fixed renders, models, and casting logic

This commit is contained in:
Mohammad-Ali Minaie
2018-09-07 10:47:37 -04:00
parent e7abf79946
commit bdf423d764
22 changed files with 689 additions and 526 deletions

View File

@@ -10,11 +10,27 @@
- [x] Update all slotted tong models
- [ ] Need to update nbtCrucible models when hot and in bloomery
- [ ] Need to update hot tongs model
- [ ] How to cook Soft Crucible https://git.nmd.so/nmd/PrimalCore/src/branch/tile-factory/src/main/java/nmd/primal/core/common/init/recipes/custom/RecipesHibachi.java
make a copy of it somewhere, it doenst need to be instantiated or anything, the event annotation will automatically load it
for your setRecipeName include your mod id like .setRecipeName(KFC.MOD_ID, "soft_crucible"));
you'll need to update the annotation @GameRegistry.ObjectHolder(ModInfo.MOD_ID) with your mod id also
- [ ] Chunk and Ball stacking
- [ ] Adobe Bloomery Texture
- [ ] Adobe Forge Texture
- [ ] Casting Mud Texture
- [ ] Wootz Chunk Model
- [ ] Leather Helmet Inventory Model
- [ ] CT Support
- [ ] Update Casting recipes to use new slotted tongs and nbtCrucible
- [ ] Config Usage
- [ ] Steel Plate Recipe #37
- [ ] Craft Tweaker Support
- [x] Inventory model for nbtCrucible
- [x] Tongs hot Texture
- [x] Casting Block line 103
- [x] Bloomery rendering all messed up
- [x] Update Casting recipes to use new slotted tongs and nbtCrucible
- [x] NBT Crucible
- [x] NBT Crucible Recipes
- [x] Slotted Tongs