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src/main/java/com/kitsu/medievalcraft/item/ModItems.java
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src/main/java/com/kitsu/medievalcraft/item/ModItems.java
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package com.kitsu.medievalcraft.item;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item.ToolMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.util.EnumHelper;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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import com.kitsu.medievalcraft.Main;
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import com.kitsu.medievalcraft.block.ModBlocks;
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import com.kitsu.medievalcraft.item.craftingtools.FireBow;
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import com.kitsu.medievalcraft.item.craftingtools.FlintSaw;
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import com.kitsu.medievalcraft.item.craftingtools.ForgeHammer;
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import com.kitsu.medievalcraft.item.craftingtools.InlayHammer;
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import com.kitsu.medievalcraft.item.craftingtools.IronSaw;
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import com.kitsu.medievalcraft.item.craftingtools.LeatherShears;
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import com.kitsu.medievalcraft.item.craftingtools.SlottedTongs;
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import com.kitsu.medievalcraft.item.craftingtools.WorkBlade;
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import com.kitsu.medievalcraft.item.craftingtools.filters.CoarseFilter;
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import com.kitsu.medievalcraft.item.craftingtools.filters.FineFilter;
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import com.kitsu.medievalcraft.item.craftingtools.filters.MediumFilter;
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import com.kitsu.medievalcraft.item.forms.iron.IronAxeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronBattleAxeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronDaggerForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronHandleForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronHoeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronLongswordForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronMaceHeadForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronPickaxeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronRingForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronSawBladeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronSharpTipForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronShortSwordForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronSpadeForm;
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import com.kitsu.medievalcraft.item.forms.iron.IronSpearTipForm;
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import com.kitsu.medievalcraft.item.misc.ItemBark;
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import com.kitsu.medievalcraft.item.misc.ItemSmallBarrelLid;
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import com.kitsu.medievalcraft.item.misc.RawCuredLeather;
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import com.kitsu.medievalcraft.item.throwable.ItemShit;
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import com.kitsu.medievalcraft.item.throwable.ItemTester;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomHandleIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomHandleStrongIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomStrongIronShovel;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronLumberAxe;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronPick;
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import com.kitsu.medievalcraft.item.tools.CustomWeakIronShovel;
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import com.kitsu.medievalcraft.item.weapon.ItemBattleAxe;
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import com.kitsu.medievalcraft.item.weapon.ItemGladius;
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import com.kitsu.medievalcraft.item.weapon.ItemHeavyMace;
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import com.kitsu.medievalcraft.item.weapon.ItemIronShield;
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import com.kitsu.medievalcraft.item.weapon.ItemIronTippedModelArrow;
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//import com.kitsu.medievalcraft.item.weapon.ItemIronShield;
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import com.kitsu.medievalcraft.item.weapon.ItemLongSword;
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import com.kitsu.medievalcraft.item.weapon.ItemLongbow;
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import com.kitsu.medievalcraft.item.weapon.ItemModelArrow;
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import com.kitsu.medievalcraft.item.weapon.ItemWoodenShield;
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import com.kitsu.medievalcraft.util.CustomTab;
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import cpw.mods.fml.common.registry.GameRegistry;
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public final class ModItems {
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public static Item slottedTongs;
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public static Item leatherStrap;
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public static Item wovenLeather;
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public static Item ironChunk;
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public static Item hotironChunk;
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public static Item ironRing;
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public static Item itemShit;
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public static Item itemTester;
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public static Item linkedRings;
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public static Item ironRingMesh;
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public static Item chainMailPlate;
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//public static Item hotIronIngot;
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public static Item woodenPlate;
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public static Item ironweaponHandle;
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public static Item woodentoolHandle;
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//public static Item refinedIngot;
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public static Item charcoalLeafPellet;
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public static Item unstrungLongbow;
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public static Item itemBark;
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public static Item quartzDust;
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public static Item salt;
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public static Item strippedSapling;
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public static Item saplingRing;
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public static Item limestoneDust;
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public static Item leatherString;
