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KitsuShadow
2015-07-01 17:56:53 -04:00
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package com.kitsu.medievalcraft.item;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fluids.FluidContainerRegistry;
import com.kitsu.medievalcraft.Main;
import com.kitsu.medievalcraft.block.ModBlocks;
import com.kitsu.medievalcraft.item.craftingtools.FireBow;
import com.kitsu.medievalcraft.item.craftingtools.FlintSaw;
import com.kitsu.medievalcraft.item.craftingtools.ForgeHammer;
import com.kitsu.medievalcraft.item.craftingtools.InlayHammer;
import com.kitsu.medievalcraft.item.craftingtools.IronSaw;
import com.kitsu.medievalcraft.item.craftingtools.LeatherShears;
import com.kitsu.medievalcraft.item.craftingtools.SlottedTongs;
import com.kitsu.medievalcraft.item.craftingtools.WorkBlade;
import com.kitsu.medievalcraft.item.craftingtools.filters.CoarseFilter;
import com.kitsu.medievalcraft.item.craftingtools.filters.FineFilter;
import com.kitsu.medievalcraft.item.craftingtools.filters.MediumFilter;
import com.kitsu.medievalcraft.item.forms.iron.IronAxeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronBattleAxeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronDaggerForm;
import com.kitsu.medievalcraft.item.forms.iron.IronHandleForm;
import com.kitsu.medievalcraft.item.forms.iron.IronHoeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronLongswordForm;
import com.kitsu.medievalcraft.item.forms.iron.IronMaceHeadForm;
import com.kitsu.medievalcraft.item.forms.iron.IronPickaxeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronRingForm;
import com.kitsu.medievalcraft.item.forms.iron.IronSawBladeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronSharpTipForm;
import com.kitsu.medievalcraft.item.forms.iron.IronShortSwordForm;
import com.kitsu.medievalcraft.item.forms.iron.IronSpadeForm;
import com.kitsu.medievalcraft.item.forms.iron.IronSpearTipForm;
import com.kitsu.medievalcraft.item.misc.ItemBark;
import com.kitsu.medievalcraft.item.misc.ItemSmallBarrelLid;
import com.kitsu.medievalcraft.item.misc.RawCuredLeather;
import com.kitsu.medievalcraft.item.throwable.ItemShit;
import com.kitsu.medievalcraft.item.throwable.ItemTester;
import com.kitsu.medievalcraft.item.tools.CustomHandleIronLumberAxe;
import com.kitsu.medievalcraft.item.tools.CustomHandleIronPick;
import com.kitsu.medievalcraft.item.tools.CustomHandleIronShovel;
import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronLumberAxe;
import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronPick;
import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronShovel;
import com.kitsu.medievalcraft.item.tools.CustomIronLumberAxe;
import com.kitsu.medievalcraft.item.tools.CustomIronPick;
import com.kitsu.medievalcraft.item.tools.CustomIronShovel;
import com.kitsu.medievalcraft.item.tools.CustomStrongIronLumberAxe;
import com.kitsu.medievalcraft.item.tools.CustomStrongIronPick;
import com.kitsu.medievalcraft.item.tools.CustomStrongIronShovel;
import com.kitsu.medievalcraft.item.tools.CustomWeakIronLumberAxe;
import com.kitsu.medievalcraft.item.tools.CustomWeakIronPick;
import com.kitsu.medievalcraft.item.tools.CustomWeakIronShovel;
import com.kitsu.medievalcraft.item.weapon.ItemBattleAxe;
import com.kitsu.medievalcraft.item.weapon.ItemGladius;
import com.kitsu.medievalcraft.item.weapon.ItemHeavyMace;
import com.kitsu.medievalcraft.item.weapon.ItemIronShield;
import com.kitsu.medievalcraft.item.weapon.ItemIronTippedModelArrow;
//import com.kitsu.medievalcraft.item.weapon.ItemIronShield;
import com.kitsu.medievalcraft.item.weapon.ItemLongSword;
import com.kitsu.medievalcraft.item.weapon.ItemLongbow;
import com.kitsu.medievalcraft.item.weapon.ItemModelArrow;
import com.kitsu.medievalcraft.item.weapon.ItemWoodenShield;
import com.kitsu.medievalcraft.util.CustomTab;
import cpw.mods.fml.common.registry.GameRegistry;
public final class ModItems {
public static Item slottedTongs;
public static Item leatherStrap;
public static Item wovenLeather;
public static Item ironChunk;
public static Item hotironChunk;
public static Item ironRing;
public static Item itemShit;
public static Item itemTester;
public static Item linkedRings;
public static Item ironRingMesh;
public static Item chainMailPlate;
//public static Item hotIronIngot;
public static Item woodenPlate;
public static Item ironweaponHandle;
public static Item woodentoolHandle;
//public static Item refinedIngot;
public static Item charcoalLeafPellet;
public static Item unstrungLongbow;
public static Item itemBark;
public static Item quartzDust;
public static Item salt;
public static Item strippedSapling;
public static Item saplingRing;
public static Item limestoneDust;
public static Item leatherString;
public static Item flintKnapped;
//public static Item crucibleLid;
//public static Item emptyCrucible;
//public static Item clayFormBook;
//SPLIT BOARD
public static Item halfSplitBoard;
public static Item splitBoard;
public static Item acaciaSplitBoard;
public static Item birchSplitBoard;
public static Item darkSplitBoard;
public static Item jungleSplitBoard;
public static Item oakSplitBoard;
public static Item spruceSplitBoard;
public static Item itemSmallBarrelLid;
//-----------------------FILTERS-----------------------//
public static Item coarseFilter;
public static Item mediumFilter;
public static Item fineFilter;
public static Item charcoalFilter;
