package com.kitsu.medievalcraft.renderer; import cpw.mods.fml.client.registry.RenderingRegistry; public class RenderId { public static int myironingotID; public static int hotIronIngotID; public static int coolCrucibleID; public static int hotCrucibleID; public static int emptyCrucibleID; public static int ironPlateID; public static int hotIronPlateID; public static int coolCrucibleIronIngotID; public static int filledCrucibleDamascusID; public static int hotCrucibleDamascusID; public static int myDamascusIngotID; public static int hotDamascusIngotID; public static int anvilForgeID; public static int myDiamondID; public static int lapisCrucibleID; public static int myEmeraldID; public static int hotLapisCrucibleID; public static int lapisIngotID; public static int hotLapisIngotID; public static int redstoneIngotID; public static int testBlockID; public static int waterFilterID; public static int sandFilterID; public static int sandFilterEmptyID; public static int filledWaterCrucibleID; public static int solidFilterID; public static int smallLidID; public static int smallBarrelID; public static int shelfFourID; public static int fireboxID; public static int forgeID; public static void init(){ myironingotID = RenderingRegistry.getNextAvailableRenderId(); hotIronIngotID = RenderingRegistry.getNextAvailableRenderId(); coolCrucibleID = RenderingRegistry.getNextAvailableRenderId(); hotCrucibleID = RenderingRegistry.getNextAvailableRenderId(); coolCrucibleID = RenderingRegistry.getNextAvailableRenderId(); emptyCrucibleID = RenderingRegistry.getNextAvailableRenderId(); ironPlateID = RenderingRegistry.getNextAvailableRenderId(); hotIronPlateID = RenderingRegistry.getNextAvailableRenderId(); coolCrucibleIronIngotID = RenderingRegistry.getNextAvailableRenderId(); filledCrucibleDamascusID = RenderingRegistry.getNextAvailableRenderId(); hotCrucibleDamascusID = RenderingRegistry.getNextAvailableRenderId(); myDamascusIngotID = RenderingRegistry.getNextAvailableRenderId(); hotDamascusIngotID = RenderingRegistry.getNextAvailableRenderId(); anvilForgeID = RenderingRegistry.getNextAvailableRenderId(); myDiamondID = RenderingRegistry.getNextAvailableRenderId(); lapisCrucibleID = RenderingRegistry.getNextAvailableRenderId(); myEmeraldID = RenderingRegistry.getNextAvailableRenderId(); hotLapisCrucibleID = RenderingRegistry.getNextAvailableRenderId(); lapisIngotID = RenderingRegistry.getNextAvailableRenderId(); hotLapisIngotID = RenderingRegistry.getNextAvailableRenderId(); redstoneIngotID = RenderingRegistry.getNextAvailableRenderId(); waterFilterID = RenderingRegistry.getNextAvailableRenderId(); sandFilterID = RenderingRegistry.getNextAvailableRenderId(); sandFilterEmptyID = RenderingRegistry.getNextAvailableRenderId(); filledWaterCrucibleID = RenderingRegistry.getNextAvailableRenderId(); solidFilterID = RenderingRegistry.getNextAvailableRenderId(); smallLidID = RenderingRegistry.getNextAvailableRenderId(); smallBarrelID = RenderingRegistry.getNextAvailableRenderId(); shelfFourID = RenderingRegistry.getNextAvailableRenderId(); fireboxID = RenderingRegistry.getNextAvailableRenderId(); forgeID = RenderingRegistry.getNextAvailableRenderId(); testBlockID = RenderingRegistry.getNextAvailableRenderId(); } }