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public static Item flintKnapped;
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//public static Item crucibleLid;
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//public static Item emptyCrucible;
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//public static Item clayFormBook;
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//SPLIT BOARD
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public static Item halfSplitBoard;
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public static Item splitBoard;
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public static Item acaciaSplitBoard;
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public static Item birchSplitBoard;
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public static Item darkSplitBoard;
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public static Item jungleSplitBoard;
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public static Item oakSplitBoard;
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public static Item spruceSplitBoard;
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public static Item itemSmallBarrelLid;
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//-----------------------FILTERS-----------------------//
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public static Item coarseFilter;
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public static Item mediumFilter;
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public static Item fineFilter;
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public static Item charcoalFilter;
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public static Item woodPulp;
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//-----------------------LEATHER STUFF-----------------------//
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public static Item rawCuredLeather;
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public static Item soakedLeather;
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public static Item slackedLeather;
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public static Item scuddedLeather;
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public static Item tannedLeather;
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public static Item finishedLeather;
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public static Item cutLeather;
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//-----------------------BUCKETS-----------------------//
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public static Item filteredBucket;
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public static Item tanninBucket;
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public static Item slackBucket;
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//-----------------------WEAPONS AND SHIELDS-----------------------//
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public static Item heavyMace;
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public static Item longSword;
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public static Item woodenShield;
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public static Item ironShield;
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public static Item battleAxe;
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public static Item gladius;
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//-----------------------BOWS AND ARROWS-----------------------//
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//public static Item testLongbow0;
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//public static Item testLongbow1;
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//public static Item testLongbow10;
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public static Item longbow;
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public static Item itemModelArrow;
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public static Item itemIronTippedModelArrow;
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//-----------------------CRAFTING TOOLS-----------------------//
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public static Item leatherShears;
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public static Item flintSaw;
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public static Item ironSaw;
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public static Item forgeHammer;
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public static Item inlayHammer;
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public static Item fireBow;
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public static Item workBlade;
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//-----------------------FINISHED TOOL COMBOS-----------------------///
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public static Item customIronPick;
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public static Item customStrongIronPick;
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public static Item customWeakIronPick;
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public static Item customHandleIronPick;
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public static Item customHandleStrongIronPick;
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public static Item customIronShovel;
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public static Item customStrongIronShovel;
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public static Item customWeakIronShovel;
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public static Item customHandleIronShovel;
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public static Item customHandleStrongIronShovel;
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public static Item customIronLumberAxe;
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public static Item customStrongIronLumberAxe;
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public static Item customWeakIronLumberAxe;
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public static Item customHandleIronLumberAxe;
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public static Item customHandleStrongIronLumberAxe;
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//-----------------------CLAYFORMS-----------------------///
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public static Item pickaxeClayForm;
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public static Item spadeHeadClayForm;
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public static Item hoeHeadClayForm;
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public static Item axeHeadClayForm;
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public static Item longswordClayForm;
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public static Item shortswordClayForm;
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public static Item daggerClayForm;
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//public static Item halberdClayForm;
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public static Item speartipClayForm;
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public static Item maceheadClayForm;
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public static Item sharptipClayForm;
