iron_model_tipped_arrow_added
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@@ -2,12 +2,14 @@ package com.kitsu.medievalcraft;
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import com.kitsu.medievalcraft.entity.EntityITSpear;
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import com.kitsu.medievalcraft.entity.EntityITSpear;
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import com.kitsu.medievalcraft.entity.EntityModelArrow;
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import com.kitsu.medievalcraft.entity.EntityModelArrow;
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import com.kitsu.medievalcraft.entity.EntityModelITArrow;
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import com.kitsu.medievalcraft.entity.EntityShit;
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import com.kitsu.medievalcraft.entity.EntityShit;
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import com.kitsu.medievalcraft.entity.EntityTester;
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import com.kitsu.medievalcraft.entity.EntityTester;
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import com.kitsu.medievalcraft.item.ModItems;
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import com.kitsu.medievalcraft.item.ModItems;
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import com.kitsu.medievalcraft.renderer.RenderId;
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import com.kitsu.medievalcraft.renderer.RenderId;
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import com.kitsu.medievalcraft.renderer.RendererRegistry;
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import com.kitsu.medievalcraft.renderer.RendererRegistry;
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import com.kitsu.medievalcraft.renderer.blocks.RenderModelArrow;
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import com.kitsu.medievalcraft.renderer.blocks.RenderModelArrow;
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import com.kitsu.medievalcraft.renderer.blocks.RenderModelITArrow;
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import com.kitsu.medievalcraft.renderer.blocks.RenderModelITSpear;
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import com.kitsu.medievalcraft.renderer.blocks.RenderModelITSpear;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.client.FMLClientHandler;
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@@ -22,6 +24,7 @@ public class ClientProxy extends CommonProxy {
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RenderingRegistry.registerEntityRenderingHandler(EntityShit.class, new RenderSnowball(ModItems.itemShit));
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RenderingRegistry.registerEntityRenderingHandler(EntityShit.class, new RenderSnowball(ModItems.itemShit));
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RenderingRegistry.registerEntityRenderingHandler(EntityTester.class, new RenderSnowball(ModItems.itemTester));
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RenderingRegistry.registerEntityRenderingHandler(EntityTester.class, new RenderSnowball(ModItems.itemTester));
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RenderingRegistry.registerEntityRenderingHandler(EntityModelArrow.class, new RenderModelArrow());
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RenderingRegistry.registerEntityRenderingHandler(EntityModelArrow.class, new RenderModelArrow());
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RenderingRegistry.registerEntityRenderingHandler(EntityModelITArrow.class, new RenderModelITArrow());
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RenderingRegistry.registerEntityRenderingHandler(EntityITSpear.class, new RenderModelITSpear());
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RenderingRegistry.registerEntityRenderingHandler(EntityITSpear.class, new RenderModelITSpear());
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}
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}
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@@ -6,6 +6,7 @@ import com.kitsu.medievalcraft.crafting.CraftingHandle;
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import com.kitsu.medievalcraft.crafting.ModCrafting;
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import com.kitsu.medievalcraft.crafting.ModCrafting;
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import com.kitsu.medievalcraft.entity.EntityITSpear;
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import com.kitsu.medievalcraft.entity.EntityITSpear;
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import com.kitsu.medievalcraft.entity.EntityModelArrow;
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import com.kitsu.medievalcraft.entity.EntityModelArrow;
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import com.kitsu.medievalcraft.entity.EntityModelITArrow;
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import com.kitsu.medievalcraft.entity.EntityShit;
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import com.kitsu.medievalcraft.entity.EntityShit;
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import com.kitsu.medievalcraft.entity.EntityShortLivedShit;
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import com.kitsu.medievalcraft.entity.EntityShortLivedShit;
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import com.kitsu.medievalcraft.entity.EntityTester;
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import com.kitsu.medievalcraft.entity.EntityTester;
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@@ -112,9 +113,10 @@ public class Main {
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EntityRegistry.registerModEntity(EntityShit.class, "itemShit", 1, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityShit.class, "itemShit", 1, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityModelArrow.class, "itemModelArrow", 2, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityModelArrow.class, "itemModelArrow", 2, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityITSpear.class, "itemITSpear", 3, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityModelITArrow.class, "itemIronTippedModelArrow", 3, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityTester.class, "itemTester", 4, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityITSpear.class, "itemITSpear", 4, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityShortLivedShit.class, "itemShit", 5, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityTester.class, "itemTester", 5, this, 64, 10, true);
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EntityRegistry.registerModEntity(EntityShortLivedShit.class, "itemShit", 6, this, 64, 10, true);
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GameRegistry.registerFuelHandler(new FuelHandler());
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GameRegistry.registerFuelHandler(new FuelHandler());
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@@ -42,7 +42,7 @@ public class EntityModelArrow extends EntityArrow implements IProjectile {
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public Entity shootingEntity;
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public Entity shootingEntity;
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private int ticksInGround;
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private int ticksInGround;
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private int ticksInAir;
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private int ticksInAir;
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private double damage = 3.0D;