public static Item woodPulp;
//-----------------------LEATHER STUFF-----------------------//
public static Item rawCuredLeather;
public static Item soakedLeather;
public static Item slackedLeather;
public static Item scuddedLeather;
public static Item tannedLeather;
public static Item finishedLeather;
public static Item cutLeather;
//-----------------------BUCKETS-----------------------//
public static Item filteredBucket;
public static Item tanninBucket;
public static Item slackBucket;
//-----------------------WEAPONS AND SHIELDS-----------------------//
public static Item heavyMace;
public static Item longSword;
public static Item woodenShield;
public static Item ironShield;
public static Item battleAxe;
public static Item gladius;
//-----------------------BOWS AND ARROWS-----------------------//
//public static Item testLongbow0;
//public static Item testLongbow1;
//public static Item testLongbow10;
public static Item longbow;
public static Item itemModelArrow;
public static Item itemIronTippedModelArrow;
//-----------------------CRAFTING TOOLS-----------------------//
public static Item leatherShears;
public static Item flintSaw;
public static Item ironSaw;
public static Item forgeHammer;
public static Item inlayHammer;
public static Item fireBow;
public static Item workBlade;
//-----------------------FINISHED TOOL COMBOS-----------------------///
public static Item customIronPick;
public static Item customStrongIronPick;
public static Item customWeakIronPick;
public static Item customHandleIronPick;
public static Item customHandleStrongIronPick;
public static Item customIronShovel;
public static Item customStrongIronShovel;
public static Item customWeakIronShovel;
public static Item customHandleIronShovel;
public static Item customHandleStrongIronShovel;
public static Item customIronLumberAxe;
public static Item customStrongIronLumberAxe;
public static Item customWeakIronLumberAxe;
public static Item customHandleIronLumberAxe;
public static Item customHandleStrongIronLumberAxe;
//-----------------------CLAYFORMS-----------------------///
public static Item pickaxeClayForm;
public static Item spadeHeadClayForm;
public static Item hoeHeadClayForm;
public static Item axeHeadClayForm;
public static Item longswordClayForm;
public static Item shortswordClayForm;
public static Item daggerClayForm;
//public static Item halberdClayForm;
public static Item speartipClayForm;
public static Item maceheadClayForm;
public static Item sharptipClayForm;
public static Item battleaxeClayForm;
public static Item ringClayForm;
//public static Item plateClayForm;
public static Item sawbladeClayForm;
//-----------------------COOKED CLAYFORMS-----------------------//
public static Item cookedpickaxeClayForm;
public static Item cookedspadeHeadClayForm;
public static Item cookedhoeHeadClayForm;
public static Item cookedaxeHeadClayForm;
public static Item cookedlongswordClayForm;
public static Item cookedshortswordClayForm;
public static Item cookeddaggerClayForm;
//public static Item cookedhalberdClayForm;
public static Item cookedspeartipClayForm;
public static Item cookedmaceheadClayForm;
public static Item cookedsharptipClayForm;
public static Item cookedbattleaxeClayForm;
public static Item cookedringClayForm;
public static Item cookedplateClayForm;
public static Item cookedsawbladeClayForm;
//-----------------------TOOLHEADS-----------------------//
public static Item ironpickaxeHead;
public static Item ironspadeHead;
public static Item ironhoeHead;
public static Item ironaxeHead;
public static Item ironlongswordBlade;
public static Item ironshortswordBlade;
public static Item irondaggerBlade;
public static Item ironHandleForm;
public static Item ironspearTip;
public static Item ironsharpTip;
public static Item ironmaceHead;
public static Item ironbattleaxeHead;
public static Item ironsquarePlate;
public static Item ironsawBlade;
//-----------------------IRON FORMS-----------------------//
public static Item ironPickaxeForm;
public static Item ironSpadForm;
public static Item ironHoeForm;
public static Item ironAxeForm;
public static Item ironLongswordForm;
public static Item ironShortSwordForm;
public static Item ironDaggerForm;
//public static Item ironHalberdForm;
public static Item ironSpearTipForm;
public static Item ironMaceHeadForm;
public static Item ironBattleAxeForm;
public static Item ironSharpTipForm;
public static Item ironSawBladeForm;
public static Item ironRingForm;
//-----------------------PICK PARTS-----------------------//
public static Item silkTouchIronHead;
public static Item unbreakingOneHead;
public static Item unbreakingTwoHead;
public static Item efficOneHead;
public static Item efficTwoHead;
public static Item fortuneOneHead;
public static Item fortuneTwoHead;
public static Item unbreakingOneEfficOneHead;
public static Item unbreakingOneFortuneOneHead;
public static Item efficOneFortuneOneHead;
//-----------------------SHOVEL PARTS-----------------------//
public static Item silkTouchIronSpade;
public static Item unbreakingOneSpade;
public static Item unbreakingTwoSpade;
public static Item efficOneSpade;
public static Item efficTwoSpade;
public static Item fortuneOneSpade;
public static Item fortuneTwoSpade;
public static Item unbreakingOneEfficOneSpade;
public static Item unbreakingOneFortuneOneSpade;
public static Item efficOneFortuneOneSpade;
//-----------------------LUMBERAXE PARTS-----------------------//