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public static Item battleaxeClayForm;
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public static Item ringClayForm;
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//public static Item plateClayForm;
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public static Item sawbladeClayForm;
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//-----------------------COOKED CLAYFORMS-----------------------//
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public static Item cookedpickaxeClayForm;
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public static Item cookedspadeHeadClayForm;
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public static Item cookedhoeHeadClayForm;
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public static Item cookedaxeHeadClayForm;
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public static Item cookedlongswordClayForm;
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public static Item cookedshortswordClayForm;
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public static Item cookeddaggerClayForm;
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//public static Item cookedhalberdClayForm;
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public static Item cookedspeartipClayForm;
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public static Item cookedmaceheadClayForm;
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public static Item cookedsharptipClayForm;
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public static Item cookedbattleaxeClayForm;
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public static Item cookedringClayForm;
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public static Item cookedplateClayForm;
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public static Item cookedsawbladeClayForm;
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//-----------------------TOOLHEADS-----------------------//
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public static Item ironpickaxeHead;
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public static Item ironspadeHead;
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public static Item ironhoeHead;
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public static Item ironaxeHead;
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public static Item ironlongswordBlade;
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public static Item ironshortswordBlade;
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public static Item irondaggerBlade;
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public static Item ironHandleForm;
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public static Item ironspearTip;
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public static Item ironsharpTip;
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public static Item ironmaceHead;
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public static Item ironbattleaxeHead;
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public static Item ironsquarePlate;
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public static Item ironsawBlade;
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//-----------------------IRON FORMS-----------------------//
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public static Item ironPickaxeForm;
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public static Item ironSpadForm;
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public static Item ironHoeForm;
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public static Item ironAxeForm;
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public static Item ironLongswordForm;
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public static Item ironShortSwordForm;
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public static Item ironDaggerForm;
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//public static Item ironHalberdForm;
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public static Item ironSpearTipForm;
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public static Item ironMaceHeadForm;
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public static Item ironBattleAxeForm;
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public static Item ironSharpTipForm;
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public static Item ironSawBladeForm;
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public static Item ironRingForm;
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//-----------------------PICK PARTS-----------------------//
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public static Item silkTouchIronHead;
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public static Item unbreakingOneHead;
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public static Item unbreakingTwoHead;
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public static Item efficOneHead;
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public static Item efficTwoHead;
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public static Item fortuneOneHead;
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public static Item fortuneTwoHead;
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public static Item unbreakingOneEfficOneHead;
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public static Item unbreakingOneFortuneOneHead;
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public static Item efficOneFortuneOneHead;
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//-----------------------SHOVEL PARTS-----------------------//
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public static Item silkTouchIronSpade;
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public static Item unbreakingOneSpade;
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public static Item unbreakingTwoSpade;
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public static Item efficOneSpade;
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public static Item efficTwoSpade;
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public static Item fortuneOneSpade;
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public static Item fortuneTwoSpade;
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public static Item unbreakingOneEfficOneSpade;
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public static Item unbreakingOneFortuneOneSpade;
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public static Item efficOneFortuneOneSpade;
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//-----------------------LUMBERAXE PARTS-----------------------//
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public static Item silkTouchIronLumberAxe;
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public static Item unbreakingOneLumberAxe;
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public static Item unbreakingTwoLumberAxe;
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public static Item efficOneLumberAxe;
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public static Item efficTwoLumberAxe;
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public static Item fortuneOneLumberAxe;
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public static Item fortuneTwoLumberAxe;
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public static Item unbreakingOneEfficOneLumberAxe;
