Item rotations for stacks added
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@@ -60,16 +60,16 @@ public class TileFireboxRender extends TileEntitySpecialRenderer<TileFirebox>
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case SOUTH:
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rotation = 2;
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//Left and Right
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translateX = 1.40f;
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translateX = 1.5f;
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//Back and Forth
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translateZ = -0.5f;
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translateZ = 0.5f;
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break;
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case WEST:
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rotation = 1;
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//Back and Forth
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translateX = 2.5f;
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translateX = 1.5f;
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//Left and Right
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translateZ = 0.85f;
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translateZ = 1.0f;
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break;
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}
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