public static Item silkTouchIronLumberAxe;
public static Item unbreakingOneLumberAxe;
public static Item unbreakingTwoLumberAxe;
public static Item efficOneLumberAxe;
public static Item efficTwoLumberAxe;
public static Item fortuneOneLumberAxe;
public static Item fortuneTwoLumberAxe;
public static Item unbreakingOneEfficOneLumberAxe;
public static Item unbreakingOneFortuneOneLumberAxe;
public static Item efficOneFortuneOneLumberAxe;
//-----------------------ROD PARTS-----------------------//
public static Item fortuneWoodRod;
public static Item unbreakingWoodRod;
public static Item fortuneIronRod;
public static Item efficIronRod;
//EnumHelper.addToolMaterial(name, harvestLevel, maxUses, efficiency, damage, enchantability)
//Max stats a tool / weapon can have
//public static ToolMaterial TUTORIAL = EnumHelper.addToolMaterial("TUTORIAL", 3, 1000, 15.0F, 4.0F, 30);
/*Vanilla Tools
WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), EMERALD(3, 1561, 8.0F, 3, 10), GOLD(0, 32, 12.0F, 0, 22);*/
public static ToolMaterial longswordmat = EnumHelper.addToolMaterial("LONGSWORD", 1, 350, 2.0F, 2.0F, 0);
public static ToolMaterial woodenshieldmat = EnumHelper.addToolMaterial("WOODENSHIELD", 0, 65, 2.0F, -3.5F, 0);
public static ToolMaterial ironshieldmat = EnumHelper.addToolMaterial("IRONSHIELD", 0, 500, 2.0F, -3.5F, 0);
public static ToolMaterial heavymacemat = EnumHelper.addToolMaterial("HEAVYMACE", 0, 350, 4.0F, -4.0F, 0);
public static ToolMaterial customIronPickmat = EnumHelper.addToolMaterial("WOODWEAK", 2, 250, 6.0F, 0, 0);
//public static ToolMaterial customIronPickDiamondTip = EnumHelper.addToolMaterial("DIAMONDTIP", 3, 500, 7.0F, 2, 0);
public static ToolMaterial customWoodNormal = EnumHelper.addToolMaterial("WOODNORMAL", 2, 350, 6.25F, 0, 0);
public static ToolMaterial customWoodStrong = EnumHelper.addToolMaterial("WOODSTRONG", 3, 500, 6.75F, 0, 0);
public static ToolMaterial customWoodWeak = EnumHelper.addToolMaterial("WOODWEAK", 2, 300, 6.0F, 0, 0);
public static ToolMaterial customIronToolRodStrong = EnumHelper.addToolMaterial("IRONSTRONG", 3, 350, 7.5F, 0, 0);
public static ToolMaterial customIronToolRodNormal = EnumHelper.addToolMaterial("IRONNORMAL", 2, 300, 7.5F, 0, 0);
public static ToolMaterial customIronToolRodWeak = EnumHelper.addToolMaterial("IRONWEAK", 2, 250, 7.5F, 0, 0);
public static void init() {
/*
tutorialItem = new Item().setUnlocalizedName("tutorialItem").setCreativeTab(CreativeTabs.tabMisc)
.setTextureName(Main.MODID + ":tutorialItem");
GameRegistry.registerItem(tutorialItem, "tutorialItem");
COPY TEMPLATE
xxx = new Item().setUnlocalizedName("xxx").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "xxx");
GameRegistry.registerItem(xxx, "xxx");
//longbow = new Item().setUnlocalizedName("longbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":longbow");
//GameRegistry.registerItem(longbow, "longbow");
//hotIronPlate = new Item().setUnlocalizedName("hotIronPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronPlate");
//GameRegistry.registerItem(hotIronPlate, "hotIronPlate");
salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt");
GameRegistry.registerItem(salt, "salt");
*/
//acaciaSplitBoard = new Item().setUnlocalizedName("acaciaSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":acaciaSplitBoard");
//GameRegistry.registerItem(acaciaSplitBoard, "acaciaSplitBoard");
//birchSplitBoard = new Item().setUnlocalizedName("birchSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":birchSplitBoard");
//GameRegistry.registerItem(birchSplitBoard, "birchSplitBoard");
//darkSplitBoard = new Item().setUnlocalizedName("darkSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":darkSplitBoard");
//GameRegistry.registerItem(darkSplitBoard, "darkSplitBoard");
//jungleSplitBoard = new Item().setUnlocalizedName("jungleSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":jungleSplitBoard");
//GameRegistry.registerItem(jungleSplitBoard, "jungleSplitBoard");
//oakSplitBoard = new Item().setUnlocalizedName("oakSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":oakSplitBoard");
//GameRegistry.registerItem(oakSplitBoard, "oakSplitBoard");
//spruceSplitBoard = new Item().setUnlocalizedName("spruceSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":spruceSplitBoard");
//GameRegistry.registerItem(spruceSplitBoard, "spruceSplitBoard");
//itemSmallBarrelLid = new Item().setUnlocalizedName("itemSmallBarrelLid").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":itemSmallBarrelLid");
//GameRegistry.registerItem(itemSmallBarrelLid, "itemSmallBarrelLid");
woodPulp = new Item().setUnlocalizedName("woodPulp").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodPulp");
GameRegistry.registerItem(woodPulp, "woodPulp");
halfSplitBoard = new Item().setUnlocalizedName("halfSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":halfSplitBoard");
GameRegistry.registerItem(halfSplitBoard, "halfSplitBoard");
splitBoard = new Item().setUnlocalizedName("splitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":splitBoard");
GameRegistry.registerItem(splitBoard, "splitBoard");
finishedLeather = new Item().setUnlocalizedName("finishedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":finishedLeather");
GameRegistry.registerItem(finishedLeather, "finishedLeather");
cutLeather = new Item().setUnlocalizedName("cutLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":cutLeather");
