need to do adobe bloomery item model and update brick bloomery model

This commit is contained in:
Mohammad-Ali Minaie
2017-06-18 05:10:47 -04:00
parent f503570db7
commit 9a607d5abd
7 changed files with 739 additions and 30 deletions

View File

@@ -29,7 +29,7 @@ import nmd.primal.forgecraft.tiles.TileAnvil;
public class ModBlocks {
public static Block firebox;
public static Block bloomery;
public static Block bloomery_brick;
public static Block bloomery_adobe;
public static Block blockbreaker;
@@ -89,8 +89,8 @@ public class ModBlocks {
public static void init() {
firebox = new Forge(Material.ROCK);
bloomery = new BloomeryBase(Material.ROCK, "bloomery", 1500);
bloomery_adobe = new BloomeryBase(Material.ROCK, "bloomery_adobe", 1560);
bloomery_brick = new BloomeryBase(Material.ROCK, "bloomery", 5000);
bloomery_adobe = new BloomeryBase(Material.ROCK, "bloomery_adobe", 5000);
blockbreaker = new Breaker(Material.WOOD, "blockbreaker", 4.0f);
pistonbellowsoak = new PistonBellows(Material.WOOD, "pistonbellowsoak");
@@ -366,7 +366,7 @@ public class ModBlocks {
public static void register() {
registerBlock(firebox);
registerBlock(bloomery);
registerBlock(bloomery_brick);
registerBlock(bloomery_adobe);
registerBlock(blockbreaker);
@@ -438,7 +438,8 @@ public class ModBlocks {
registerRender(pistonbellowsspruce);
registerRender(pistonbellowsdarkoak);
registerRender(pistonbellowsacacia);
registerRender(bloomery);
registerRender(bloomery_brick);
registerRender(bloomery_adobe);
registerRender(emptycrucible);
registerRender(emptycruciblehot);
registerRender(emptycruciblecracked);

View File

@@ -27,8 +27,11 @@ public class ModCrafting {
GameRegistry.addShapedRecipe(new ItemStack(ModBlocks.firebox),
"X X", "XYX", "X X", 'X', Items.BRICK, 'Y', Blocks.FURNACE);
/***Bloomery***/
GameRegistry.addShapedRecipe(new ItemStack(ModBlocks.bloomery),
GameRegistry.addShapedRecipe(new ItemStack(ModBlocks.bloomery_brick),
"X X", "X X", "XXX", 'X', Items.BRICK);
GameRegistry.addShapedRecipe(new ItemStack(ModBlocks.bloomery_adobe),
"X X", "X X", "XXX", 'X', PrimalItems.ADOBEBRICK_DRY);
/***Block Breaker***/
GameRegistry.addShapedRecipe(new ItemStack(ModBlocks.blockbreaker),
"L ", "BSB", "BBB", 'L', Blocks.LEVER, 'B', new ItemStack(Blocks.PLANKS, 1, OreDictionary.WILDCARD_VALUE), 'S', PrimalItems.SILK_CORDAGE_COILED);
@@ -217,7 +220,7 @@ public class ModCrafting {
new ItemStack(ModBlocks.emptycruciblehot, 1),
new ItemStack(ModBlocks.emptycruciblecrackedhot, 1),
new ItemStack(ModBlocks.emptycrucible, 1),
1450,
2000,
1600,
600,
0.25f,
@@ -229,7 +232,7 @@ public class ModCrafting {
new ItemStack(ModBlocks.emptycruciblecrackedhot, 1),
new ItemStack(ModBlocks.emptycruciblecrackedhot, 1),
new ItemStack(ModBlocks.emptycruciblecracked, 1),
2700,
2250,
9000,
600,
0.0f,
@@ -603,6 +606,18 @@ public class ModCrafting {
"null"
);
/*** Iron Bars ***/
AnvilCrafting.addRecipe(
new String [] {
hotChunk,empty,hotChunk,empty,hotChunk,
hotChunk,hotChunk,hotChunk,hotChunk,hotChunk,
hotChunk,empty,hotChunk,empty,hotChunk,
hotChunk,hotChunk,hotChunk,hotChunk,hotChunk,
hotChunk,empty,hotChunk,empty,hotChunk, },
new ItemStack(PrimalItems.IRON_PLATE, 1),
"null"
);
/*** Flaked diamond ***/
AnvilCrafting.addRecipe(
new String[] {