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public static Item unbreakingOneFortuneOneLumberAxe;
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public static Item efficOneFortuneOneLumberAxe;
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//-----------------------ROD PARTS-----------------------//
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public static Item fortuneWoodRod;
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public static Item unbreakingWoodRod;
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public static Item fortuneIronRod;
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public static Item efficIronRod;
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//EnumHelper.addToolMaterial(name, harvestLevel, maxUses, efficiency, damage, enchantability)
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//Max stats a tool / weapon can have
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//public static ToolMaterial TUTORIAL = EnumHelper.addToolMaterial("TUTORIAL", 3, 1000, 15.0F, 4.0F, 30);
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/*Vanilla Tools
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WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), EMERALD(3, 1561, 8.0F, 3, 10), GOLD(0, 32, 12.0F, 0, 22);*/
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public static ToolMaterial longswordmat = EnumHelper.addToolMaterial("LONGSWORD", 1, 350, 2.0F, 2.0F, 0);
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public static ToolMaterial woodenshieldmat = EnumHelper.addToolMaterial("WOODENSHIELD", 0, 65, 2.0F, -3.5F, 0);
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public static ToolMaterial ironshieldmat = EnumHelper.addToolMaterial("IRONSHIELD", 0, 500, 2.0F, -3.5F, 0);
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public static ToolMaterial heavymacemat = EnumHelper.addToolMaterial("HEAVYMACE", 0, 350, 4.0F, -4.0F, 0);
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public static ToolMaterial customIronPickmat = EnumHelper.addToolMaterial("WOODWEAK", 2, 250, 6.0F, 0, 0);
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//public static ToolMaterial customIronPickDiamondTip = EnumHelper.addToolMaterial("DIAMONDTIP", 3, 500, 7.0F, 2, 0);
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public static ToolMaterial customWoodNormal = EnumHelper.addToolMaterial("WOODNORMAL", 2, 350, 6.25F, 0, 0);
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public static ToolMaterial customWoodStrong = EnumHelper.addToolMaterial("WOODSTRONG", 3, 500, 6.75F, 0, 0);
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public static ToolMaterial customWoodWeak = EnumHelper.addToolMaterial("WOODWEAK", 2, 300, 6.0F, 0, 0);
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public static ToolMaterial customIronToolRodStrong = EnumHelper.addToolMaterial("IRONSTRONG", 3, 350, 7.5F, 0, 0);
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public static ToolMaterial customIronToolRodNormal = EnumHelper.addToolMaterial("IRONNORMAL", 2, 300, 7.5F, 0, 0);
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public static ToolMaterial customIronToolRodWeak = EnumHelper.addToolMaterial("IRONWEAK", 2, 250, 7.5F, 0, 0);
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public static void init() {
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/*
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tutorialItem = new Item().setUnlocalizedName("tutorialItem").setCreativeTab(CreativeTabs.tabMisc)
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.setTextureName(Main.MODID + ":tutorialItem");
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GameRegistry.registerItem(tutorialItem, "tutorialItem");
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COPY TEMPLATE
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xxx = new Item().setUnlocalizedName("xxx").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "xxx");
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GameRegistry.registerItem(xxx, "xxx");
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//longbow = new Item().setUnlocalizedName("longbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":longbow");
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//GameRegistry.registerItem(longbow, "longbow");
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//hotIronPlate = new Item().setUnlocalizedName("hotIronPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronPlate");
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//GameRegistry.registerItem(hotIronPlate, "hotIronPlate");
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salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt");
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GameRegistry.registerItem(salt, "salt");
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*/
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//acaciaSplitBoard = new Item().setUnlocalizedName("acaciaSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":acaciaSplitBoard");
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//GameRegistry.registerItem(acaciaSplitBoard, "acaciaSplitBoard");
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//birchSplitBoard = new Item().setUnlocalizedName("birchSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":birchSplitBoard");
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//GameRegistry.registerItem(birchSplitBoard, "birchSplitBoard");
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//darkSplitBoard = new Item().setUnlocalizedName("darkSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":darkSplitBoard");
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//GameRegistry.registerItem(darkSplitBoard, "darkSplitBoard");
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//jungleSplitBoard = new Item().setUnlocalizedName("jungleSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":jungleSplitBoard");
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//GameRegistry.registerItem(jungleSplitBoard, "jungleSplitBoard");
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//oakSplitBoard = new Item().setUnlocalizedName("oakSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":oakSplitBoard");
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//GameRegistry.registerItem(oakSplitBoard, "oakSplitBoard");
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//spruceSplitBoard = new Item().setUnlocalizedName("spruceSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":spruceSplitBoard");
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//GameRegistry.registerItem(spruceSplitBoard, "spruceSplitBoard");
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//itemSmallBarrelLid = new Item().setUnlocalizedName("itemSmallBarrelLid").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":itemSmallBarrelLid");
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//GameRegistry.registerItem(itemSmallBarrelLid, "itemSmallBarrelLid");
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woodPulp = new Item().setUnlocalizedName("woodPulp").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodPulp");
|
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GameRegistry.registerItem(woodPulp, "woodPulp");
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||||
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halfSplitBoard = new Item().setUnlocalizedName("halfSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":halfSplitBoard");