GameRegistry.registerItem(cutLeather, "cutLeather");
tannedLeather = new Item().setUnlocalizedName("tannedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":tannedLeather");
GameRegistry.registerItem(tannedLeather, "tannedLeather");
scuddedLeather = new Item().setUnlocalizedName("scuddedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":scuddedLeather");
GameRegistry.registerItem(scuddedLeather, "scuddedLeather");
slackedLeather = new Item().setUnlocalizedName("slackedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":slackedLeather");
GameRegistry.registerItem(slackedLeather, "slackedLeather");
soakedLeather = new Item().setUnlocalizedName("soakedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":soakedLeather");
GameRegistry.registerItem(soakedLeather, "soakedLeather");
//rawCuredLeather = new Item().setUnlocalizedName("rawCuredLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":rawCuredLeather");
//GameRegistry.registerItem(rawCuredLeather, "rawCuredLeather");
strippedSapling = new Item().setUnlocalizedName("strippedSapling").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":strippedSapling");
GameRegistry.registerItem(strippedSapling, "strippedSapling");
saplingRing = new Item().setUnlocalizedName("saplingRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":saplingRing");
GameRegistry.registerItem(saplingRing, "saplingRing");
quartzDust = new Item().setUnlocalizedName("quartzDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":quartzDust");
GameRegistry.registerItem(quartzDust, "quartzDust");
salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt");
GameRegistry.registerItem(salt, "salt");
limestoneDust = new Item().setUnlocalizedName("limestoneDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":limestoneDust");
GameRegistry.registerItem(limestoneDust, "limestoneDust");
charcoalLeafPellet = new Item().setUnlocalizedName("charcoalLeafPellet").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalLeafPellet");
GameRegistry.registerItem(charcoalLeafPellet, "charcoalLeafPellet");
unstrungLongbow = new Item().setUnlocalizedName("unstrungLongbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":unstrungLongbow");
GameRegistry.registerItem(unstrungLongbow, "unstrungLongbow");
leatherString = new Item().setUnlocalizedName("leatherString").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherString");
GameRegistry.registerItem(leatherString, "leatherString");
//refinedIngot = new Item().setUnlocalizedName("refinedIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":refinedIngot");
//GameRegistry.registerItem(refinedIngot, "refinedIngot");
//coarseFilter = new Item().setUnlocalizedName("coarseFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":coarseFilter").setMaxStackSize(1).setMaxDamage(300);
//GameRegistry.registerItem(coarseFilter, "coarseFilter");
//mediumFilter = new Item().setUnlocalizedName("mediumFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":mediumFilter").setMaxStackSize(1).setMaxDamage(300);
//GameRegistry.registerItem(mediumFilter, "mediumFilter");
//fineFilter = new Item().setUnlocalizedName("fineFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":fineFilter").setMaxStackSize(1).setMaxDamage(300);
//GameRegistry.registerItem(fineFilter, "fineFilter");
leatherStrap = new Item().setUnlocalizedName("leatherStrap").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherStrap");
GameRegistry.registerItem(leatherStrap, "leatherStrap");
wovenLeather = new Item().setUnlocalizedName("wovenLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":wovenLeather");
GameRegistry.registerItem(wovenLeather, "wovenLeather");
ironChunk = new Item().setUnlocalizedName("ironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironChunk");
GameRegistry.registerItem(ironChunk, "ironChunk");
hotironChunk = new Item().setUnlocalizedName("hotironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotironChunk");
GameRegistry.registerItem(hotironChunk, "hotironChunk");
ironRing = new Item().setUnlocalizedName("ironRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRing").setMaxStackSize(16);
GameRegistry.registerItem(ironRing, "ironRing");
linkedRings = new Item().setUnlocalizedName("linkedRings").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":linkedRings").setMaxStackSize(1);
GameRegistry.registerItem(linkedRings, "linkedRings");
ironRingMesh = new Item().setUnlocalizedName("ironRingMesh").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRingMesh");
GameRegistry.registerItem(ironRingMesh, "ironRingMesh");
//hotIronIngot = new Item().setUnlocalizedName("hotIronIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronIngot");
//GameRegistry.registerItem(hotIronIngot, "hotIronIngot");
ironweaponHandle = new Item().setUnlocalizedName("ironweaponHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironweaponHandle");
GameRegistry.registerItem(ironweaponHandle, "ironweaponHandle");
woodenPlate = new Item().setUnlocalizedName("woodenPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodenPlate");
GameRegistry.registerItem(woodenPlate, "woodenPlate");
woodentoolHandle = new Item().setUnlocalizedName("woodentoolHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodentoolHandle");
GameRegistry.registerItem(woodentoolHandle, "woodentoolHandle");
flintKnapped = new Item().setUnlocalizedName("flintKnapped").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":flintKnapped");
