fixed renders, models, and casting logic
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@@ -10,11 +10,27 @@
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- [x] Update all slotted tong models
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- [ ] Need to update nbtCrucible models when hot and in bloomery
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- [ ] Need to update hot tongs model
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- [ ] How to cook Soft Crucible https://git.nmd.so/nmd/PrimalCore/src/branch/tile-factory/src/main/java/nmd/primal/core/common/init/recipes/custom/RecipesHibachi.java
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make a copy of it somewhere, it doenst need to be instantiated or anything, the event annotation will automatically load it
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for your setRecipeName include your mod id like .setRecipeName(KFC.MOD_ID, "soft_crucible"));
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you'll need to update the annotation @GameRegistry.ObjectHolder(ModInfo.MOD_ID) with your mod id also
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- [ ] Chunk and Ball stacking
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- [ ] Adobe Bloomery Texture
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- [ ] Adobe Forge Texture
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- [ ] Casting Mud Texture
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- [ ] Wootz Chunk Model
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- [ ] Leather Helmet Inventory Model
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- [ ] CT Support
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- [ ] Update Casting recipes to use new slotted tongs and nbtCrucible
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- [ ] Config Usage
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- [ ] Steel Plate Recipe #37
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- [ ] Craft Tweaker Support
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- [x] Inventory model for nbtCrucible
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- [x] Tongs hot Texture
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- [x] Casting Block line 103
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- [x] Bloomery rendering all messed up
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- [x] Update Casting recipes to use new slotted tongs and nbtCrucible
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- [x] NBT Crucible
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- [x] NBT Crucible Recipes
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- [x] Slotted Tongs
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