"changing velocity of musket projectile"
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@@ -51,11 +51,12 @@ public class Musket extends BaseItem{
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*/
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*/
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if (!world.isRemote)
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if (!world.isRemote)
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{
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{
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world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, ModSounds.MUSKET_SHOT, SoundCategory.BLOCKS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, ModSounds.MUSKET_SHOT, SoundCategory.BLOCKS, 0.5F, 0.3F / (itemRand.nextFloat() * 0.4F + 0.8F));
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EntityMuckBall entity = new EntityMuckBall(world, player);
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EntityMuckBall entity = new EntityMuckBall(world, player);
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entity.setHeadingFromThrower(player, player.rotationPitch, player.rotationYaw, 0.0F, 1.5F, 1.0F);
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entity.setHeadingFromThrower(player, player.rotationPitch, player.rotationYaw, 0.0F, 7.0F, 0.5F);
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world.spawnEntity(entity);
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world.spawnEntity(entity);
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}
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}
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