fixing anvil inventory manager
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@@ -128,6 +128,7 @@ public class AnvilStone extends AnvilBase {
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doAnvilRecipe(pItem, tempArray, world, tile, pos, player);
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doAnvilRecipe(pItem, tempArray, world, tile, pos, player);
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return true;
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return true;
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}
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}
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doAnvilInventoryManager(pItem, world, tile, pos, hitx, hity, hitz, state, player);
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}
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}
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return false;
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return false;
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}
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}
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