updated rendering and models, still need hibachi recipe, JEI, and CT
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@@ -6,26 +6,28 @@
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- [ ] JEI not showing full crafting recipe for Tools #38
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## Current Feature
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- [x] Update nbt Crucible Models with open top
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- [x] Update all slotted tong models
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- [ ] Need to update nbtCrucible models when hot and in bloomery
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- [ ] Need to update hot tongs model
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- [ ] How to cook Soft Crucible https://git.nmd.so/nmd/PrimalCore/src/branch/tile-factory/src/main/java/nmd/primal/core/common/init/recipes/custom/RecipesHibachi.java
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make a copy of it somewhere, it doenst need to be instantiated or anything, the event annotation will automatically load it
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for your setRecipeName include your mod id like .setRecipeName(KFC.MOD_ID, "soft_crucible"));
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you'll need to update the annotation @GameRegistry.ObjectHolder(ModInfo.MOD_ID) with your mod id also
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- [ ] Chunk and Ball stacking
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- [ ] Adobe Bloomery Texture
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- [ ] Adobe Forge Texture
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- [ ] Casting Mud Texture
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- [ ] Wootz Chunk Model
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- [ ] Leather Helmet Inventory Model
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- [ ] CT Support
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- [ ] Config Usage
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- [ ] Steel Plate Recipe #37
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- [ ] Bronze Plate Cast
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- [ ] Craft Tweaker Support
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- [ ] Need Recipe for Soft Crucible
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- [x] Make Wootz Weapons
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- [x] Crucible is not resetting after iron is removed.
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- [x] Chunk and Ball stacking
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- [x] Delete unused models, blockstates, and textures
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- [x] Inventory version of balls have the same texture
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- [x] Wootz Chunk Model
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- [x] Casting Mud Texture
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- [x] Adobe Bloomery Texture
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- [x] Adobe Forge Texture
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- [x] Update nbt Crucible Models with open top
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- [x] Update all slotted tong models
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- [x] Inventory model for nbtCrucible
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- [x] Tongs hot Texture
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- [x] Casting Block line 103
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