package com.kitsu.medievalcraft.item; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fluids.FluidContainerRegistry; import com.kitsu.medievalcraft.Main; import com.kitsu.medievalcraft.block.ModBlocks; import com.kitsu.medievalcraft.item.craftingtools.FireBow; import com.kitsu.medievalcraft.item.craftingtools.FlintSaw; import com.kitsu.medievalcraft.item.craftingtools.ForgeHammer; import com.kitsu.medievalcraft.item.craftingtools.InlayHammer; import com.kitsu.medievalcraft.item.craftingtools.IronSaw; import com.kitsu.medievalcraft.item.craftingtools.LeatherShears; import com.kitsu.medievalcraft.item.craftingtools.SlottedTongs; import com.kitsu.medievalcraft.item.craftingtools.WorkBlade; import com.kitsu.medievalcraft.item.craftingtools.filters.CoarseFilter; import com.kitsu.medievalcraft.item.craftingtools.filters.FineFilter; import com.kitsu.medievalcraft.item.craftingtools.filters.MediumFilter; import com.kitsu.medievalcraft.item.forms.clay.CClayAxeForm; import com.kitsu.medievalcraft.item.forms.clay.CClayBattleAxeForm; import com.kitsu.medievalcraft.item.forms.clay.CClayDaggerForm; import com.kitsu.medievalcraft.item.forms.clay.CClayHoeForm; import com.kitsu.medievalcraft.item.forms.clay.CClayLongswordForm; import com.kitsu.medievalcraft.item.forms.clay.CClayMaceHeadForm; import com.kitsu.medievalcraft.item.forms.clay.CClayPickaxeForm; import com.kitsu.medievalcraft.item.forms.clay.CClayRingForm; import com.kitsu.medievalcraft.item.forms.clay.CClaySawBladeForm; import com.kitsu.medievalcraft.item.forms.clay.CClaySharpTipForm; import com.kitsu.medievalcraft.item.forms.clay.CClayShortSwordForm; import com.kitsu.medievalcraft.item.forms.clay.CClaySpadeForm; import com.kitsu.medievalcraft.item.forms.clay.CClaySpearTipForm; import com.kitsu.medievalcraft.item.forms.iron.IronAxeForm; import com.kitsu.medievalcraft.item.forms.iron.IronBattleAxeForm; import com.kitsu.medievalcraft.item.forms.iron.IronDaggerForm; import com.kitsu.medievalcraft.item.forms.iron.IronHandleForm; import com.kitsu.medievalcraft.item.forms.iron.IronHoeForm; import com.kitsu.medievalcraft.item.forms.iron.IronLongswordForm; import com.kitsu.medievalcraft.item.forms.iron.IronMaceHeadForm; import com.kitsu.medievalcraft.item.forms.iron.IronPickaxeForm; import com.kitsu.medievalcraft.item.forms.iron.IronRingForm; import com.kitsu.medievalcraft.item.forms.iron.IronSawBladeForm; import com.kitsu.medievalcraft.item.forms.iron.IronSharpTipForm; import com.kitsu.medievalcraft.item.forms.iron.IronShortSwordForm; import com.kitsu.medievalcraft.item.forms.iron.IronSpadeForm; import com.kitsu.medievalcraft.item.forms.iron.IronSpearTipForm; import com.kitsu.medievalcraft.item.misc.ItemBark; import com.kitsu.medievalcraft.item.misc.ItemSmallBarrelLid; import com.kitsu.medievalcraft.item.misc.RawCuredLeather; import com.kitsu.medievalcraft.item.throwable.ItemShit; import com.kitsu.medievalcraft.item.throwable.ItemTester; import com.kitsu.medievalcraft.item.tools.CustomIronHoe; import com.kitsu.medievalcraft.item.tools.CustomIronLumberAxe; import com.kitsu.medievalcraft.item.tools.CustomIronPick; import com.kitsu.medievalcraft.item.tools.CustomIronShovel; import com.kitsu.medievalcraft.item.weapon.ItemBattleAxe; import com.kitsu.medievalcraft.item.weapon.ItemGladius; import com.kitsu.medievalcraft.item.weapon.ItemHeavyMace; import com.kitsu.medievalcraft.item.weapon.ItemIronShield; import com.kitsu.medievalcraft.item.weapon.ItemIronTippedModelArrow; //import com.kitsu.medievalcraft.item.weapon.ItemIronShield; import com.kitsu.medievalcraft.item.weapon.ItemLongSword; import com.kitsu.medievalcraft.item.weapon.ItemLongbow; import com.kitsu.medievalcraft.item.weapon.ItemModelArrow; import com.kitsu.medievalcraft.item.weapon.ItemWoodenShield; import com.kitsu.medievalcraft.util.CustomTab; import cpw.mods.fml.common.registry.GameRegistry; public final class ModItems { public static Item slottedTongs; public static Item leatherStrap; public static Item wovenLeather; public static Item ironChunk; public static Item hotironChunk; public static Item ironRing; public static Item itemShit; public static Item itemTester; public static Item linkedRings; public static Item ironRingMesh; public static Item chainMailPlate; //public static Item hotIronIngot; public static Item woodenPlate; public static Item ironweaponHandle; public static Item woodentoolHandle; //public static Item refinedIngot; public static Item charcoalLeafPellet; public static Item unstrungLongbow; public static Item itemBark; public static Item quartzDust; public static Item salt; public static Item strippedSapling; public static Item saplingRing; public static Item limestoneDust; public static Item leatherString; public static Item flintKnapped; //public static Item crucibleLid; //public static Item emptyCrucible; //public static Item clayFormBook; //SPLIT BOARD public static Item halfSplitBoard; public static Item splitBoard; public static Item acaciaSplitBoard; public static Item birchSplitBoard; public static Item darkSplitBoard; public static Item jungleSplitBoard; public static Item oakSplitBoard; public static Item spruceSplitBoard; public static Item itemSmallBarrelLid; //-----------------------FILTERS-----------------------// public static Item coarseFilter; public static Item mediumFilter; public static Item fineFilter; public static Item charcoalFilter; public static Item woodPulp; //-----------------------LEATHER STUFF-----------------------// public static Item rawCuredLeather; public static Item soakedLeather; public static Item slackedLeather; public static Item scuddedLeather; public static Item tannedLeather; public static Item finishedLeather; public static Item cutLeather; //-----------------------BUCKETS-----------------------// public