHandleStrongIronShovel", customIronToolRodStrong), "customHandleStrongIronShovel");
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//Silk Touch
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GameRegistry.registerItem(customIronLumberAxe0 = new CustomIronLumberAxe("customIronLumberAxe0", customWoodWeak), "customIronLumberAxe0");
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GameRegistry.registerItem(customIronLumberAxe1 = new CustomIronLumberAxe("customIronLumberAxe1", customWoodNormal), "customIronLumberAxe1");
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GameRegistry.registerItem(customIronLumberAxe2 = new CustomIronLumberAxe("customIronLumberAxe2", customIronToolRodWeak), "customIronLumberAxe2");
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GameRegistry.registerItem(customIronLumberAxe3 = new CustomIronLumberAxe("customIronLumberAxe3", customIronToolRodWeak), "customIronLumberAxe3");
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GameRegistry.registerItem(customIronLumberAxe = new CustomIronLumberAxe("customIronLumberAxe", customWoodNormal), "customIronLumberAxe");
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GameRegistry.registerItem(customStrongIronLumberAxe = new CustomStrongIronLumberAxe("customStrongIronLumberAxe", customWoodStrong), "customStrongIronLumberAxe");
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GameRegistry.registerItem(customWeakIronLumberAxe = new CustomWeakIronLumberAxe("customWeakIronLumberAxe", customWoodWeak), "customWeakIronLumberAxe");
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GameRegistry.registerItem(customHandleIronLumberAxe = new CustomHandleIronLumberAxe("customHandleIronLumberAxe", customIronToolRodNormal), "customHandleIronLumberAxe");
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GameRegistry.registerItem(customHandleStrongIronLumberAxe = new CustomHandleStrongIronLumberAxe("customHandleStrongIronLumberAxe", customIronToolRodStrong), "customHandleStrongIronLumberAxe");
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GameRegistry.registerItem(customStrongIronLumberAxe = new CustomIronLumberAxe("customStrongIronLumberAxe", customWoodStrong), "customStrongIronLumberAxe");
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GameRegistry.registerItem(customWeakIronLumberAxe = new CustomIronLumberAxe("customWeakIronLumberAxe", customWoodWeak), "customWeakIronLumberAxe");
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GameRegistry.registerItem(customHandleIronLumberAxe = new CustomIronLumberAxe("customHandleIronLumberAxe", customIronToolRodNormal), "customHandleIronLumberAxe");
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GameRegistry.registerItem(customHandleStrongIronLumberAxe = new CustomIronLumberAxe("customHandleStrongIronLumberAxe", customIronToolRodStrong), "customHandleStrongIronLumberAxe");
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GameRegistry.registerItem(customIronHoe = new CustomIronHoe("customIronHoe", customWoodNormal), "customIronHoe");
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}
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}
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