View File

@@ -16,6 +16,7 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import nmd.primal.core.api.PrimalStates;
import nmd.primal.forgecraft.ModInfo;
import nmd.primal.forgecraft.blocks.BloomeryBase;
import nmd.primal.forgecraft.blocks.Crucible;
import nmd.primal.forgecraft.blocks.CrucibleHot;
import nmd.primal.forgecraft.blocks.IngotBall;
@@ -134,7 +135,7 @@ public class ItemStoneTongs extends Item {
/*****
Picks Up Hot Ingots from the Ground
*****/
if (world.getBlockState(pos).getBlock() != ModBlocks.bloomery) {
if (world.getBlockState(pos).getBlock() instanceof BloomeryBase == false) {
if (world.getBlockState(pos).getBlock() instanceof IngotBall) {
if(world.getBlockState(pos).getValue(PrimalStates.ACTIVE) == true) {
if (world.getBlockState(pos).getBlock() == ModBlocks.ironball) {
@@ -176,7 +177,7 @@ public class ItemStoneTongs extends Item {
/*****
Picks Up Hot Crucibles from the Ground
*****/
if (world.getBlockState(pos).getBlock() != ModBlocks.bloomery) {
if (world.getBlockState(pos).getBlock() instanceof BloomeryBase == false) {
if(world.getBlockState(pos).getBlock() instanceof CrucibleHot) {
TileBaseCrucible tileCrucible = (TileBaseCrucible) world.getTileEntity(pos);
/***************************
@@ -398,8 +399,8 @@ public class ItemStoneTongs extends Item {
/*****
Pulls the crucible from the Bloomery
*****/
if(itemstack.getTagCompound().getInteger("type") == 0){
if (world.getBlockState(pos).getBlock() == ModBlocks.bloomery) {
if (world.getBlockState(pos).getBlock() instanceof BloomeryBase) {
if (itemstack.getTagCompound().getInteger("type") == 0) {
TileBloomery tile = (TileBloomery) world.getTileEntity(pos);
if (tile.getSlotStack(1).getItem().equals(Item.getItemFromBlock(ModBlocks.emptycruciblehot))) {
itemstack.getTagCompound().setInteger("type", 1);
@@ -458,7 +459,6 @@ public class ItemStoneTongs extends Item {
return EnumActionResult.SUCCESS;
}
}
}
/*****

View File

@@ -108,7 +108,7 @@ public class TileBloomery extends TileBaseSlot implements ITickable {
private void slotZeroManager(World world){
if(this.getSlotStack(0) != ItemStack.EMPTY) {
Integer decrInt = (int) Math.floor(getVanillaItemBurnTime(this.getSlotStack(0)) / 20);
Integer decrInt = (int) Math.floor(getVanillaItemBurnTime(this.getSlotStack(0)) / 10);
if(decrInt == 0) {
decrInt = 1;
}
@@ -155,9 +155,9 @@ public class TileBloomery extends TileBaseSlot implements ITickable {
if(stack.isEmpty()){
world.setBlockState(pos, state.withProperty(Forge.ACTIVE, false), 2);
}
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL1){
if(this.getHeat() > 1210){
this.setHeat(1200);
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL_FAIR){
if(this.getHeat() > 1610){
this.setHeat(1600);
}
}
if(this.getSlotStack(0).getItem() == Items.COAL && this.getSlotStack(0).getMetadata() == 1){
@@ -165,14 +165,14 @@ public class TileBloomery extends TileBaseSlot implements ITickable {
this.setHeat(1200);
}
}
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL2){
if(this.getHeat() > 1610){
this.setHeat(1600);
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL_GOOD){
if(this.getHeat() > 2110){
this.setHeat(2100);
}
}
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL3){
if(this.getHeat() > 3010){
this.setHeat(3000);
if(this.getSlotStack(0).getItem() == PrimalItems.CHARCOAL_HIGH){
if(this.getHeat() > 3510){
this.setHeat(3500);
}
}
}
@@ -208,9 +208,9 @@ public class TileBloomery extends TileBaseSlot implements ITickable {
return true;
}
}
if(stack.getItem() == PrimalItems.CHARCOAL1
|| stack.getItem() == PrimalItems.CHARCOAL2
|| stack.getItem() == PrimalItems.CHARCOAL3){
if(stack.getItem() == PrimalItems.CHARCOAL_GOOD
|| stack.getItem() == PrimalItems.CHARCOAL_HIGH
|| stack.getItem() == PrimalItems.CHARCOAL_FAIR){
return true;
}
}

View File

@@ -4,9 +4,9 @@
"active=false,facing=east": { "model": "forgecraft:bloomery_adobe", "y": 90 },
"active=false,facing=south": { "model": "forgecraft:bloomery_adobe", "y": 180 },
"active=false,facing=west": { "model": "forgecraft:bloomery_adobe", "y": 270 },
"active=true,facing=north": { "model": "forgecraft:bloomery_adobe" },
"active=true,facing=east": { "model": "forgecraft:bloomery_adobe", "y": 90 },
"active=true,facing=south": { "model": "forgecraft:bloomery_adobe", "y": 180 },
"active=true,facing=west": { "model": "forgecraft:bloomery_adobe", "y": 270 }
"active=true,facing=north": { "model": "forgecraft:bloomery_adobe_lit" },
"active=true,facing=east": { "model": "forgecraft:bloomery_adobe_lit", "y": 90 },
"active=true,facing=south": { "model": "forgecraft:bloomery_adobe_lit", "y": 180 },
"active=true,facing=west": { "model": "forgecraft:bloomery_adobe_lit", "y": 270 }
}
}

View File

@@ -0,0 +1,693 @@
{
"__comment": "Designed by Kitsushadow with Cubik Studio - https://cubik.studio",
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"particle": "blocks/stone_slab",
"texture": "blocks/stone_slab",
"texture1": "primal:blocks/adobebrick",
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"texture3": "forgecraft:blocks/adobebrick_lit"
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