static Item filteredBucket; public static Item tanninBucket; public static Item slackBucket; //-----------------------WEAPONS AND SHIELDS-----------------------// public static Item heavyMace; public static Item longSword; public static Item woodenShield; public static Item ironShield; public static Item battleAxe; public static Item gladius; //-----------------------BOWS AND ARROWS-----------------------// //public static Item testLongbow0; //public static Item testLongbow1; //public static Item testLongbow10; public static Item longbow; public static Item itemModelArrow; public static Item itemIronTippedModelArrow; //-----------------------CRAFTING TOOLS-----------------------// public static Item leatherShears; public static Item flintSaw; public static Item ironSaw; public static Item forgeHammer; public static Item inlayHammer; public static Item fireBow; public static Item workBlade; //-----------------------FINISHED TOOL COMBOS-----------------------/// public static Item customIronPick; public static Item customIronPick1; public static Item customIronPick2; public static Item customIronPick3; public static Item customIronPick4; public static Item customIronPickCase0; public static Item customHandleIronPickCase0; public static Item customIronPickCase1; public static Item customIronPickCase2; public static Item customIronPickCase3; public static Item customIronPickCase4; public static Item customIronPickCase5; public static Item customIronPickCase6; public static Item customIronPickCase7; public static Item customIronPickCase8; public static Item customIronPickCase9; public static Item customIronPickCase10; public static Item customIronPickCase11; public static Item customIronPickCase12; public static Item customIronPickCase13; public static Item customIronPickCase14; public static Item customIronPickCase15; public static Item customIronPickCase16; public static Item customIronPickCase17; public static Item customIronPickCase18; public static Item customIronPickCase19; public static Item customIronPickCase20; public static Item customIronPickCase21; public static Item customIronPickCase22; public static Item customIronPickCase23; public static Item customIronPickCase24; public static Item customIronPickCase25; public static Item customIronPickCase26; public static Item customIronPickCase27; public static Item customIronPickCase28; public static Item customIronPickCase29; public static Item customIronPickCase30; public static Item customIronPickCase31; public static Item customIronPickCase32; public static Item customIronPickCase33; public static Item customIronPickCase34; public static Item customIronPickCase35; public static Item customIronPickCase36; public static Item customIronPickCase37; public static Item customIronPickCase38; public static Item customIronPickCase39; public static Item customIronPickCase40; public static Item customIronPickCase41; public static Item customIronPickCase42; public static Item customIronPickCase43; public static Item customIronPickCase44; public static Item customIronPickCase45; public static Item customIronPickCase46; public static Item customIronPickCase47; public static Item customIronPickCase48; public static Item customIronPickCase49; public static Item customIronPickCase50; public static Item customIronPickCase51; public static Item customIronPickCase52; public static Item customStrongIronPick; public static Item customWeakIronPick; public static Item customHandleIronPick; public static Item customHandleStrongIronPick; public static Item customIronShovel0; public static Item customIronShovel1; public static Item customIronShovel2; public static Item customIronShovel3; public static Item customIronShovelCase0; public static Item customIronShovelCase00; public static Item customIronShovelCase1; public static Item customIronShovelCase2; public static Item customIronShovelCase3; public static Item customIronShovelCase4; public static Item customIronShovelCase5; public static Item customIronShovelCase6; public static Item customIronShovelCase7; public static Item customIronShovelCase8; public static Item customIronShovelCase9; public static Item customIronShovelCase10; public static Item customIronShovelCase11; public static Item customIronShovelCase12; public static Item customIronShovelCase13; public static Item customIronShovelCase14; public static Item customIronShovelCase15; public static Item customIronShovelCase16; public static Item customIronShovelCase17; public static Item customIronShovelCase18; public static Item customIronShovelCase19; public static Item customIronShovelCase20; public static Item customIronShovelCase21; public static Item customIronShovelCase22; public static Item customIronShovelCase23; public static Item customIronShovelCase24; public static Item customIronShovelCase25; public static Item customIronShovelCase26; public static Item customIronShovelCase27; public static Item customIronShovelCase28; public static Item customIronShovelCase29; public static Item customIronShovelCase30; public static Item customIronShovelCase31; public static Item customIronShovelCase32; public static Item customIronShovelCase33; public static Item customIronShovelCase34; public static Item customIronShovelCase35; public static Item customIronShovelCase36; public static Item customIronShovelCase37; public static Item customIronShovelCase38; public static Item customIronShovelCase39; public static Item customIronShovelCase40; public static Item customIronShovelCase41; public static Item customIronShovelCase42; public static Item customIronShovelCase43; public static Item customIronShovelCase44; public static Item customIronShovelCase45; public static Item customIronShovelCase46; public