create model for modifying tool parts, rendering multiple textures for only one item based off NBT

This commit is contained in:
Mohammad-Ali Minaie
2017-03-11 01:20:01 -05:00
parent b1f9aa0f8a
commit f7eda0ac55
15 changed files with 770 additions and 171 deletions

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@@ -1,21 +1,43 @@
To-Dos
*** Priority ***
- [ ] Tool Rendering
- [ ] Toolhead Recipes
- [ ] WeaponHead recipes
- [ ] Allow redstone, lapis, and shards in the anvil
- [ ] Fix renderings in the anvil
- [ ] Create toolHead Item
- [ ] Give toolHead item NBT
- [x] Create pickaxehead Item
- [ ] Create pickaxehead SubNBTs
- [ ] Create Forging Recipe for toolHeads
- [ ] Create Anvil recipe for toolHeads
- [ ] Create Slot for Firebox to accept toolheads
- [ ] Add forgehammer to oreDict
Only modifiable bit is the tool head or weapon blade
Make Iron like normal
make tool heads like normal
put tool heads in forge to get hot
take hot tool head and put in anvil
put upgrade material (redstone, lapis, emerald, diamond) above pick
hammer a few times to get cooled toolhead with new NBT changes
The modifier is a product of the tagCompounds are the material type
Repeat the above process to add-on or add-new upgrade
Tools are crafted in a workbench type block
The block takes an input toolhead and toolrod
when the block is right-clicked crafting is attempted.
the modifiers are transfered to the crafted item via NBT
*** Backlog ***
- [ ] Tool Rendering
- [ ] Toolhead Recipes
- [ ] WeaponHead recipes
- [ ] Stone Anvil Bounding Box
- [ ] Casting Table