matched code in a class to avoid future merge conflict
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@@ -48,13 +48,10 @@ public interface BreakerHandler {
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for (int i=0; i < EnumFacing.HORIZONTALS.length; i++) {
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for (int i=0; i < EnumFacing.HORIZONTALS.length; i++) {
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EnumFacing face = world.getBlockState(pos).getValue(CustomContainerFacing.FACING);
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EnumFacing face = world.getBlockState(pos).getValue(CustomContainerFacing.FACING);
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if(face.equals(world.getBlockState(pos).getValue(CustomContainerFacing.FACING))){
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if(face.equals(world.getBlockState(pos).getValue(CustomContainerFacing.FACING))){
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Block smashBlock = world.getBlockState(pos.offset(face)).getBlock();
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//Block smashBlock = world.getBlockState(pos.offset(face)).getBlock();
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IBlockState smashState = world.getBlockState(pos.offset(face));
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IBlockState smashState = world.getBlockState(pos.offset(face));
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//Block smashBlock = world.getBlockState(pos).getBlock();
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ItemStack smashStack = NBTHelper.getStackBlockNBT(world, pos, state, new ItemStack(Item.getItemFromBlock(smashBlock), 1, smashBlock.damageDropped(state)));
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if(!smashState.getBlock().equals(Blocks.AIR)) {
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if(!smashState.getBlock().equals(Blocks.AIR)) {
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ItemStack smashStack = new ItemStack(Item.getItemFromBlock(smashState.getBlock()), 1, smashState.getBlock().getMetaFromState(smashState));
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for (GallagherRecipe recipe : GallagherRecipe.RECIPES) {
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for (GallagherRecipe recipe : GallagherRecipe.RECIPES) {
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if (recipe.match(smashState)) {
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if (recipe.match(smashState)) {
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