static Item customIronShovelCase47; public static Item customIronShovelCase48; public static Item customIronShovelCase49; public static Item customIronShovelCase50; public static Item customIronShovelCase51; public static Item customIronShovelCase52; public static Item customIronShovelCase53; public static Item customIronShovel; public static Item customStrongIronShovel; public static Item customWeakIronShovel; public static Item customHandleIronShovel; public static Item customHandleStrongIronShovel; public static Item customIronLumberAxe0; public static Item customIronLumberAxe1; public static Item customIronLumberAxe2; public static Item customIronLumberAxe3; public static Item customIronLumberAxe; public static Item customStrongIronLumberAxe; public static Item customWeakIronLumberAxe; public static Item customHandleIronLumberAxe; public static Item customHandleStrongIronLumberAxe; public static Item customIronHoe; //-----------------------CLAYFORMS-----------------------/// public static Item pickaxeClayForm; public static Item spadeHeadClayForm; public static Item hoeHeadClayForm; public static Item axeHeadClayForm; public static Item longswordClayForm; public static Item shortswordClayForm; public static Item daggerClayForm; //public static Item halberdClayForm; public static Item speartipClayForm; public static Item maceheadClayForm; public static Item sharptipClayForm; public static Item battleaxeClayForm; public static Item ringClayForm; //public static Item plateClayForm; public static Item sawbladeClayForm; //-----------------------COOKED CLAYFORMS-----------------------// public static Item cookedpickaxeClayForm; public static Item cookedspadeHeadClayForm; public static Item cookedhoeHeadClayForm; public static Item cookedaxeHeadClayForm; public static Item cookedlongswordClayForm; public static Item cookedshortswordClayForm; public static Item cookeddaggerClayForm; //public static Item cookedhalberdClayForm; public static Item cookedspeartipClayForm; public static Item cookedmaceheadClayForm; public static Item cookedsharptipClayForm; public static Item cookedbattleaxeClayForm; public static Item cookedringClayForm; public static Item cookedplateClayForm; public static Item cookedsawbladeClayForm; //-----------------------TOOLHEADS-----------------------// public static Item ironpickaxeHead; public static Item ironspadeHead; public static Item ironhoeHead; public static Item ironaxeHead; public static Item ironlongswordBlade; public static Item ironshortswordBlade; public static Item irondaggerBlade; public static Item ironHandleForm; public static Item ironspearTip; public static Item ironsharpTip; public static Item ironmaceHead; public static Item ironbattleaxeHead; public static Item ironsquarePlate; public static Item ironsawBlade; //-----------------------IRON FORMS-----------------------// public static Item ironPickaxeForm; public static Item ironSpadForm; public static Item ironHoeForm; public static Item ironAxeForm; public static Item ironLongswordForm; public static Item ironShortSwordForm; public static Item ironDaggerForm; //public static Item ironHalberdForm; public static Item ironSpearTipForm; public static Item ironMaceHeadForm; public static Item ironBattleAxeForm; public static Item ironSharpTipForm; public static Item ironSawBladeForm; public static Item ironRingForm; //-----------------------PICK PARTS-----------------------// public static Item silkTouchIronHead; public static Item unbreakingOneHead; public static Item unbreakingTwoHead; public static Item efficOneHead; public static Item efficTwoHead; public static Item fortuneOneHead; public static Item fortuneTwoHead; public static Item unbreakingOneEfficOneHead; public static Item unbreakingOneFortuneOneHead; public static Item efficOneFortuneOneHead; //-----------------------SHOVEL PARTS-----------------------// public static Item silkTouchIronSpade; public static Item unbreakingOneSpade; public static Item unbreakingTwoSpade; public static Item efficOneSpade; public static Item efficTwoSpade; public static Item fortuneOneSpade; public static Item fortuneTwoSpade; public static Item unbreakingOneEfficOneSpade; public static Item unbreakingOneFortuneOneSpade; public static Item efficOneFortuneOneSpade; //-----------------------LUMBERAXE PARTS-----------------------// public static Item silkTouchIronLumberAxe; public static Item unbreakingOneLumberAxe; public static Item unbreakingTwoLumberAxe; public static Item efficOneLumberAxe; public static Item efficTwoLumberAxe; public static Item fortuneOneLumberAxe; public static Item fortuneTwoLumberAxe; public static Item unbreakingOneEfficOneLumberAxe; public static Item unbreakingOneFortuneOneLumberAxe; public static Item efficOneFortuneOneLumberAxe; //-----------------------ROD PARTS-----------------------// public static Item fortuneWoodRod; public static Item unbreakingWoodRod; public static Item fortuneIronRod; public static Item efficIronRod; //EnumHelper.addToolMaterial(name, harvestLevel, maxUses, efficiency, damage, enchantability) //Max stats a tool / weapon can have //public static ToolMaterial TUTORIAL = EnumHelper.addToolMaterial("TUTORIAL", 3, 1000, 15.0F, 4.0F, 30); /*Vanilla Tools WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), EMERALD(3, 1561, 8.0F, 3, 10), GOLD(0, 32, 12.0F, 0, 22);*/ public static ToolMaterial longswordmat = EnumHelper.addToolMaterial("LONGSWORD", 1, 350, 2.0F, 2.0F, 0); public static ToolMaterial woodenshieldmat = EnumHelper.addToolMaterial("WOODENSHIELD", 0, 65, 2.0F, -3.5F, 0); public static ToolMaterial ironshieldmat = EnumHelper.addToolMaterial("IRONSHIELD", 0, 500, 2.0F, -3.5F, 0); public static ToolMaterial heavymacemat = EnumHelper.addToolMaterial("HEAVYMACE", 