fixed crafting issue but anvil and forge rendering is broken
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@@ -230,15 +230,15 @@ public class ModBlocks {
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) {
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player.swingArm(hand);
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world.setBlockState(pos, Blocks.AIR.getDefaultState(), 2);
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tile.setSlotStack(6, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(7, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(8, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(11, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(12, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(13, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(16, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(17, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(18, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(6, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(7, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(8, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(11, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(12, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(13, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(16, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(17, new ItemStack(ModItems.ironcleanchunkhot, 1));
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tile.setSlotStack(18, new ItemStack(ModItems.ironcleanchunkhot, 1));
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world.playEvent(1031, pos, 0);
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return true;
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}
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@@ -282,15 +282,15 @@ public class ModBlocks {
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) {
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player.swingArm(hand);
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world.setBlockState(pos, Blocks.AIR.getDefaultState(), 2);
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tile.setSlotStack(6, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(7, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(8, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(11, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(12, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(13, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(16, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(17, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(18, new ItemStack(ModItems.ironchunkhot, 1));
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tile.setSlotStack(6, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(7, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(8, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(11, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(12, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(13, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(16, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(17, new ItemStack(ModItems.steelchunkhot, 1));
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tile.setSlotStack(18, new ItemStack(ModItems.steelchunkhot, 1));
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world.playEvent(1031, pos, 0);
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return true;
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}
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