GameRegistry.registerItem(flintKnapped, "flintKnapped");
//-----------------------CLAY FORMS-----------------------//
pickaxeClayForm = new Item().setUnlocalizedName("pickaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "pickaxeClayForm");
GameRegistry.registerItem(pickaxeClayForm, "pickaxeClayForm");
spadeHeadClayForm = new Item().setUnlocalizedName("spadeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "spadeHeadClayForm");
GameRegistry.registerItem(spadeHeadClayForm, "spadeHeadClayForm");
hoeHeadClayForm = new Item().setUnlocalizedName("hoeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "hoeHeadClayForm");
GameRegistry.registerItem(hoeHeadClayForm, "hoeHeadClayForm");
axeHeadClayForm = new Item().setUnlocalizedName("axeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "axeHeadClayForm");
GameRegistry.registerItem(axeHeadClayForm, "axeHeadClayForm");
longswordClayForm = new Item().setUnlocalizedName("longswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "longswordClayForm");
GameRegistry.registerItem(longswordClayForm, "longswordClayForm");
shortswordClayForm = new Item().setUnlocalizedName("shortswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "shortswordClayForm");
GameRegistry.registerItem(shortswordClayForm, "shortswordClayForm");
daggerClayForm = new Item().setUnlocalizedName("daggerClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "daggerClayForm");
GameRegistry.registerItem(daggerClayForm, "daggerClayForm");
//halberdClayForm = new Item().setUnlocalizedName("halberdClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "halberdClayForm");
//GameRegistry.registerItem(halberdClayForm, "halberdClayForm");
speartipClayForm = new Item().setUnlocalizedName("speartipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "speartipClayForm");
GameRegistry.registerItem(speartipClayForm, "speartipClayForm");
maceheadClayForm = new Item().setUnlocalizedName("maceheadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "maceheadClayForm");
GameRegistry.registerItem(maceheadClayForm, "maceheadClayForm");
sharptipClayForm = new Item().setUnlocalizedName("sharptipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sharptipClayForm");
GameRegistry.registerItem(sharptipClayForm, "sharptipClayForm");
battleaxeClayForm = new Item().setUnlocalizedName("battleaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "battleaxeClayForm");
GameRegistry.registerItem(battleaxeClayForm, "battleaxeClayForm");
ringClayForm = new Item().setUnlocalizedName("ringClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ringClayForm");
GameRegistry.registerItem(ringClayForm, "ringClayForm");
//plateClayForm = new Item().setUnlocalizedName("plateClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "plateClayForm");
//GameRegistry.registerItem(plateClayForm, "plateClayForm");
sawbladeClayForm = new Item().setUnlocalizedName("sawbladeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sawbladeClayForm");
GameRegistry.registerItem(sawbladeClayForm, "sawbladeClayForm");
//-----------------------COOKED CLAY FORMS-----------------------//
cookedpickaxeClayForm = new Item().setUnlocalizedName("cookedpickaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedpickaxeClayForm");
GameRegistry.registerItem(cookedpickaxeClayForm, "cookedpickaxeClayForm");
cookedspadeHeadClayForm = new Item().setUnlocalizedName("cookedspadeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedspadeHeadClayForm");
GameRegistry.registerItem(cookedspadeHeadClayForm, "cookedspadeHeadClayForm");
cookedhoeHeadClayForm = new Item().setUnlocalizedName("cookedhoeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedhoeHeadClayForm");
GameRegistry.registerItem(cookedhoeHeadClayForm, "cookedhoeHeadClayForm");
cookedaxeHeadClayForm = new Item().setUnlocalizedName("cookedaxeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedaxeHeadClayForm");
GameRegistry.registerItem(cookedaxeHeadClayForm, "cookedaxeHeadClayForm");
cookedlongswordClayForm = new Item().setUnlocalizedName("cookedlongswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedlongswordClayForm");
GameRegistry.registerItem(cookedlongswordClayForm, "cookedlongswordClayForm");
cookedshortswordClayForm = new Item().setUnlocalizedName("cookedshortswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedshortswordClayForm");
GameRegistry.registerItem(cookedshortswordClayForm, "cookedshortswordClayForm");
cookeddaggerClayForm = new Item().setUnlocalizedName("cookeddaggerClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookeddaggerClayForm");
GameRegistry.registerItem(cookeddaggerClayForm, "cookeddaggerClayForm");
//cookedhalberdClayForm = new Item().setUnlocalizedName("cookedhalberdClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedhalberdClayForm");
//GameRegistry.registerItem(cookedhalberdClayForm, "cookedhalberdClayForm");
cookedspeartipClayForm = new Item().setUnlocalizedName("cookedspeartipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedspeartipClayForm");
GameRegistry.registerItem(cookedspeartipClayForm, "cookedspeartipClayForm");
cookedmaceheadClayForm = new Item().setUnlocalizedName("cookedmaceheadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedmaceheadClayForm");
GameRegistry.registerItem(cookedmaceheadClayForm, "cookedmaceheadClayForm");
cookedsharptipClayForm = new Item().setUnlocalizedName("cookedsharptipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedsharptipClayForm");