0, 350, 4.0F, -4.0F, 0); public static ToolMaterial customIronPickmat = EnumHelper.addToolMaterial("WOODWEAK", 2, 250, 6.0F, 0, 0); //public static ToolMaterial customIronPickDiamondTip = EnumHelper.addToolMaterial("DIAMONDTIP", 3, 500, 7.0F, 2, 0); public static ToolMaterial customWoodNormal = EnumHelper.addToolMaterial("WOODNORMAL", 2, 350, 6.25F, 0, 0); public static ToolMaterial customWoodStrong = EnumHelper.addToolMaterial("WOODSTRONG", 3, 500, 6.75F, 0, 0); public static ToolMaterial customWoodWeak = EnumHelper.addToolMaterial("WOODWEAK", 2, 300, 6.0F, 0, 0); public static ToolMaterial customIronToolRodStrong = EnumHelper.addToolMaterial("IRONSTRONG", 3, 350, 7.5F, 0, 0); public static ToolMaterial customIronToolRodNormal = EnumHelper.addToolMaterial("IRONNORMAL", 2, 300, 7.5F, 0, 0); public static ToolMaterial customIronToolRodWeak = EnumHelper.addToolMaterial("IRONWEAK", 2, 250, 7.5F, 0, 0); public static void init() { /* tutorialItem = new Item().setUnlocalizedName("tutorialItem").setCreativeTab(CreativeTabs.tabMisc) .setTextureName(Main.MODID + ":tutorialItem"); GameRegistry.registerItem(tutorialItem, "tutorialItem"); COPY TEMPLATE xxx = new Item().setUnlocalizedName("xxx").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "xxx"); GameRegistry.registerItem(xxx, "xxx"); //longbow = new Item().setUnlocalizedName("longbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":longbow"); //GameRegistry.registerItem(longbow, "longbow"); //hotIronPlate = new Item().setUnlocalizedName("hotIronPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronPlate"); //GameRegistry.registerItem(hotIronPlate, "hotIronPlate"); salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt"); GameRegistry.registerItem(salt, "salt"); */ //acaciaSplitBoard = new Item().setUnlocalizedName("acaciaSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":acaciaSplitBoard"); //GameRegistry.registerItem(acaciaSplitBoard, "acaciaSplitBoard"); //birchSplitBoard = new Item().setUnlocalizedName("birchSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":birchSplitBoard"); //GameRegistry.registerItem(birchSplitBoard, "birchSplitBoard"); //darkSplitBoard = new Item().setUnlocalizedName("darkSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":darkSplitBoard"); //GameRegistry.registerItem(darkSplitBoard, "darkSplitBoard"); //jungleSplitBoard = new Item().setUnlocalizedName("jungleSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":jungleSplitBoard"); //GameRegistry.registerItem(jungleSplitBoard, "jungleSplitBoard"); //oakSplitBoard = new Item().setUnlocalizedName("oakSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":oakSplitBoard"); //GameRegistry.registerItem(oakSplitBoard, "oakSplitBoard"); //spruceSplitBoard = new Item().setUnlocalizedName("spruceSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":spruceSplitBoard"); //GameRegistry.registerItem(spruceSplitBoard, "spruceSplitBoard"); //itemSmallBarrelLid = new Item().setUnlocalizedName("itemSmallBarrelLid").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":itemSmallBarrelLid"); //GameRegistry.registerItem(itemSmallBarrelLid, "itemSmallBarrelLid"); woodPulp = new Item().setUnlocalizedName("woodPulp").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodPulp"); GameRegistry.registerItem(woodPulp, "woodPulp"); halfSplitBoard = new Item().setUnlocalizedName("halfSplitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":halfSplitBoard"); GameRegistry.registerItem(halfSplitBoard, "halfSplitBoard"); splitBoard = new Item().setUnlocalizedName("splitBoard").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":splitBoard"); GameRegistry.registerItem(splitBoard, "splitBoard"); finishedLeather = new Item().setUnlocalizedName("finishedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":finishedLeather"); GameRegistry.registerItem(finishedLeather, "finishedLeather"); cutLeather = new Item().setUnlocalizedName("cutLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":cutLeather"); GameRegistry.registerItem(cutLeather, "cutLeather"); tannedLeather = new Item().setUnlocalizedName("tannedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":tannedLeather"); GameRegistry.registerItem(tannedLeather, "tannedLeather"); scuddedLeather = new Item().setUnlocalizedName("scuddedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":scuddedLeather"); GameRegistry.registerItem(scuddedLeather, "scuddedLeather"); slackedLeather = new Item().setUnlocalizedName("slackedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":slackedLeather"); GameRegistry.registerItem(slackedLeather, "slackedLeather"); soakedLeather = new Item().setUnlocalizedName("soakedLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":soakedLeather"); GameRegistry.registerItem(soakedLeather, "soakedLeather"); //rawCuredLeather = new Item().setUnlocalizedName("rawCuredLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":rawCuredLeather"); //GameRegistry.registerItem(rawCuredLeather, "rawCuredLeather"); strippedSapling = new Item().setUnlocalizedName("strippedSapling").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":strippedSapling"); GameRegistry.registerItem(strippedSapling, "strippedSapling"); saplingRing = new Item().setUnlocalizedName("saplingRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":saplingRing"); GameRegistry.registerItem(saplingRing, "saplingRing"); quartzDust = new Item().setUnlocalizedName("quartzDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":quartzDust"); GameRegistry.registerItem(quartzDust, "quartzDust"); salt = new Item().setUnlocalizedName("salt").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":salt"); GameRegistry.registerItem(salt, "salt"); limestoneDust = new Item().setUnlocalizedName("limestoneDust").