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private double damage = 4.0D;
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/** The amount of knockback an arrow applies when it hits a mob. */
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/** The amount of knockback an arrow applies when it hits a mob. */
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private int knockbackStrength;
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private int knockbackStrength;
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@@ -0,0 +1,581 @@
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package com.kitsu.medievalcraft.entity;
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import java.util.List;
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import com.kitsu.medievalcraft.item.ModItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.monster.EntityEnderman;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.play.server.S2BPacketChangeGameState;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class EntityModelITArrow extends EntityArrow implements IProjectile {
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private int field_145791_d = -1;
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private int field_145792_e = -1;
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private int field_145789_f = -1;
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private Block field_145790_g;
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private int inData;
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private boolean inGround;
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/** 1 if the player can pick up the arrow */
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public int canBePickedUp;
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/** Seems to be some sort of timer for animating an arrow. */
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public int arrowShake;
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/** The owner of this arrow. */
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public Entity shootingEntity;
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private int ticksInGround;
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private int ticksInAir;
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private double damage = 8.0D;
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/** The amount of knockback an arrow applies when it hits a mob. */
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private int knockbackStrength;
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public EntityModelITArrow(World world)
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{
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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}
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public EntityModelITArrow(World world, double x, double y, double z)
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{
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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this.setPosition(x, y, z);
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this.yOffset = 0.0F;
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}
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@SuppressWarnings("cast")
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public EntityModelITArrow(World world, EntityLivingBase player, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
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{
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = player;
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if (player instanceof EntityPlayer)
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{
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this.canBePickedUp = 1;
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}
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this.posY = player.posY + (double)player.getEyeHeight() + 0.10000000149011612D;
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double d0 = p_i1755_3_.posX - player.posX;
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double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
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double d2 = p_i1755_3_.posZ - player.posZ;
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double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D)
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{
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float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setLocationAndAngles(player.posX + d4, this.posY, player.posZ + d5, f2, f3);
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this.yOffset = 0.0F;
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float f4 = (float)d3 * 0.2F;
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this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
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}
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}
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@SuppressWarnings("cast")
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public EntityModelITArrow(World world, EntityLivingBase player, float p_i1756_3_)
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{
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = player;
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if (player instanceof EntityPlayer)
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{
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this.canBePickedUp = 1;
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}
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(player.posX, player.posY + (double)player.getEyeHeight(), player.posZ, player.rotationYaw, player.rotationPitch);
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this.posX += (player.getLookVec().xCoord);
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//this.posY -= 0.10000000149011612D;
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this.posZ += (player.getLookVec().zCoord);
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//this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
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this.posY += player.getLookVec().yCoord;
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if(player.getLookVec().yCoord < 0){
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this.posY += player.getLookVec().yCoord * 2;
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}
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this.setPosition(this.posX, this.posY, this.posZ);
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//this.setSize(0.5F, 0.5F);
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//this.setLocationAndAngles(player.posX, player.posY + (double)player.getEyeHeight(), player.posZ, player.rotationYaw, player.rotationPitch);
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//this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
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//this.posY -= 0.10000000149011612D;
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//this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
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//this.setPosition(this.posX, this.posY, this.posZ);
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this.yOffset = 0.0F;
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this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
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this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