GameRegistry.registerItem(cookedsharptipClayForm, "cookedsharptipClayForm");
cookedbattleaxeClayForm = new Item().setUnlocalizedName("cookedbattleaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedbattleaxeClayForm");
GameRegistry.registerItem(cookedbattleaxeClayForm, "cookedbattleaxeClayForm");
cookedringClayForm = new Item().setUnlocalizedName("cookedringClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedringClayForm");
GameRegistry.registerItem(cookedringClayForm, "cookedringClayForm");
//cookedplateClayForm = new Item().setUnlocalizedName("cookedplateClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedplateClayForm");
//GameRegistry.registerItem(cookedplateClayForm, "cookedplateClayForm");
cookedsawbladeClayForm = new Item().setUnlocalizedName("cookedsawbladeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedsawbladeClayForm");
GameRegistry.registerItem(cookedsawbladeClayForm, "cookedsawbladeClayForm");
//-----------------------IRON PARTS-----------------------//
ironpickaxeHead = new Item().setUnlocalizedName("ironpickaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironpickaxeHead").setMaxStackSize(1);
GameRegistry.registerItem(ironpickaxeHead, "ironpickaxeHead");
ironspadeHead = new Item().setUnlocalizedName("ironspadeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspadeHead").setMaxStackSize(1);
GameRegistry.registerItem(ironspadeHead, "ironspadeHead");
ironhoeHead = new Item().setUnlocalizedName("ironhoeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhoeHead").setMaxStackSize(1);
GameRegistry.registerItem(ironhoeHead, "ironhoeHead");
ironaxeHead = new Item().setUnlocalizedName("ironaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironaxeHead").setMaxStackSize(1);
GameRegistry.registerItem(ironaxeHead, "ironaxeHead");
ironlongswordBlade = new Item().setUnlocalizedName("ironlongswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironlongswordBlade").setMaxStackSize(1);
GameRegistry.registerItem(ironlongswordBlade, "ironlongswordBlade");
ironshortswordBlade = new Item().setUnlocalizedName("ironshortswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironshortswordBlade").setMaxStackSize(1);
GameRegistry.registerItem(ironshortswordBlade, "ironshortswordBlade");
irondaggerBlade = new Item().setUnlocalizedName("irondaggerBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "irondaggerBlade").setMaxStackSize(1);
GameRegistry.registerItem(irondaggerBlade, "irondaggerBlade");
//ironhalberdHead = new Item().setUnlocalizedName("ironhalberdHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhalberdHead");
//GameRegistry.registerItem(ironhalberdHead, "ironhalberdHead");
ironspearTip = new Item().setUnlocalizedName("ironspearTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspearTip").setMaxStackSize(1);
GameRegistry.registerItem(ironspearTip, "ironspearTip");
ironsharpTip = new Item().setUnlocalizedName("ironsharpTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsharpTip").setMaxStackSize(1);
GameRegistry.registerItem(ironsharpTip, "ironsharpTip");
ironmaceHead = new Item().setUnlocalizedName("ironmaceHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironmaceHead").setMaxStackSize(1);
GameRegistry.registerItem(ironmaceHead, "ironmaceHead");
ironbattleaxeHead = new Item().setUnlocalizedName("ironbattleaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironbattleaxeHead").setMaxStackSize(1);
GameRegistry.registerItem(ironbattleaxeHead, "ironbattleaxeHead");
ironsquarePlate = new Item().setUnlocalizedName("ironsquarePlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsquarePlate").setMaxStackSize(1);
GameRegistry.registerItem(ironsquarePlate, "ironsquarePlate");
ironsawBlade = new Item().setUnlocalizedName("ironsawBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsawBlade").setMaxStackSize(1);
GameRegistry.registerItem(ironsawBlade, "ironsawBlade");
//-----------------------TOOL ROD PARTS-----------------------//
//FORTUNE WOOD ROD
fortuneWoodRod = new Item().setUnlocalizedName("fortuneWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneWoodRod");
GameRegistry.registerItem(fortuneWoodRod, "fortuneWoodRod");
//UNBREAKING WOOD ROD
unbreakingWoodRod = new Item().setUnlocalizedName("unbreakingWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingWoodRod");
GameRegistry.registerItem(unbreakingWoodRod, "unbreakingWoodRod");
//FORTUNE IRON ROD
fortuneIronRod = new Item().setUnlocalizedName("fortuneIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneIronRod");
GameRegistry.registerItem(fortuneIronRod, "fortuneIronRod");
//EFFIC IRON ROD
efficIronRod = new Item().setUnlocalizedName("efficIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficIronRod");
GameRegistry.registerItem(efficIronRod, "efficIronRod");
//-----------------------ENCHANTED PICK HEAD PARTS-----------------------//
silkTouchIronHead = new Item().setUnlocalizedName("silkTouchIronHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronHead").setMaxStackSize(1);
GameRegistry.registerItem(silkTouchIronHead, "silkTouchIronHead");
unbreakingOneHead = new Item().setUnlocalizedName("unbreakingOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneHead").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneHead, "unbreakingOneHead");
unbreakingTwoHead = new Item().setUnlocalizedName("unbreakingTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoHead").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingTwoHead, "unbreakingTwoHead");