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":limestoneDust"); GameRegistry.registerItem(limestoneDust, "limestoneDust"); charcoalLeafPellet = new Item().setUnlocalizedName("charcoalLeafPellet").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalLeafPellet"); GameRegistry.registerItem(charcoalLeafPellet, "charcoalLeafPellet"); unstrungLongbow = new Item().setUnlocalizedName("unstrungLongbow").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":unstrungLongbow"); GameRegistry.registerItem(unstrungLongbow, "unstrungLongbow"); leatherString = new Item().setUnlocalizedName("leatherString").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherString"); GameRegistry.registerItem(leatherString, "leatherString"); //refinedIngot = new Item().setUnlocalizedName("refinedIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":refinedIngot"); //GameRegistry.registerItem(refinedIngot, "refinedIngot"); //coarseFilter = new Item().setUnlocalizedName("coarseFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":coarseFilter").setMaxStackSize(1).setMaxDamage(300); //GameRegistry.registerItem(coarseFilter, "coarseFilter"); //mediumFilter = new Item().setUnlocalizedName("mediumFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":mediumFilter").setMaxStackSize(1).setMaxDamage(300); //GameRegistry.registerItem(mediumFilter, "mediumFilter"); //fineFilter = new Item().setUnlocalizedName("fineFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":fineFilter").setMaxStackSize(1).setMaxDamage(300); //GameRegistry.registerItem(fineFilter, "fineFilter"); leatherStrap = new Item().setUnlocalizedName("leatherStrap").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":leatherStrap"); GameRegistry.registerItem(leatherStrap, "leatherStrap"); wovenLeather = new Item().setUnlocalizedName("wovenLeather").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":wovenLeather"); GameRegistry.registerItem(wovenLeather, "wovenLeather"); ironChunk = new Item().setUnlocalizedName("ironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironChunk"); GameRegistry.registerItem(ironChunk, "ironChunk"); hotironChunk = new Item().setUnlocalizedName("hotironChunk").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotironChunk"); GameRegistry.registerItem(hotironChunk, "hotironChunk"); ironRing = new Item().setUnlocalizedName("ironRing").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRing").setMaxStackSize(16); GameRegistry.registerItem(ironRing, "ironRing"); linkedRings = new Item().setUnlocalizedName("linkedRings").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":linkedRings").setMaxStackSize(1); GameRegistry.registerItem(linkedRings, "linkedRings"); ironRingMesh = new Item().setUnlocalizedName("ironRingMesh").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironRingMesh"); GameRegistry.registerItem(ironRingMesh, "ironRingMesh"); //hotIronIngot = new Item().setUnlocalizedName("hotIronIngot").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":hotIronIngot"); //GameRegistry.registerItem(hotIronIngot, "hotIronIngot"); ironweaponHandle = new Item().setUnlocalizedName("ironweaponHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":ironweaponHandle"); GameRegistry.registerItem(ironweaponHandle, "ironweaponHandle"); woodenPlate = new Item().setUnlocalizedName("woodenPlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodenPlate"); GameRegistry.registerItem(woodenPlate, "woodenPlate"); woodentoolHandle = new Item().setUnlocalizedName("woodentoolHandle").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":woodentoolHandle"); GameRegistry.registerItem(woodentoolHandle, "woodentoolHandle"); flintKnapped = new Item().setUnlocalizedName("flintKnapped").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":flintKnapped"); GameRegistry.registerItem(flintKnapped, "flintKnapped"); //-----------------------CLAY FORMS-----------------------// pickaxeClayForm = new Item().setUnlocalizedName("pickaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "pickaxeClayForm"); GameRegistry.registerItem(pickaxeClayForm, "pickaxeClayForm"); spadeHeadClayForm = new Item().setUnlocalizedName("spadeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "spadeHeadClayForm"); GameRegistry.registerItem(spadeHeadClayForm, "spadeHeadClayForm"); hoeHeadClayForm = new Item().setUnlocalizedName("hoeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "hoeHeadClayForm"); GameRegistry.registerItem(hoeHeadClayForm, "hoeHeadClayForm"); axeHeadClayForm = new Item().setUnlocalizedName("axeHeadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "axeHeadClayForm"); GameRegistry.registerItem(axeHeadClayForm, "axeHeadClayForm"); longswordClayForm = new Item().setUnlocalizedName("longswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "longswordClayForm"); GameRegistry.registerItem(longswordClayForm, "longswordClayForm"); shortswordClayForm = new Item().setUnlocalizedName("shortswordClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "shortswordClayForm"); GameRegistry.registerItem(shortswordClayForm, "shortswordClayForm"); daggerClayForm = new Item().setUnlocalizedName("daggerClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "daggerClayForm"); GameRegistry.registerItem(daggerClayForm, "daggerClayForm"); //halberdClayForm = new Item().setUnlocalizedName("halberdClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "halberdClayForm"); //GameRegistry.registerItem(halberdClayForm, "halberdClayForm"); speartipClayForm = new Item().setUnlocalizedName("speartipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "speartipClayForm"); GameRegistry.registerItem(speartipClayForm, "speartipClayForm"); maceheadClayForm = new