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this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
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}
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protected void entityInit()
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{
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this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
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}
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
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*/
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@SuppressWarnings("cast")
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public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
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{
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float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
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p_70186_1_ /= (double)f2;
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p_70186_3_ /= (double)f2;
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p_70186_5_ /= (double)f2;
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p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
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p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
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p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
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p_70186_1_ *= (double)p_70186_7_;
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p_70186_3_ *= (double)p_70186_7_;
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p_70186_5_ *= (double)p_70186_7_;
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this.motionX = p_70186_1_;
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this.motionY = p_70186_3_;
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this.motionZ = p_70186_5_;
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float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);
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this.ticksInGround = 1;
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}
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/**
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* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
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* posY, posZ, yaw, pitch
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*/
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@SideOnly(Side.CLIENT)
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public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
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{
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this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
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this.setRotation(p_70056_7_, p_70056_8_);
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}
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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@SuppressWarnings("cast")
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@SideOnly(Side.CLIENT)
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public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
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{
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this.motionX = p_70016_1_ ;
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this.motionY = p_70016_3_ ;
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this.motionZ = p_70016_5_ ;
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
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{
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float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch;
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this.prevRotationYaw = this.rotationYaw;
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this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
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this.ticksInGround = 0;
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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@SuppressWarnings("cast")
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public void onUpdate()
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{
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super.onUpdate();
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
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{
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float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
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}
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Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
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//this.getEntityData().setInteger("blockX", this.field_145791_d);
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if (block.getMaterial() != Material.air)
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{
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block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
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{
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this.inGround = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.arrowShake > 0)
|
||||||
|
{
|
||||||
|
--this.arrowShake;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.inGround)
|
||||||
|
{
|
||||||
|
int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
|
||||||
|
|
||||||
|
if (block == this.field_145790_g && j == this.inData)
|
||||||
|
{
|
||||||
|
++this.ticksInGround;
|
||||||
|
|
||||||
|
if (this.ticksInGround == -1)
|
||||||
|
{
|
||||||
|
this.setDead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.inGround = false;
|
||||||
|
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
|
||||||
|
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
|
||||||
|
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
|
||||||
|
this.ticksInGround = 0;
|
||||||
|
this.ticksInAir = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
++this.ticksInAir;
|
||||||
|
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
|
||||||
|
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||||
|
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
|
||||||
|
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
|
||||||
|
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||||
|
|
||||||
|
if (movingobjectposition != null)
|
||||||
|
{
|
||||||
|
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
|
||||||
|
}
|
||||||
|
|
||||||
|
Entity entity = null;
|
||||||
|
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||||
|
double d0 = 0.0D;
|
||||||
|
int i;
|
||||||
|
float f1;
|
||||||
|
|
||||||
|
for (i = 0; i < list.size(); ++i)
|
||||||
|
{
|
||||||
|
Entity entity1 = (Entity)list.get(i);
|
||||||
|
|
||||||
|
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
|
||||||
|
{
|
||||||
|
f1 = 0.3F;
|
||||||
|
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
|
||||||
|
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
|
||||||
|
|
||||||
|
if (movingobjectposition1 != null)
|
||||||
|
{
|
||||||
|
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
|
||||||
|
|
||||||
|
if (d1 < d0 || d0 == 0.0D)
|
||||||
|
{
|
||||||
|
entity = entity1;
|
||||||
|
d0 = d1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity != null)
|
||||||
|
{
|
||||||
|
movingobjectposition = new MovingObjectPosition(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