|
||||
GameRegistry.registerItem(halfSplitBoard, "halfSplitBoard");
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||||
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||||
splitBoard = new Item().setUnlocalizedName("splitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":splitBoard");
|
||||
GameRegistry.registerItem(splitBoard, "splitBoard");
|
||||
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||||
finishedLeather = new Item().setUnlocalizedName("finishedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":finishedLeather");
|
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GameRegistry.registerItem(finishedLeather, "finishedLeather");
|
||||
|
||||
cutLeather = new Item().setUnlocalizedName("cutLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":cutLeather");
|
||||
GameRegistry.registerItem(cutLeather, "cutLeather");
|
||||
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||||
tannedLeather = new Item().setUnlocalizedName("tannedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":tannedLeather");
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GameRegistry.registerItem(tannedLeather, "tannedLeather");
|
||||
|
||||
scuddedLeather = new Item().setUnlocalizedName("scuddedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":scuddedLeather");
|
||||
GameRegistry.registerItem(scuddedLeather, "scuddedLeather");
|
||||
|
||||
slackedLeather = new Item().setUnlocalizedName("slackedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":slackedLeather");
|
||||
GameRegistry.registerItem(slackedLeather, "slackedLeather");
|
||||
|
||||
soakedLeather = new Item().setUnlocalizedName("soakedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":soakedLeather");
|
||||
GameRegistry.registerItem(soakedLeather, "soakedLeather");
|
||||
|
||||
//rawCuredLeather = new Item().setUnlocalizedName("rawCuredLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":rawCuredLeather");
|
||||
//GameRegistry.registerItem(rawCuredLeather, "rawCuredLeather");
|
||||
|
||||
strippedSapling = new Item().setUnlocalizedName("strippedSapling").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":strippedSapling");
|
||||
GameRegistry.registerItem(strippedSapling, "strippedSapling");
|
||||
|
||||
saplingRing = new Item().setUnlocalizedName("saplingRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":saplingRing");
|
||||
GameRegistry.registerItem(saplingRing, "saplingRing");
|
||||
|
||||
quartzDust = new Item().setUnlocalizedName("quartzDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":quartzDust");
|
||||
GameRegistry.registerItem(quartzDust, "quartzDust");
|
||||
|
||||
salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt");
|
||||
GameRegistry.registerItem(salt, "salt");
|
||||
|
||||
limestoneDust = new Item().setUnlocalizedName("limestoneDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":limestoneDust");
|
||||
GameRegistry.registerItem(limestoneDust, "limestoneDust");
|
||||
|
||||
charcoalLeafPellet = new Item().setUnlocalizedName("charcoalLeafPellet").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalLeafPellet");
|
||||
GameRegistry.registerItem(charcoalLeafPellet, "charcoalLeafPellet");
|
||||
|
||||
unstrungLongbow = new Item().setUnlocalizedName("unstrungLongbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":unstrungLongbow");
|
||||
GameRegistry.registerItem(unstrungLongbow, "unstrungLongbow");
|
||||
|
||||
leatherString = new Item().setUnlocalizedName("leatherString").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherString");
|
||||
GameRegistry.registerItem(leatherString, "leatherString");
|
||||
|
||||
//refinedIngot = new Item().setUnlocalizedName("refinedIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":refinedIngot");
|
||||
//GameRegistry.registerItem(refinedIngot, "refinedIngot");
|
||||
|
||||
//coarseFilter = new Item().setUnlocalizedName("coarseFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":coarseFilter").setMaxStackSize(1).setMaxDamage(300);
|
||||
//GameRegistry.registerItem(coarseFilter, "coarseFilter");
|
||||
//mediumFilter = new Item().setUnlocalizedName("mediumFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":mediumFilter").setMaxStackSize(1).setMaxDamage(300);
|
||||
//GameRegistry.registerItem(mediumFilter, "mediumFilter");
|
||||
//fineFilter = new Item().setUnlocalizedName("fineFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":fineFilter").setMaxStackSize(1).setMaxDamage(300);
|
||||
//GameRegistry.registerItem(fineFilter, "fineFilter");
|
||||
|
||||
leatherStrap = new Item().setUnlocalizedName("leatherStrap").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherStrap");
|
||||
GameRegistry.registerItem(leatherStrap, "leatherStrap");
|
||||
|
||||
wovenLeather = new Item().setUnlocalizedName("wovenLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":wovenLeather");
|
||||
GameRegistry.registerItem(wovenLeather, "wovenLeather");
|
||||
|
||||
ironChunk = new Item().setUnlocalizedName("ironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironChunk");
|
||||
GameRegistry.registerItem(ironChunk, "ironChunk");
|
||||
|
||||
hotironChunk = new Item().setUnlocalizedName("hotironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotironChunk");
|
||||
GameRegistry.registerItem(hotironChunk, "hotironChunk");
|
||||
|
||||
ironRing = new Item().setUnlocalizedName("ironRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRing").setMaxStackSize(16);
|
||||
GameRegistry.registerItem(ironRing, "ironRing");
|
||||
|
||||
linkedRings = new Item().setUnlocalizedName("linkedRings").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":linkedRings").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(linkedRings, "linkedRings");
|
||||
|
||||
ironRingMesh = new Item().setUnlocalizedName("ironRingMesh").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRingMesh");
|
||||
GameRegistry.registerItem(ironRingMesh, "ironRingMesh");
|
||||
|
||||
//hotIronIngot = new Item().setUnlocalizedName("hotIronIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronIngot");
|
||||
//GameRegistry.registerItem(hotIronIngot, "hotIronIngot");
|
||||
|
||||
ironweaponHandle = new Item().setUnlocalizedName("ironweaponHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironweaponHandle");
|
||||
GameRegistry.registerItem(ironweaponHandle, "ironweaponHandle");
|
||||
|
||||
woodenPlate = new Item().setUnlocalizedName("woodenPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodenPlate");
|
||||
GameRegistry.registerItem(woodenPlate, "woodenPlate");
|
||||
|
||||
woodentoolHandle = new Item().setUnlocalizedName("woodentoolHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodentoolHandle");
|
||||
GameRegistry.registerItem(woodentoolHandle, "woodentoolHandle");
|
||||
|
||||
flintKnapped = new Item().setUnlocalizedName("flintKnapped").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":flintKnapped");
|
||||
GameRegistry.registerItem(flintKnapped, "flintKnapped");
|
||||
|
||||
//-----------------------CLAY FORMS-----------------------//
|
||||
pickaxeClayForm = new Item().setUnlocalizedName("pickaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "pickaxeClayForm");
|
||||
GameRegistry.registerItem(pickaxeClayForm, "pickaxeClayForm");
|
||||
|
||||
spadeHeadClayForm = new Item().setUnlocalizedName("spadeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "spadeHeadClayForm");
|
||||
