stuck on getting the axehead to render in game

This commit is contained in:
Mohammad-Ali Minaie
2017-03-19 16:48:47 -04:00
parent 40a36461f5
commit 7ca22d291c
68 changed files with 1573 additions and 311 deletions

View File

@@ -1,17 +1,11 @@
To-Dos
*** Priority ***
- [ ] Create a Harvest Drops event
- [ ] Create the axe Model
- [ ] Create the shovel model
- [ ] Create the hoe model
- [ ] Create the hoe Item
- [ ] Create the axe Item
- [ ] Create the shovel Item
- [ ] Create the Sword Model
- [ ] Create Crafting Block for Tools and Weapons
- [ ] Create PickAxe Tool which ingests NBT
- [ ] Copy Heat Handler for Forge to Bloomery
*** Backlog ***
- [ ] Create a method which adds the types of NBT upgrades and creates a unique float instead of using magic numbers
- [ ] Add forgehammer to oreDict
@@ -27,10 +21,15 @@ To-Dos
- [ ] Bellows Sounds
- [ ] Bloomery Sound?
- [ ] Forge Sound?
- [ ] Fix Flame creator from Forge and Bloomery
*** Completed ***
- [x] Create the axe Model
- [x] Create the shovel model
- [x] Create the hoe model
- [x] Fix Flame creator from Forge and Bloomery
- [x] Copy Heat Handler for Forge to Bloomery
- [x] Create getter and setter for itemNBT
- [x] Create all the textures for all the NBT types
- [x] Check for if the pickaxe head is hot before removing from forge