|
||||||
|
{
|
||||||
|
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
|
||||||
|
|
||||||
|
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
|
||||||
|
{
|
||||||
|
movingobjectposition = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float f2;
|
||||||
|
float f4;
|
||||||
|
|
||||||
|
if (movingobjectposition != null)
|
||||||
|
{
|
||||||
|
if (movingobjectposition.entityHit != null)
|
||||||
|
{
|
||||||
|
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
|
||||||
|
int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
|
||||||
|
|
||||||
|
DamageSource damagesource = null;
|
||||||
|
|
||||||
|
if (this.shootingEntity == null)
|
||||||
|
{
|
||||||
|
damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
|
||||||
|
{
|
||||||
|
movingobjectposition.entityHit.setFire(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
|
||||||
|
{
|
||||||
|
if (movingobjectposition.entityHit instanceof EntityLivingBase)
|
||||||
|
{
|
||||||
|
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
|
||||||
|
|
||||||
|
if (!this.worldObj.isRemote)
|
||||||
|
{
|
||||||
|
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.knockbackStrength > 0)
|
||||||
|
{
|
||||||
|
f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||||
|
|
||||||
|
if (f4 > 0.0F)
|
||||||
|
{
|
||||||
|
movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
|
||||||
|
{
|
||||||
|
EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
|
||||||
|
EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
|
||||||
|
{
|
||||||
|
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
|
||||||
|
|
||||||
|
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
|
||||||
|
{
|
||||||
|
this.setDead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.motionX *= -0.10000000149011612D;
|
||||||
|
this.motionY *= -0.10000000149011612D;
|
||||||
|
this.motionZ *= -0.10000000149011612D;
|
||||||
|
this.rotationYaw += 180.0F;
|
||||||
|
this.prevRotationYaw += 180.0F;
|
||||||
|
this.ticksInAir = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
this.field_145791_d = movingobjectposition.blockX;
|
||||||
|
this.field_145792_e = movingobjectposition.blockY;
|
||||||
|
this.field_145789_f = movingobjectposition.blockZ;
|
||||||
|
this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
|
||||||
|
this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
|
||||||
|
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
|
||||||
|
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
|
||||||
|
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
|
||||||
|
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
|
||||||
|
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
|
||||||
|
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
|
||||||
|
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
|
||||||
|
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
|
||||||
|
this.inGround = true;
|
||||||
|
this.arrowShake = 7;
|
||||||
|
|
||||||
|
|
||||||
|
if (this.field_145790_g.getMaterial() != Material.air)
|
||||||
|
{
|
||||||
|
this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.posX += this.motionX;
|
||||||
|
this.posY += this.motionY;
|
||||||
|
this.posZ += this.motionZ;
|
||||||
|
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||||
|
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||||
|
|
||||||
|
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
|
||||||
|
{
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
|
||||||
|
{
|
||||||
|
this.prevRotationPitch += 360.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
|
||||||
|
{
|
||||||
|
this.prevRotationYaw -= 360.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
|
||||||
|
{
|
||||||
|
this.prevRotationYaw += 360.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
|
||||||
|
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
|
||||||
|
float f3 = 0.99F;
|
||||||
|
f1 = 0.05F;
|
||||||
|
|
||||||
|
if (this.isInWater())
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 4; ++l)
|
||||||
|
{
|
||||||
|
f4 = 0.25F;
|
||||||
|
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
f3 = 0.8F;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.isWet())
|
||||||
|
{
|
||||||
|
this.extinguish();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.motionX *= (double)f3;
|
||||||
|
this.motionY *= (double)f3;
|
||||||
|
this.motionZ *= (double)f3;
|
||||||
|
this.motionY -= (double)f1;
|
||||||
|
this.setPosition(this.posX, this.posY, this.posZ);
|
||||||
|
this.func_145775_I();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||||
|
*/
|
||||||
|
public void writeEntityToNBT(NBTTagCompound p_70014_1_)
|
||||||
|
{
|
||||||
|
p_70014_1_.setShort("xTile", (short)this.field_145791_d);
|
||||||
|
p_70014_1_.setShort("yTile", (short)this.field_145792_e);
|
||||||
|
p_70014_1_.setShort("zTile", (short)this.field_145789_f);
|
||||||
|
p_70014_1_.setShort("life", (short)this.ticksInGround);
|
||||||
|
p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
|
||||||
|
p_70014_1_.setByte("inData", (byte)this.inData);
|
||||||
|
p_70014_1_.setByte("shake", (byte)this.arrowShake);
|
||||||
|
p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
||||||
|
p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
|
||||||
|
p_70014_1_.setDouble("damage", this.damage);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||||
|
*/
|
||||||
|
public void readEntityFromNBT(NBTTagCompound p_70037_1_)
|
||||||
|
{
|
||||||
|
this.field_145791_d = p_70037_1_.getShort("xTile");
|
||||||
|
this.field_145792_e = p_70037_1_.getShort("yTile");
|
||||||
|
this.field_145789_f = p_70037_1_.getShort("zTile");
|
||||||
|
this.ticksInGround = p_70037_1_.getShort("life");
|
||||||
|
this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
|
||||||
|
this.inData = p_70037_1_.getByte("inData") & 255;
|
||||||
|
this.arrowShake = p_70037_1_.getByte("shake") & 255;
|
||||||
|
this.inGround = p_70037_1_.getByte("inGround") == 1;
|
||||||
|
|
||||||
|
if (p_70037_1_.hasKey("damage", 99))
|
||||||
|
{
|
||||||
|
this.damage = p_70037_1_.getDouble("damage");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p_70037_1_.hasKey("pickup", 99))
|
||||||
|
{
|
||||||
|
this.canBePickedUp = p_70037_1_.getByte("pickup");
|
||||||
|
}
|
||||||
|
else if (p_70037_1_.hasKey("player", 99))
|
||||||
|
{
|
||||||
|
this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by a player entity when they collide with an entity
|
||||||
|
*/
|
||||||
|
public void onCollideWithPlayer(EntityPlayer p_70100_1_)
|
||||||
|
{
|
||||||
|
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
|
||||||
|
{
|
||||||
|
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;
|
||||||
|
|
||||||
|
if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ModItems.itemIronTippedModelArrow, 1)))
|
||||||
|
{
|
||||||
|
flag = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flag)
|
||||||
|
{
|
||||||
|
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||||
|
p_70100_1_.onItemPickup(this, 1);
|
||||||
|
this.setDead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
|
||||||
|
* prevent them from trampling crops
|
||||||
|
*/
|
||||||
|
protected boolean canTriggerWalking()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
public float getShadowSize()
|
||||||
|
{
|
||||||
|
return 0.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setDamage(double p_70239_1_)
|
||||||
|
{
|
||||||
|
this.damage = p_70239_1_;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getDamage()
|
||||||
|
{
|
||||||
|
return this.damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the amount of knockback the arrow applies when it hits a mob.