GameRegistry.registerItem(spadeHeadClayForm, "spadeHeadClayForm");
|
||||
|
||||
hoeHeadClayForm = new Item().setUnlocalizedName("hoeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "hoeHeadClayForm");
|
||||
GameRegistry.registerItem(hoeHeadClayForm, "hoeHeadClayForm");
|
||||
|
||||
axeHeadClayForm = new Item().setUnlocalizedName("axeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "axeHeadClayForm");
|
||||
GameRegistry.registerItem(axeHeadClayForm, "axeHeadClayForm");
|
||||
|
||||
longswordClayForm = new Item().setUnlocalizedName("longswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "longswordClayForm");
|
||||
GameRegistry.registerItem(longswordClayForm, "longswordClayForm");
|
||||
|
||||
shortswordClayForm = new Item().setUnlocalizedName("shortswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "shortswordClayForm");
|
||||
GameRegistry.registerItem(shortswordClayForm, "shortswordClayForm");
|
||||
|
||||
daggerClayForm = new Item().setUnlocalizedName("daggerClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "daggerClayForm");
|
||||
GameRegistry.registerItem(daggerClayForm, "daggerClayForm");
|
||||
|
||||
//halberdClayForm = new Item().setUnlocalizedName("halberdClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "halberdClayForm");
|
||||
//GameRegistry.registerItem(halberdClayForm, "halberdClayForm");
|
||||
|
||||
speartipClayForm = new Item().setUnlocalizedName("speartipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "speartipClayForm");
|
||||
GameRegistry.registerItem(speartipClayForm, "speartipClayForm");
|
||||
|
||||
maceheadClayForm = new Item().setUnlocalizedName("maceheadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "maceheadClayForm");
|
||||
GameRegistry.registerItem(maceheadClayForm, "maceheadClayForm");
|
||||
|
||||
sharptipClayForm = new Item().setUnlocalizedName("sharptipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sharptipClayForm");
|
||||
GameRegistry.registerItem(sharptipClayForm, "sharptipClayForm");
|
||||
|
||||
battleaxeClayForm = new Item().setUnlocalizedName("battleaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "battleaxeClayForm");
|
||||
GameRegistry.registerItem(battleaxeClayForm, "battleaxeClayForm");
|
||||
|
||||
ringClayForm = new Item().setUnlocalizedName("ringClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ringClayForm");
|
||||
GameRegistry.registerItem(ringClayForm, "ringClayForm");
|
||||
|
||||
//plateClayForm = new Item().setUnlocalizedName("plateClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "plateClayForm");
|
||||
//GameRegistry.registerItem(plateClayForm, "plateClayForm");
|
||||
|
||||
sawbladeClayForm = new Item().setUnlocalizedName("sawbladeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sawbladeClayForm");
|
||||
GameRegistry.registerItem(sawbladeClayForm, "sawbladeClayForm");
|
||||
|
||||
|
||||
|
||||
//-----------------------COOKED CLAY FORMS-----------------------//
|
||||
cookedpickaxeClayForm = new Item().setUnlocalizedName("cookedpickaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedpickaxeClayForm");
|
||||
GameRegistry.registerItem(cookedpickaxeClayForm, "cookedpickaxeClayForm");
|
||||
|
||||
cookedspadeHeadClayForm = new Item().setUnlocalizedName("cookedspadeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedspadeHeadClayForm");
|
||||
GameRegistry.registerItem(cookedspadeHeadClayForm, "cookedspadeHeadClayForm");
|
||||
|
||||
cookedhoeHeadClayForm = new Item().setUnlocalizedName("cookedhoeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedhoeHeadClayForm");
|
||||
GameRegistry.registerItem(cookedhoeHeadClayForm, "cookedhoeHeadClayForm");
|
||||
|
||||
cookedaxeHeadClayForm = new Item().setUnlocalizedName("cookedaxeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedaxeHeadClayForm");
|
||||
GameRegistry.registerItem(cookedaxeHeadClayForm, "cookedaxeHeadClayForm");
|
||||
|
||||
cookedlongswordClayForm = new Item().setUnlocalizedName("cookedlongswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedlongswordClayForm");
|
||||
GameRegistry.registerItem(cookedlongswordClayForm, "cookedlongswordClayForm");
|
||||
|
||||
cookedshortswordClayForm = new Item().setUnlocalizedName("cookedshortswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedshortswordClayForm");
|
||||
GameRegistry.registerItem(cookedshortswordClayForm, "cookedshortswordClayForm");
|
||||
|
||||
cookeddaggerClayForm = new Item().setUnlocalizedName("cookeddaggerClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookeddaggerClayForm");
|
||||
GameRegistry.registerItem(cookeddaggerClayForm, "cookeddaggerClayForm");
|
||||
|
||||
//cookedhalberdClayForm = new Item().setUnlocalizedName("cookedhalberdClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedhalberdClayForm");
|
||||
//GameRegistry.registerItem(cookedhalberdClayForm, "cookedhalberdClayForm");
|
||||
|
||||
cookedspeartipClayForm = new Item().setUnlocalizedName("cookedspeartipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedspeartipClayForm");
|
||||
GameRegistry.registerItem(cookedspeartipClayForm, "cookedspeartipClayForm");
|
||||
|
||||
cookedmaceheadClayForm = new Item().setUnlocalizedName("cookedmaceheadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedmaceheadClayForm");
|
||||
GameRegistry.registerItem(cookedmaceheadClayForm, "cookedmaceheadClayForm");
|
||||
|
||||
cookedsharptipClayForm = new Item().setUnlocalizedName("cookedsharptipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedsharptipClayForm");
|
||||
GameRegistry.registerItem(cookedsharptipClayForm, "cookedsharptipClayForm");
|
||||
|
||||
cookedbattleaxeClayForm = new Item().setUnlocalizedName("cookedbattleaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedbattleaxeClayForm");
|
||||
GameRegistry.registerItem(cookedbattleaxeClayForm, "cookedbattleaxeClayForm");
|
||||
|
||||
cookedringClayForm = new Item().setUnlocalizedName("cookedringClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedringClayForm");
|
||||
GameRegistry.registerItem(cookedringClayForm, "cookedringClayForm");
|
||||
|
||||
//cookedplateClayForm = new Item().setUnlocalizedName("cookedplateClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedplateClayForm");
|
||||
//GameRegistry.registerItem(cookedplateClayForm, "cookedplateClayForm");
|
||||
|
||||
cookedsawbladeClayForm = new Item().setUnlocalizedName("cookedsawbladeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "cookedsawbladeClayForm");
|
||||
GameRegistry.registerItem(cookedsawbladeClayForm, "cookedsawbladeClayForm");
|
||||
|
||||
|
||||
|
||||
//-----------------------IRON PARTS-----------------------//
|
||||
ironpickaxeHead = new Item().setUnlocalizedName("ironpickaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironpickaxeHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironpickaxeHead, "ironpickaxeHead");
|
||||
|
||||
ironspadeHead = new Item().setUnlocalizedName("ironspadeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspadeHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironspadeHead, "ironspadeHead");
|
||||
|
||||
ironhoeHead = new Item().setUnlocalizedName("ironhoeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhoeHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironhoeHead, "ironhoeHead");
|
||||
|
||||
ironaxeHead = new Item().setUnlocalizedName("ironaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironaxeHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironaxeHead, "ironaxeHead");
|
||||
|
||||