Item().setUnlocalizedName("maceheadClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "maceheadClayForm"); GameRegistry.registerItem(maceheadClayForm, "maceheadClayForm"); sharptipClayForm = new Item().setUnlocalizedName("sharptipClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sharptipClayForm"); GameRegistry.registerItem(sharptipClayForm, "sharptipClayForm"); battleaxeClayForm = new Item().setUnlocalizedName("battleaxeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "battleaxeClayForm"); GameRegistry.registerItem(battleaxeClayForm, "battleaxeClayForm"); ringClayForm = new Item().setUnlocalizedName("ringClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ringClayForm"); GameRegistry.registerItem(ringClayForm, "ringClayForm"); //plateClayForm = new Item().setUnlocalizedName("plateClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "plateClayForm"); //GameRegistry.registerItem(plateClayForm, "plateClayForm"); sawbladeClayForm = new Item().setUnlocalizedName("sawbladeClayForm").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "sawbladeClayForm"); GameRegistry.registerItem(sawbladeClayForm, "sawbladeClayForm"); //-----------------------COOKED CLAY FORMS-----------------------// cookedpickaxeClayForm = new CClayPickaxeForm("cookedpickaxeClayForm", cookedpickaxeClayForm); cookedspadeHeadClayForm = new CClaySpadeForm("cookedspadeHeadClayForm", cookedspadeHeadClayForm); cookedhoeHeadClayForm = new CClayHoeForm("cookedhoeHeadClayForm", cookedhoeHeadClayForm); cookedaxeHeadClayForm = new CClayAxeForm("cookedaxeHeadClayForm", cookedaxeHeadClayForm); cookedlongswordClayForm = new CClayLongswordForm("cookedlongswordClayForm", cookedlongswordClayForm); cookedshortswordClayForm = new CClayShortSwordForm("cookedshortswordClayForm", cookedshortswordClayForm); cookeddaggerClayForm = new CClayDaggerForm("cookeddaggerClayForm", cookeddaggerClayForm); cookedspeartipClayForm = new CClaySpearTipForm("cookedspeartipClayForm", cookedspeartipClayForm); cookedmaceheadClayForm = new CClayMaceHeadForm("cookedmaceheadClayForm", cookedmaceheadClayForm); cookedsharptipClayForm = new CClaySharpTipForm("cookedsharptipClayForm", cookedsharptipClayForm); cookedbattleaxeClayForm = new CClayBattleAxeForm("cookedbattleaxeClayForm", cookedbattleaxeClayForm); cookedringClayForm = new CClayRingForm("cookedringClayForm", cookedringClayForm); cookedsawbladeClayForm = new CClaySawBladeForm("cookedsawbladeClayForm", cookedsawbladeClayForm); //-----------------------IRON PARTS-----------------------// ironpickaxeHead = new Item().setUnlocalizedName("ironpickaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironpickaxeHead").setMaxStackSize(1); GameRegistry.registerItem(ironpickaxeHead, "ironpickaxeHead"); ironspadeHead = new Item().setUnlocalizedName("ironspadeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspadeHead").setMaxStackSize(1); GameRegistry.registerItem(ironspadeHead, "ironspadeHead"); ironhoeHead = new Item().setUnlocalizedName("ironhoeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhoeHead").setMaxStackSize(1); GameRegistry.registerItem(ironhoeHead, "ironhoeHead"); ironaxeHead = new Item().setUnlocalizedName("ironaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironaxeHead").setMaxStackSize(1); GameRegistry.registerItem(ironaxeHead, "ironaxeHead"); ironlongswordBlade = new Item().setUnlocalizedName("ironlongswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironlongswordBlade").setMaxStackSize(1); GameRegistry.registerItem(ironlongswordBlade, "ironlongswordBlade"); ironshortswordBlade = new Item().setUnlocalizedName("ironshortswordBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironshortswordBlade").setMaxStackSize(1); GameRegistry.registerItem(ironshortswordBlade, "ironshortswordBlade"); irondaggerBlade = new Item().setUnlocalizedName("irondaggerBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "irondaggerBlade").setMaxStackSize(1); GameRegistry.registerItem(irondaggerBlade, "irondaggerBlade"); //ironhalberdHead = new Item().setUnlocalizedName("ironhalberdHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironhalberdHead"); //GameRegistry.registerItem(ironhalberdHead, "ironhalberdHead"); ironspearTip = new Item().setUnlocalizedName("ironspearTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironspearTip").setMaxStackSize(1); GameRegistry.registerItem(ironspearTip, "ironspearTip"); ironsharpTip = new Item().setUnlocalizedName("ironsharpTip").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsharpTip").setMaxStackSize(1); GameRegistry.registerItem(ironsharpTip, "ironsharpTip"); ironmaceHead = new Item().setUnlocalizedName("ironmaceHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironmaceHead").setMaxStackSize(1); GameRegistry.registerItem(ironmaceHead, "ironmaceHead"); ironbattleaxeHead = new Item().setUnlocalizedName("ironbattleaxeHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironbattleaxeHead").setMaxStackSize(1); GameRegistry.registerItem(ironbattleaxeHead, "ironbattleaxeHead"); ironsquarePlate = new Item().setUnlocalizedName("ironsquarePlate").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsquarePlate").setMaxStackSize(1); GameRegistry.registerItem(ironsquarePlate, "ironsquarePlate"); ironsawBlade = new Item().setUnlocalizedName("ironsawBlade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "ironsawBlade").setMaxStackSize(1); GameRegistry.registerItem(ironsawBlade, "ironsawBlade"); //-----------------------TOOL ROD PARTS-----------------------// //FORTUNE WOOD ROD fortuneWoodRod = new Item().setUnlocalizedName("fortuneWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneWoodRod"); GameRegistry.registerItem(fortuneWoodRod, "fortuneWoodRod"); //UNBREAKING WOOD ROD unbreakingWoodRod = new Item().setUnlocalizedName("unbreakingWoodRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingWoodRod"); GameRegistry.registerItem(unbreakingWoodRod, "unbreakingWoodRod"); //FORTUNE IRON ROD fortuneIronRod = new Item().setUnlocalizedName("fortuneIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneIronRod"); GameRegistry.registerItem(fortuneIronRod, "fortuneIronRod"); //EFFIC IRON ROD efficIronRod = new Item().setUnlocalizedName("efficIronRod").