create model for modifying tool parts, rendering multiple textures for only one item based off NBT
This commit is contained in:
34
1.11/To-Dos
34
1.11/To-Dos
@@ -1,21 +1,43 @@
|
||||
To-Dos
|
||||
|
||||
*** Priority ***
|
||||
- [ ] Tool Rendering
|
||||
- [ ] Toolhead Recipes
|
||||
- [ ] WeaponHead recipes
|
||||
|
||||
- [ ] Allow redstone, lapis, and shards in the anvil
|
||||
- [ ] Fix renderings in the anvil
|
||||
- [ ] Create toolHead Item
|
||||
- [ ] Give toolHead item NBT
|
||||
- [x] Create pickaxehead Item
|
||||
- [ ] Create pickaxehead SubNBTs
|
||||
- [ ] Create Forging Recipe for toolHeads
|
||||
- [ ] Create Anvil recipe for toolHeads
|
||||
|
||||
- [ ] Create Slot for Firebox to accept toolheads
|
||||
|
||||
- [ ] Add forgehammer to oreDict
|
||||
|
||||
|
||||
|
||||
Only modifiable bit is the tool head or weapon blade
|
||||
Make Iron like normal
|
||||
make tool heads like normal
|
||||
put tool heads in forge to get hot
|
||||
take hot tool head and put in anvil
|
||||
put upgrade material (redstone, lapis, emerald, diamond) above pick
|
||||
hammer a few times to get cooled toolhead with new NBT changes
|
||||
|
||||
The modifier is a product of the tagCompounds are the material type
|
||||
Repeat the above process to add-on or add-new upgrade
|
||||
|
||||
|
||||
Tools are crafted in a workbench type block
|
||||
The block takes an input toolhead and toolrod
|
||||
when the block is right-clicked crafting is attempted.
|
||||
|
||||
the modifiers are transfered to the crafted item via NBT
|
||||
|
||||
*** Backlog ***
|
||||
|
||||
- [ ] Tool Rendering
|
||||
- [ ] Toolhead Recipes
|
||||
- [ ] WeaponHead recipes
|
||||
|
||||
- [ ] Stone Anvil Bounding Box
|
||||
|
||||
- [ ] Casting Table
|
||||
|
||||
Reference in New Issue
Block a user