ironlongswordBlade = new Item().setUnlocalizedName("ironlongswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironlongswordBlade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironlongswordBlade, "ironlongswordBlade");
|
||||
|
||||
ironshortswordBlade = new Item().setUnlocalizedName("ironshortswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironshortswordBlade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironshortswordBlade, "ironshortswordBlade");
|
||||
|
||||
irondaggerBlade = new Item().setUnlocalizedName("irondaggerBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "irondaggerBlade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(irondaggerBlade, "irondaggerBlade");
|
||||
|
||||
//ironhalberdHead = new Item().setUnlocalizedName("ironhalberdHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhalberdHead");
|
||||
//GameRegistry.registerItem(ironhalberdHead, "ironhalberdHead");
|
||||
|
||||
ironspearTip = new Item().setUnlocalizedName("ironspearTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspearTip").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironspearTip, "ironspearTip");
|
||||
|
||||
ironsharpTip = new Item().setUnlocalizedName("ironsharpTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsharpTip").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironsharpTip, "ironsharpTip");
|
||||
|
||||
ironmaceHead = new Item().setUnlocalizedName("ironmaceHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironmaceHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironmaceHead, "ironmaceHead");
|
||||
|
||||
ironbattleaxeHead = new Item().setUnlocalizedName("ironbattleaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironbattleaxeHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironbattleaxeHead, "ironbattleaxeHead");
|
||||
|
||||
ironsquarePlate = new Item().setUnlocalizedName("ironsquarePlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsquarePlate").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironsquarePlate, "ironsquarePlate");
|
||||
|
||||
ironsawBlade = new Item().setUnlocalizedName("ironsawBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsawBlade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(ironsawBlade, "ironsawBlade");
|
||||
|
||||
//-----------------------TOOL ROD PARTS-----------------------//
|
||||
//FORTUNE WOOD ROD
|
||||
fortuneWoodRod = new Item().setUnlocalizedName("fortuneWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneWoodRod");
|
||||
GameRegistry.registerItem(fortuneWoodRod, "fortuneWoodRod");
|
||||
|
||||
//UNBREAKING WOOD ROD
|
||||
unbreakingWoodRod = new Item().setUnlocalizedName("unbreakingWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingWoodRod");
|
||||
GameRegistry.registerItem(unbreakingWoodRod, "unbreakingWoodRod");
|
||||
|
||||
//FORTUNE IRON ROD
|
||||
fortuneIronRod = new Item().setUnlocalizedName("fortuneIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneIronRod");
|
||||
GameRegistry.registerItem(fortuneIronRod, "fortuneIronRod");
|
||||
|
||||
//EFFIC IRON ROD
|
||||
efficIronRod = new Item().setUnlocalizedName("efficIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficIronRod");
|
||||
GameRegistry.registerItem(efficIronRod, "efficIronRod");
|
||||
|
||||
|
||||
//-----------------------ENCHANTED PICK HEAD PARTS-----------------------//
|
||||
|
||||
silkTouchIronHead = new Item().setUnlocalizedName("silkTouchIronHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(silkTouchIronHead, "silkTouchIronHead");
|
||||
|
||||
unbreakingOneHead = new Item().setUnlocalizedName("unbreakingOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneHead, "unbreakingOneHead");
|
||||
|
||||
unbreakingTwoHead = new Item().setUnlocalizedName("unbreakingTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingTwoHead, "unbreakingTwoHead");
|
||||
|
||||
efficOneHead = new Item().setUnlocalizedName("efficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneHead, "efficOneHead");
|
||||
|
||||
efficTwoHead = new Item().setUnlocalizedName("efficTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficTwoHead, "efficTwoHead");
|
||||
|
||||
fortuneOneHead = new Item().setUnlocalizedName("fortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneOneHead, "fortuneOneHead");
|
||||
|
||||
fortuneTwoHead = new Item().setUnlocalizedName("fortuneTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneTwoHead, "fortuneTwoHead");
|
||||
|
||||
unbreakingOneEfficOneHead = new Item().setUnlocalizedName("unbreakingOneEfficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneEfficOneHead, "unbreakingOneEfficOneHead");
|
||||
|
||||
unbreakingOneFortuneOneHead = new Item().setUnlocalizedName("unbreakingOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneFortuneOneHead, "unbreakingOneFortuneOneHead");
|
||||
|
||||
efficOneFortuneOneHead = new Item().setUnlocalizedName("efficOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneHead").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneFortuneOneHead, "efficOneFortuneOneHead");
|
||||
|
||||
//-----------------------ENCHANTED SPADE PARTS-----------------------//
|
||||
|
||||
silkTouchIronSpade = new Item().setUnlocalizedName("silkTouchIronSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(silkTouchIronSpade, "silkTouchIronSpade");
|
||||
|
||||
unbreakingOneSpade = new Item().setUnlocalizedName("unbreakingOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneSpade, "unbreakingOneSpade");
|
||||
|
||||
unbreakingTwoSpade = new Item().setUnlocalizedName("unbreakingTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingTwoSpade, "unbreakingTwoSpade");
|
||||
|
||||
efficOneSpade = new Item().setUnlocalizedName("efficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneSpade, "efficOneSpade");
|
||||
|
||||
efficTwoSpade = new Item().setUnlocalizedName("efficTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficTwoSpade, "efficTwoSpade");
|
||||
|
||||
fortuneOneSpade = new Item().setUnlocalizedName("fortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneOneSpade, "fortuneOneSpade");
|
||||
|
||||
fortuneTwoSpade = new Item().setUnlocalizedName("fortuneTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneTwoSpade, "fortuneTwoSpade");
|
||||
|
||||
unbreakingOneEfficOneSpade = new Item().setUnlocalizedName("unbreakingOneEfficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneEfficOneSpade, "unbreakingOneEfficOneSpade");
|
||||
|
||||
unbreakingOneFortuneOneSpade = new Item().setUnlocalizedName("unbreakingOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneFortuneOneSpade, "unbreakingOneFortuneOneSpade");
|
||||
|
||||
efficOneFortuneOneSpade = new Item().setUnlocalizedName("efficOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneSpade").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneFortuneOneSpade, "efficOneFortuneOneSpade");
|
||||
|
||||
//-----------------------ENCHANTED LUMBERAXE PARTS-----------------------//
|
||||
|
||||
silkTouchIronLumberAxe = new Item().setUnlocalizedName("silkTouchIronLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(silkTouchIronLumberAxe, "silkTouchIronLumberAxe");
|
||||
|
||||
unbreakingOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneLumberAxe, "unbreakingOneLumberAxe");
|
||||
|
||||
unbreakingTwoLumberAxe = new Item().setUnlocalizedName("unbreakingTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingTwoLumberAxe, "unbreakingTwoLumberAxe");
|
||||
|
||||
efficOneLumberAxe = new Item().setUnlocalizedName("efficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneLumberAxe, "efficOneLumberAxe");