|
||||||
|
*/
|
||||||
|
public void setKnockbackStrength(int p_70240_1_)
|
||||||
|
{
|
||||||
|
this.knockbackStrength = p_70240_1_;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If returns false, the item will not inflict any damage against entities.
|
||||||
|
*/
|
||||||
|
public boolean canAttackWithItem()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -28,6 +28,7 @@ import net.minecraft.world.World;
|
|||||||
|
|
||||||
import com.kitsu.medievalcraft.Main;
|
import com.kitsu.medievalcraft.Main;
|
||||||
import com.kitsu.medievalcraft.entity.EntityModelArrow;
|
import com.kitsu.medievalcraft.entity.EntityModelArrow;
|
||||||
|
import com.kitsu.medievalcraft.entity.EntityModelITArrow;
|
||||||
import com.kitsu.medievalcraft.item.ModItems;
|
import com.kitsu.medievalcraft.item.ModItems;
|
||||||
|
|
||||||
import cpw.mods.fml.common.registry.GameRegistry;
|
import cpw.mods.fml.common.registry.GameRegistry;
|
||||||
@@ -73,8 +74,16 @@ public class ItemLongbow extends Item{
|
|||||||
@Override
|
@Override
|
||||||
public ItemStack onItemRightClick (ItemStack stack, World world, EntityPlayer player) {
|
public ItemStack onItemRightClick (ItemStack stack, World world, EntityPlayer player) {
|
||||||
|
|
||||||
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1)!=null)){
|
||||||
bowUse = true;
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1).getItem()==(ModItems.itemModelArrow))){
|
||||||
|
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
||||||
|
bowUse = true;
|
||||||
|
}
|
||||||
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1).getItem()==(ModItems.itemIronTippedModelArrow))){
|
||||||
|
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
||||||
|
bowUse = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return stack;
|
return stack;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,25 +97,48 @@ public class ItemLongbow extends Item{
|
|||||||
stack.damageItem(1, player);
|
stack.damageItem(1, player);
|
||||||
player.worldObj.playSoundAtEntity(player, (Main.MODID + ":longbowRelease"), 0.8F, 1.0F);
|
player.worldObj.playSoundAtEntity(player, (Main.MODID + ":longbowRelease"), 0.8F, 1.0F);
|
||||||
|
|
||||||
if((player.inventory.hasItem(ModItems.itemModelArrow))){
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1)!=null)){
|
||||||
float f = j / 20.0F;
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1).getItem()==(ModItems.itemModelArrow))){
|
||||||
f = (f * f + f * 2.0F) / 3.0F;
|
float f = j / 20.0F;
|
||||||
|
f = (f * f + f * 2.0F) / 3.0F;
|
||||||
|
|
||||||
if (f < 0.1D){
|
if (f < 0.1D){
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (f > 1.0F){
|
||||||
|
f = 1.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.inventory.consumeInventoryItem(ModItems.itemModelArrow);
|
||||||
|
|
||||||
|
//EntityArrow arrow = new EntityArrow(world, player, f * 2.0F);
|
||||||
|
|
||||||
|
if (!world.isRemote) {
|
||||||
|
EntityModelArrow arrow = new EntityModelArrow(world, player, f * 2.0F);
|
||||||
|
world.spawnEntityInWorld(arrow);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
if((player.inventory.getStackInSlot(player.inventory.currentItem - 1).getItem()==(ModItems.itemIronTippedModelArrow))){
|
||||||
|
float f = j / 20.0F;
|
||||||
|
f = (f * f + f * 2.0F) / 3.0F;
|
||||||
|
|
||||||
if (f > 1.0F){
|
if (f < 0.1D){
|
||||||
f = 1.0F;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.inventory.consumeInventoryItem(ModItems.itemModelArrow);
|
if (f > 1.0F){
|
||||||
|
f = 1.0F;
|
||||||
|
}
|
||||||
|
|
||||||
//EntityArrow arrow = new EntityArrow(world, player, f * 2.0F);
|
player.inventory.consumeInventoryItem(ModItems.itemIronTippedModelArrow);
|
||||||
|
|
||||||
if (!world.isRemote) {
|
//EntityArrow arrow = new EntityArrow(world, player, f * 2.0F);
|
||||||
EntityModelArrow arrow = new EntityModelArrow(world, player, f * 2.0F);
|
|
||||||
world.spawnEntityInWorld(arrow);
|