efficOneHead = new Item().setUnlocalizedName("efficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneHead").setMaxStackSize(1);
GameRegistry.registerItem(efficOneHead, "efficOneHead");
efficTwoHead = new Item().setUnlocalizedName("efficTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoHead").setMaxStackSize(1);
GameRegistry.registerItem(efficTwoHead, "efficTwoHead");
fortuneOneHead = new Item().setUnlocalizedName("fortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneHead").setMaxStackSize(1);
GameRegistry.registerItem(fortuneOneHead, "fortuneOneHead");
fortuneTwoHead = new Item().setUnlocalizedName("fortuneTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoHead").setMaxStackSize(1);
GameRegistry.registerItem(fortuneTwoHead, "fortuneTwoHead");
unbreakingOneEfficOneHead = new Item().setUnlocalizedName("unbreakingOneEfficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneHead").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneEfficOneHead, "unbreakingOneEfficOneHead");
unbreakingOneFortuneOneHead = new Item().setUnlocalizedName("unbreakingOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneHead").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneFortuneOneHead, "unbreakingOneFortuneOneHead");
efficOneFortuneOneHead = new Item().setUnlocalizedName("efficOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneHead").setMaxStackSize(1);
GameRegistry.registerItem(efficOneFortuneOneHead, "efficOneFortuneOneHead");
//-----------------------ENCHANTED SPADE PARTS-----------------------//
silkTouchIronSpade = new Item().setUnlocalizedName("silkTouchIronSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronSpade").setMaxStackSize(1);
GameRegistry.registerItem(silkTouchIronSpade, "silkTouchIronSpade");
unbreakingOneSpade = new Item().setUnlocalizedName("unbreakingOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneSpade, "unbreakingOneSpade");
unbreakingTwoSpade = new Item().setUnlocalizedName("unbreakingTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoSpade").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingTwoSpade, "unbreakingTwoSpade");
efficOneSpade = new Item().setUnlocalizedName("efficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(efficOneSpade, "efficOneSpade");
efficTwoSpade = new Item().setUnlocalizedName("efficTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoSpade").setMaxStackSize(1);
GameRegistry.registerItem(efficTwoSpade, "efficTwoSpade");
fortuneOneSpade = new Item().setUnlocalizedName("fortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(fortuneOneSpade, "fortuneOneSpade");
fortuneTwoSpade = new Item().setUnlocalizedName("fortuneTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoSpade").setMaxStackSize(1);
GameRegistry.registerItem(fortuneTwoSpade, "fortuneTwoSpade");
unbreakingOneEfficOneSpade = new Item().setUnlocalizedName("unbreakingOneEfficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneEfficOneSpade, "unbreakingOneEfficOneSpade");
unbreakingOneFortuneOneSpade = new Item().setUnlocalizedName("unbreakingOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneFortuneOneSpade, "unbreakingOneFortuneOneSpade");
efficOneFortuneOneSpade = new Item().setUnlocalizedName("efficOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneSpade").setMaxStackSize(1);
GameRegistry.registerItem(efficOneFortuneOneSpade, "efficOneFortuneOneSpade");
//-----------------------ENCHANTED LUMBERAXE PARTS-----------------------//
silkTouchIronLumberAxe = new Item().setUnlocalizedName("silkTouchIronLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(silkTouchIronLumberAxe, "silkTouchIronLumberAxe");
unbreakingOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneLumberAxe, "unbreakingOneLumberAxe");
unbreakingTwoLumberAxe = new Item().setUnlocalizedName("unbreakingTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingTwoLumberAxe, "unbreakingTwoLumberAxe");
efficOneLumberAxe = new Item().setUnlocalizedName("efficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(efficOneLumberAxe, "efficOneLumberAxe");
efficTwoLumberAxe = new Item().setUnlocalizedName("efficTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(efficTwoLumberAxe, "efficTwoLumberAxe");
fortuneOneLumberAxe = new Item().setUnlocalizedName("fortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(fortuneOneLumberAxe, "fortuneOneLumberAxe");
fortuneTwoLumberAxe = new Item().setUnlocalizedName("fortuneTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(fortuneTwoLumberAxe, "fortuneTwoLumberAxe");
unbreakingOneEfficOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneEfficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneEfficOneLumberAxe, "unbreakingOneEfficOneLumberAxe");
unbreakingOneFortuneOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(unbreakingOneFortuneOneLumberAxe, "unbreakingOneFortuneOneLumberAxe");
efficOneFortuneOneLumberAxe = new Item().setUnlocalizedName("efficOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneLumberAxe").setMaxStackSize(1);
GameRegistry.registerItem(efficOneFortuneOneLumberAxe, "efficOneFortuneOneLumberAxe");
//BUCKETS
filteredBucket = new FluidBucket(ModBlocks.blockFilteredWater);
filteredBucket.setUnlocalizedName("filteredBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "filteredBucket");
GameRegistry.registerItem(filteredBucket, "filteredBucket");