|
||||
|
||||
efficTwoLumberAxe = new Item().setUnlocalizedName("efficTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficTwoLumberAxe, "efficTwoLumberAxe");
|
||||
|
||||
fortuneOneLumberAxe = new Item().setUnlocalizedName("fortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneOneLumberAxe, "fortuneOneLumberAxe");
|
||||
|
||||
fortuneTwoLumberAxe = new Item().setUnlocalizedName("fortuneTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(fortuneTwoLumberAxe, "fortuneTwoLumberAxe");
|
||||
|
||||
unbreakingOneEfficOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneEfficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneEfficOneLumberAxe, "unbreakingOneEfficOneLumberAxe");
|
||||
|
||||
unbreakingOneFortuneOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(unbreakingOneFortuneOneLumberAxe, "unbreakingOneFortuneOneLumberAxe");
|
||||
|
||||
efficOneFortuneOneLumberAxe = new Item().setUnlocalizedName("efficOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneLumberAxe").setMaxStackSize(1);
|
||||
GameRegistry.registerItem(efficOneFortuneOneLumberAxe, "efficOneFortuneOneLumberAxe");
|
||||
|
||||
//BUCKETS
|
||||
filteredBucket = new FluidBucket(ModBlocks.blockFilteredWater);
|
||||
filteredBucket.setUnlocalizedName("filteredBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "filteredBucket");
|
||||
GameRegistry.registerItem(filteredBucket, "filteredBucket");
|
||||
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidFiltered, new ItemStack(filteredBucket), new ItemStack(Items.bucket));
|
||||
|
||||
tanninBucket = new FluidBucket(ModBlocks.blockTannin);
|
||||
tanninBucket.setUnlocalizedName("tanninBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "tanninBucket");
|
||||
GameRegistry.registerItem(tanninBucket, "tanninBucket");
|
||||
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidTan, new ItemStack(tanninBucket), new ItemStack(Items.bucket));
|
||||
|
||||
slackBucket = new FluidBucket(ModBlocks.blockSlackedLime);
|
||||
slackBucket.setUnlocalizedName("slackBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "slackBucket");
|
||||
GameRegistry.registerItem(slackBucket, "slackBucket");
|
||||
FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidSlackedLime, new ItemStack(slackBucket), new ItemStack(Items.bucket));
|
||||
|
||||
itemShit = new ItemShit();
|
||||
itemTester = new ItemTester();
|
||||
|
||||
itemModelArrow = new ItemModelArrow();
|
||||
itemIronTippedModelArrow = new ItemIronTippedModelArrow();
|
||||
|
||||
itemBark= new ItemBark();
|
||||
itemSmallBarrelLid = new ItemSmallBarrelLid();
|
||||
|
||||
forgeHammer = new ForgeHammer();
|
||||
inlayHammer = new InlayHammer();
|
||||
workBlade = new WorkBlade();
|
||||
|
||||
slottedTongs = new SlottedTongs();
|
||||
//testLongbow0 = new ItemTestLongbow0();
|
||||
//testLongbow1 = new ItemTestLongbow1();
|
||||
//testLongbow10 = new ItemTestLongbow10();
|
||||
longbow = new ItemLongbow();
|
||||
|
||||
coarseFilter = new CoarseFilter();
|
||||
mediumFilter = new MediumFilter();
|
||||
fineFilter = new FineFilter();
|
||||
charcoalFilter = new Item().setUnlocalizedName("charcoalFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalFilter");
|
||||
GameRegistry.registerItem(charcoalFilter, "charcoalFilter");
|
||||
|
||||
rawCuredLeather = new RawCuredLeather();
|
||||
//ironShield = new ItemIronShield();
|
||||
fireBow = new FireBow();
|
||||
leatherShears = new LeatherShears();
|
||||
ironSaw = new IronSaw();
|
||||
flintSaw = new FlintSaw();
|
||||
|
||||
ironPickaxeForm = new IronPickaxeForm();
|
||||
ironSpadForm = new IronSpadeForm();
|
||||
ironHoeForm = new IronHoeForm();
|
||||
ironAxeForm = new IronAxeForm();
|
||||
ironLongswordForm = new IronLongswordForm();
|
||||
ironShortSwordForm = new IronShortSwordForm();
|
||||
ironDaggerForm = new IronDaggerForm();
|
||||
ironHandleForm = new IronHandleForm();
|
||||
ironSpearTipForm = new IronSpearTipForm();
|
||||
ironMaceHeadForm = new IronMaceHeadForm();
|
||||
ironBattleAxeForm = new IronBattleAxeForm();
|
||||
ironSawBladeForm = new IronSawBladeForm();
|
||||
ironSharpTipForm = new IronSharpTipForm();
|
||||
ironRingForm = new IronRingForm();
|
||||
//clayFormBook = new ItemClayFormBook();
|
||||
|
||||
|
||||
//-----------------------MATERIALS REGISTERY-----------------------//
|
||||
|
||||
GameRegistry.registerItem(gladius = new ItemGladius("gladius", longswordmat), "gladius");
|
||||
GameRegistry.registerItem(longSword = new ItemLongSword("longSword", longswordmat), "longSword");
|
||||
GameRegistry.registerItem(woodenShield = new ItemWoodenShield("woodenShield", woodenshieldmat), "woodenShield");
|
||||
GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield");
|
||||
//GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield");
|
||||
|
||||
GameRegistry.registerItem(heavyMace = new ItemHeavyMace("heavyMace", heavymacemat), "heavyMace");
|
||||
GameRegistry.registerItem(battleAxe = new ItemBattleAxe("battleAxe", heavymacemat), "battleAxe");
|
||||
|
||||
GameRegistry.registerItem(customIronPick = new CustomIronPick("customIronPick", customWoodNormal), "customIronPick");
|
||||
GameRegistry.registerItem(customStrongIronPick = new CustomStrongIronPick("customStrongIronPick", customWoodStrong), "customStrongIronPick");
|
||||
GameRegistry.registerItem(customWeakIronPick = new CustomWeakIronPick("customWeakIronPick", customWoodWeak), "customWeakIronPick");
|
||||
GameRegistry.registerItem(customHandleIronPick = new CustomHandleIronPick("customHandleIronPick", customIronToolRodNormal), "customHandleIronPick");
|
||||
GameRegistry.registerItem(customHandleStrongIronPick = new CustomHandleStrongIronPick("customHandleStrongIronPick", customIronToolRodStrong), "customHandleStrongIronPick");
|
||||
|
||||
GameRegistry.registerItem(customIronShovel = new CustomIronShovel("customIronShovel", customWoodNormal), "customIronShovel");
|
||||
GameRegistry.registerItem(customStrongIronShovel = new CustomStrongIronShovel("customStrongIronShovel", customWoodStrong), "customStrongIronShovel");
|
||||
GameRegistry.registerItem(customWeakIronShovel = new CustomWeakIronShovel("customWeakIronShovel", customWoodWeak), "customWeakIronShovel");
|
||||
GameRegistry.registerItem(customHandleIronShovel = new CustomHandleIronShovel("customHandleIronShovel", customIronToolRodNormal), "customHandleIronShovel");
|
||||
GameRegistry.registerItem(customHandleStrongIronShovel = new CustomHandleStrongIronShovel("customHandleStrongIronShovel", customIronToolRodStrong), "customHandleStrongIronShovel");
|
||||
|
||||
GameRegistry.registerItem(customIronLumberAxe = new CustomIronLumberAxe("customIronLumberAxe", customWoodNormal), "customIronLumberAxe");
|
||||
GameRegistry.registerItem(customStrongIronLumberAxe = new CustomStrongIronLumberAxe("customStrongIronLumberAxe", customWoodStrong), "customStrongIronLumberAxe");
|
||||
GameRegistry.registerItem(customWeakIronLumberAxe = new CustomWeakIronLumberAxe("customWeakIronLumberAxe", customWoodWeak), "customWeakIronLumberAxe");
|
||||
GameRegistry.registerItem(customHandleIronLumberAxe = new CustomHandleIronLumberAxe("customHandleIronLumberAxe", customIronToolRodNormal), "customHandleIronLumberAxe");
|
||||
GameRegistry.registerItem(customHandleStrongIronLumberAxe = new CustomHandleStrongIronLumberAxe("customHandleStrongIronLumberAxe", customIronToolRodStrong), "customHandleStrongIronLumberAxe");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user