updated rendering and models, still need hibachi recipe, JEI, and CT

This commit is contained in:
Mohammad-Ali Minaie
2018-09-10 06:06:07 -04:00
parent bdf423d764
commit 9f302566f6
179 changed files with 317 additions and 319 deletions

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@@ -6,26 +6,28 @@
- [ ] JEI not showing full crafting recipe for Tools #38
## Current Feature
- [x] Update nbt Crucible Models with open top
- [x] Update all slotted tong models
- [ ] Need to update nbtCrucible models when hot and in bloomery
- [ ] Need to update hot tongs model
- [ ] How to cook Soft Crucible https://git.nmd.so/nmd/PrimalCore/src/branch/tile-factory/src/main/java/nmd/primal/core/common/init/recipes/custom/RecipesHibachi.java
make a copy of it somewhere, it doenst need to be instantiated or anything, the event annotation will automatically load it
for your setRecipeName include your mod id like .setRecipeName(KFC.MOD_ID, "soft_crucible"));
you'll need to update the annotation @GameRegistry.ObjectHolder(ModInfo.MOD_ID) with your mod id also
- [ ] Chunk and Ball stacking
- [ ] Adobe Bloomery Texture
- [ ] Adobe Forge Texture
- [ ] Casting Mud Texture
- [ ] Wootz Chunk Model
- [ ] Leather Helmet Inventory Model
- [ ] CT Support
- [ ] Config Usage
- [ ] Steel Plate Recipe #37
- [ ] Bronze Plate Cast
- [ ] Craft Tweaker Support
- [ ] Need Recipe for Soft Crucible
- [x] Make Wootz Weapons
- [x] Crucible is not resetting after iron is removed.
- [x] Chunk and Ball stacking
- [x] Delete unused models, blockstates, and textures
- [x] Inventory version of balls have the same texture
- [x] Wootz Chunk Model
- [x] Casting Mud Texture
- [x] Adobe Bloomery Texture
- [x] Adobe Forge Texture
- [x] Update nbt Crucible Models with open top
- [x] Update all slotted tong models
- [x] Inventory model for nbtCrucible
- [x] Tongs hot Texture
- [x] Casting Block line 103