if (!world.isRemote) {
|
||||||
|
EntityModelITArrow arrow = new EntityModelITArrow(world, player, f * 2.0F);
|
||||||
|
world.spawnEntityInWorld(arrow);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bowUse = false;
|
bowUse = false;
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public class RenderModelArrow extends Render
|
|||||||
{
|
{
|
||||||
|
|
||||||
//private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");
|
//private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");
|
||||||
private static final ResourceLocation arrowTextures = new ResourceLocation("kitsumedievalcraft:textures/items/itemModelArrow.png");
|
private static final ResourceLocation arrowTextures = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");
|
||||||
public static final ResourceLocation MODEL_CRUCIBLE = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");
|
public static final ResourceLocation MODEL_CRUCIBLE = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");
|
||||||
public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");
|
public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");
|
||||||
|
|
||||||
@@ -35,10 +35,10 @@ public class RenderModelArrow extends Render
|
|||||||
GL11.glPopMatrix();
|
GL11.glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ResourceLocation getEntityTexture(EntityModelArrow p_110775_1_)
|
/*protected ResourceLocation getEntityTexture(EntityModelArrow p_110775_1_)
|
||||||
{
|
{
|
||||||
return arrowTextures;
|
return arrowTextures;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
|
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
|
||||||
|
|||||||
@@ -0,0 +1,56 @@
|
|||||||
|
package com.kitsu.medievalcraft.renderer.blocks;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
import com.kitsu.medievalcraft.entity.EntityModelArrow;
|
||||||
|
import com.kitsu.medievalcraft.entity.EntityModelITArrow;
|
||||||
|
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.client.renderer.entity.Render;
|
||||||
|
import net.minecraft.entity.Entity;
|
||||||
|
import net.minecraft.util.ResourceLocation;
|
||||||
|
import net.minecraftforge.client.model.AdvancedModelLoader;
|
||||||
|
import net.minecraftforge.client.model.IModelCustom;
|
||||||
|
|
||||||
|
public class RenderModelITArrow extends Render
|
||||||
|
{
|
||||||
|
|
||||||
|
//private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");
|
||||||
|
private static final ResourceLocation arrowTextures = new ResourceLocation("kitsumedievalcraft:models/irontippedmodelarrow.png");
|
||||||
|
public static final ResourceLocation MODEL_CRUCIBLE = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");
|
||||||
|
public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/irontippedmodelarrow.png");
|
||||||
|
|
||||||
|
public IModelCustom model = AdvancedModelLoader.loadModel(MODEL_CRUCIBLE);
|
||||||
|
|
||||||
|
public void doRender(EntityModelITArrow p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
|
||||||
|
{
|
||||||
|
GL11.glPushMatrix();
|
||||||
|
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||||
|
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_ );
|
||||||
|
GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||||
|
GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
|
||||||
|
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
|
||||||
|
model.renderAll();
|
||||||
|
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
|
||||||
|
{
|
||||||
|
return this.getEntityTexture((EntityModelITArrow)p_110775_1_);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
|
||||||
|
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
|
||||||
|
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
|
||||||
|
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
|
||||||
|
{
|
||||||
|
//System.out.println("doRender Ran");
|
||||||
|
this.doRender((EntityModelITArrow)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user