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidFiltered, new ItemStack(filteredBucket), new ItemStack(Items.bucket));
tanninBucket = new FluidBucket(ModBlocks.blockTannin);
tanninBucket.setUnlocalizedName("tanninBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "tanninBucket");
GameRegistry.registerItem(tanninBucket, "tanninBucket");
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidTan, new ItemStack(tanninBucket), new ItemStack(Items.bucket));
slackBucket = new FluidBucket(ModBlocks.blockSlackedLime);
slackBucket.setUnlocalizedName("slackBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "slackBucket");
GameRegistry.registerItem(slackBucket, "slackBucket");
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidSlackedLime, new ItemStack(slackBucket), new ItemStack(Items.bucket));
itemShit = new ItemShit();
itemTester = new ItemTester();
itemModelArrow = new ItemModelArrow();
itemIronTippedModelArrow = new ItemIronTippedModelArrow();
itemBark= new ItemBark();
itemSmallBarrelLid = new ItemSmallBarrelLid();
forgeHammer = new ForgeHammer();
inlayHammer = new InlayHammer();
workBlade = new WorkBlade();
slottedTongs = new SlottedTongs();
//testLongbow0 = new ItemTestLongbow0();
//testLongbow1 = new ItemTestLongbow1();
//testLongbow10 = new ItemTestLongbow10();
longbow = new ItemLongbow();
coarseFilter = new CoarseFilter();
mediumFilter = new MediumFilter();
fineFilter = new FineFilter();
charcoalFilter = new Item().setUnlocalizedName("charcoalFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalFilter");
GameRegistry.registerItem(charcoalFilter, "charcoalFilter");
rawCuredLeather = new RawCuredLeather();
//ironShield = new ItemIronShield();
fireBow = new FireBow();
leatherShears = new LeatherShears();
ironSaw = new IronSaw();
flintSaw = new FlintSaw();
ironPickaxeForm = new IronPickaxeForm();
ironSpadForm = new IronSpadeForm();
ironHoeForm = new IronHoeForm();
ironAxeForm = new IronAxeForm();
ironLongswordForm = new IronLongswordForm();
ironShortSwordForm = new IronShortSwordForm();
ironDaggerForm = new IronDaggerForm();
ironHandleForm = new IronHandleForm();
ironSpearTipForm = new IronSpearTipForm();
ironMaceHeadForm = new IronMaceHeadForm();
ironBattleAxeForm = new IronBattleAxeForm();
ironSawBladeForm = new IronSawBladeForm();
ironSharpTipForm = new IronSharpTipForm();
ironRingForm = new IronRingForm();
//clayFormBook = new ItemClayFormBook();
//-----------------------MATERIALS REGISTERY-----------------------//
GameRegistry.registerItem(gladius = new ItemGladius("gladius", longswordmat), "gladius");
GameRegistry.registerItem(longSword = new ItemLongSword("longSword", longswordmat), "longSword");
GameRegistry.registerItem(woodenShield = new ItemWoodenShield("woodenShield", woodenshieldmat), "woodenShield");
GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield");
//GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield");
GameRegistry.registerItem(heavyMace = new ItemHeavyMace("heavyMace", heavymacemat), "heavyMace");
GameRegistry.registerItem(battleAxe = new ItemBattleAxe("battleAxe", heavymacemat), "battleAxe");
GameRegistry.registerItem(customIronPick = new CustomIronPick("customIronPick", customWoodNormal), "customIronPick");
GameRegistry.registerItem(customStrongIronPick = new CustomStrongIronPick("customStrongIronPick", customWoodStrong), "customStrongIronPick");
GameRegistry.registerItem(customWeakIronPick = new CustomWeakIronPick("customWeakIronPick", customWoodWeak), "customWeakIronPick");
GameRegistry.registerItem(customHandleIronPick = new CustomHandleIronPick("customHandleIronPick", customIronToolRodNormal), "customHandleIronPick");
GameRegistry.registerItem(customHandleStrongIronPick = new CustomHandleStrongIronPick("customHandleStrongIronPick", customIronToolRodStrong), "customHandleStrongIronPick");
GameRegistry.registerItem(customIronShovel = new CustomIronShovel("customIronShovel", customWoodNormal), "customIronShovel");
GameRegistry.registerItem(customStrongIronShovel = new CustomStrongIronShovel("customStrongIronShovel", customWoodStrong), "customStrongIronShovel");
GameRegistry.registerItem(customWeakIronShovel = new CustomWeakIronShovel("customWeakIronShovel", customWoodWeak), "customWeakIronShovel");
GameRegistry.registerItem(customHandleIronShovel = new CustomHandleIronShovel("customHandleIronShovel", customIronToolRodNormal), "customHandleIronShovel");
GameRegistry.registerItem(customHandleStrongIronShovel = new CustomHandleStrongIronShovel("customHandleStrongIronShovel", customIronToolRodStrong), "customHandleStrongIronShovel");
GameRegistry.registerItem(customIronLumberAxe = new CustomIronLumberAxe("customIronLumberAxe", customWoodNormal), "customIronLumberAxe");
GameRegistry.registerItem(customStrongIronLumberAxe = new CustomStrongIronLumberAxe("customStrongIronLumberAxe", customWoodStrong), "customStrongIronLumberAxe");
GameRegistry.registerItem(customWeakIronLumberAxe = new CustomWeakIronLumberAxe("customWeakIronLumberAxe", customWoodWeak), "customWeakIronLumberAxe");
GameRegistry.registerItem(customHandleIronLumberAxe = new CustomHandleIronLumberAxe("customHandleIronLumberAxe", customIronToolRodNormal), "customHandleIronLumberAxe");
GameRegistry.registerItem(customHandleStrongIronLumberAxe = new CustomHandleStrongIronLumberAxe("customHandleStrongIronLumberAxe", customIronToolRodStrong), "customHandleStrongIronLumberAxe");
}
}