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficIronRod"); GameRegistry.registerItem(efficIronRod, "efficIronRod"); //-----------------------ENCHANTED PICK HEAD PARTS-----------------------// silkTouchIronHead = new Item().setUnlocalizedName("silkTouchIronHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronHead").setMaxStackSize(1); GameRegistry.registerItem(silkTouchIronHead, "silkTouchIronHead"); unbreakingOneHead = new Item().setUnlocalizedName("unbreakingOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneHead").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneHead, "unbreakingOneHead"); unbreakingTwoHead = new Item().setUnlocalizedName("unbreakingTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoHead").setMaxStackSize(1); GameRegistry.registerItem(unbreakingTwoHead, "unbreakingTwoHead"); efficOneHead = new Item().setUnlocalizedName("efficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneHead").setMaxStackSize(1); GameRegistry.registerItem(efficOneHead, "efficOneHead"); efficTwoHead = new Item().setUnlocalizedName("efficTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoHead").setMaxStackSize(1); GameRegistry.registerItem(efficTwoHead, "efficTwoHead"); fortuneOneHead = new Item().setUnlocalizedName("fortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneHead").setMaxStackSize(1); GameRegistry.registerItem(fortuneOneHead, "fortuneOneHead"); fortuneTwoHead = new Item().setUnlocalizedName("fortuneTwoHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoHead").setMaxStackSize(1); GameRegistry.registerItem(fortuneTwoHead, "fortuneTwoHead"); unbreakingOneEfficOneHead = new Item().setUnlocalizedName("unbreakingOneEfficOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneHead").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneEfficOneHead, "unbreakingOneEfficOneHead"); unbreakingOneFortuneOneHead = new Item().setUnlocalizedName("unbreakingOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneHead").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneFortuneOneHead, "unbreakingOneFortuneOneHead"); efficOneFortuneOneHead = new Item().setUnlocalizedName("efficOneFortuneOneHead").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneHead").setMaxStackSize(1); GameRegistry.registerItem(efficOneFortuneOneHead, "efficOneFortuneOneHead"); //-----------------------ENCHANTED SPADE PARTS-----------------------// silkTouchIronSpade = new Item().setUnlocalizedName("silkTouchIronSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronSpade").setMaxStackSize(1); GameRegistry.registerItem(silkTouchIronSpade, "silkTouchIronSpade"); unbreakingOneSpade = new Item().setUnlocalizedName("unbreakingOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneSpade").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneSpade, "unbreakingOneSpade"); unbreakingTwoSpade = new Item().setUnlocalizedName("unbreakingTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoSpade").setMaxStackSize(1); GameRegistry.registerItem(unbreakingTwoSpade, "unbreakingTwoSpade"); efficOneSpade = new Item().setUnlocalizedName("efficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneSpade").setMaxStackSize(1); GameRegistry.registerItem(efficOneSpade, "efficOneSpade"); efficTwoSpade = new Item().setUnlocalizedName("efficTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoSpade").setMaxStackSize(1); GameRegistry.registerItem(efficTwoSpade, "efficTwoSpade"); fortuneOneSpade = new Item().setUnlocalizedName("fortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneSpade").setMaxStackSize(1); GameRegistry.registerItem(fortuneOneSpade, "fortuneOneSpade"); fortuneTwoSpade = new Item().setUnlocalizedName("fortuneTwoSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoSpade").setMaxStackSize(1); GameRegistry.registerItem(fortuneTwoSpade, "fortuneTwoSpade"); unbreakingOneEfficOneSpade = new Item().setUnlocalizedName("unbreakingOneEfficOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneSpade").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneEfficOneSpade, "unbreakingOneEfficOneSpade"); unbreakingOneFortuneOneSpade = new Item().setUnlocalizedName("unbreakingOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneSpade").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneFortuneOneSpade, "unbreakingOneFortuneOneSpade"); efficOneFortuneOneSpade = new Item().setUnlocalizedName("efficOneFortuneOneSpade").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneSpade").setMaxStackSize(1); GameRegistry.registerItem(efficOneFortuneOneSpade, "efficOneFortuneOneSpade"); //-----------------------ENCHANTED LUMBERAXE PARTS-----------------------// silkTouchIronLumberAxe = new Item().setUnlocalizedName("silkTouchIronLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "silkTouchIronLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(silkTouchIronLumberAxe, "silkTouchIronLumberAxe"); unbreakingOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneLumberAxe, "unbreakingOneLumberAxe"); unbreakingTwoLumberAxe = new Item().setUnlocalizedName("unbreakingTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingTwoLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(unbreakingTwoLumberAxe, "unbreakingTwoLumberAxe"); efficOneLumberAxe = new Item().setUnlocalizedName("efficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(efficOneLumberAxe, "efficOneLumberAxe"); efficTwoLumberAxe = new Item().setUnlocalizedName("efficTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficTwoLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(efficTwoLumberAxe, "efficTwoLumberAxe"); fortuneOneLumberAxe = new Item().setUnlocalizedName("fortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(fortuneOneLumberAxe, "fortuneOneLumberAxe"); fortuneTwoLumberAxe = new Item().setUnlocalizedName("fortuneTwoLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "fortuneTwoLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(fortuneTwoLumberAxe, "fortuneTwoLumberAxe"); unbreakingOneEfficOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneEfficOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneEfficOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneEfficOneLumberAxe, "unbreakingOneEfficOneLumberAxe"); unbreakingOneFortuneOneLumberAxe = new Item().setUnlocalizedName("unbreakingOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "unbreakingOneFortuneOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(unbreakingOneFortuneOneLumberAxe, "unbreakingOneFortuneOneLumberAxe"); efficOneFortuneOneLumberAxe = new Item().setUnlocalizedName("efficOneFortuneOneLumberAxe").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "efficOneFortuneOneLumberAxe").setMaxStackSize(1); GameRegistry.registerItem(efficOneFortuneOneLumberAxe, "efficOneFortuneOneLumberAxe"); //BUCKETS filteredBucket = new FluidBucket(ModBlocks.blockFilteredWater); filteredBucket.setUnlocalizedName("filteredBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "filteredBucket"); GameRegistry.registerItem(filteredBucket, "filteredBucket"); FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidFiltered, new ItemStack(filteredBucket), new ItemStack(Items.bucket)); tanninBucket = new FluidBucket(ModBlocks.blockTannin); tanninBucket.setUnlocalizedName("tanninBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "tanninBucket"); GameRegistry.registerItem(tanninBucket, "tanninBucket"); FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidTan, new ItemStack(tanninBucket), new ItemStack(Items.bucket)); slackBucket = new FluidBucket(ModBlocks.blockSlackedLime); slackBucket.setUnlocalizedName("slackBucket").setContainerItem(Items.bucket).setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":" + "slackBucket"); GameRegistry.registerItem(slackBucket, "slackBucket"); FluidContainerRegistry.registerFluidContainer(ModBlocks.fluidSlackedLime, new ItemStack(slackBucket), new ItemStack(Items.bucket)); itemShit = new ItemShit(); itemTester = new ItemTester(); itemModelArrow = new ItemModelArrow(); itemIronTippedModelArrow = new ItemIronTippedModelArrow(); itemBark= new ItemBark(); itemSmallBarrelLid = new ItemSmallBarrelLid(); forgeHammer = new ForgeHammer(); inlayHammer = new InlayHammer(); workBlade = new WorkBlade(); slottedTongs = new SlottedTongs(); //testLongbow0 = new ItemTestLongbow0(); //testLongbow1 = new ItemTestLongbow1(); //testLongbow10 = new ItemTestLongbow10(); longbow = new ItemLongbow(); coarseFilter = new CoarseFilter(); mediumFilter = new MediumFilter(); fineFilter = new FineFilter(); charcoalFilter = new Item().setUnlocalizedName("charcoalFilter").setCreativeTab(CustomTab.MedievalCraftTab).setTextureName(Main.MODID + ":charcoalFilter"); GameRegistry.registerItem(charcoalFilter, "charcoalFilter"); rawCuredLeather = new RawCuredLeather(); fireBow = new FireBow(); leatherShears = new LeatherShears(); ironSaw = new IronSaw(); flintSaw = new FlintSaw(); ironAxeForm = new IronAxeForm("ironAxeForm", ironAxeForm); ironBattleAxeForm = new IronBattleAxeForm("ironBattleAxeForm", ironBattleAxeForm); ironDaggerForm = new IronDaggerForm("ironDaggerForm", ironDaggerForm); ironHandleForm = new IronHandleForm("ironHandleForm", ironHandleForm); ironHoeForm = new IronHoeForm("ironHoeForm", ironHoeForm); ironLongswordForm = new IronLongswordForm("ironLongswordForm", ironLongswordForm); ironMaceHeadForm = new IronMaceHeadForm("ironMaceHeadForm", ironMaceHeadForm); ironPickaxeForm = new IronPickaxeForm("ironPickaxeForm", ironPickaxeForm); ironRingForm = new IronRingForm("ironRingForm", ironRingForm); ironSawBladeForm = new IronSawBladeForm("ironSawBladeForm", ironSawBladeForm); ironSharpTipForm = new IronSharpTipForm("ironSharpTipForm", ironSharpTipForm); ironShortSwordForm = new IronShortSwordForm("ironShortSwordForm", ironShortSwordForm); ironSpadForm = new IronSpadeForm("ironSpadeForm", ironSpadForm); ironSpearTipForm = new IronSpearTipForm("ironSpearTipForm", ironSpearTipForm); //clayFormBook = new ItemClayFormBook(); //-----------------------MATERIALS REGISTERY-----------------------// GameRegistry.registerItem(gladius = new ItemGladius("gladius", longswordmat), "gladius"); GameRegistry.registerItem(longSword = new ItemLongSword("longSword", longswordmat), "longSword"); GameRegistry.registerItem(woodenShield = new ItemWoodenShield("woodenShield", woodenshieldmat), "woodenShield"); GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield"); //GameRegistry.registerItem(ironShield = new ItemIronShield("ironShield", ironshieldmat), "ironShield"); GameRegistry.registerItem(heavyMace = new ItemHeavyMace("heavyMace", heavymacemat), "heavyMace"); GameRegistry.registerItem(battleAxe = new ItemBattleAxe("battleAxe", heavymacemat), "battleAxe"); //PICKAXES //Silk Touch GameRegistry.registerItem(customIronPick1 = new CustomIronPick("customIronPick1", customWoodWeak), "customIronPick1"); GameRegistry.registerItem(customIronPick2 = new CustomIronPick("customIronPick2", customWoodNormal), "customIronPick2"); GameRegistry.registerItem(customIronPick3 = new CustomIronPick("customIronPick3", customIronToolRodWeak), "customIronPick3"); GameRegistry.registerItem(customIronPick4 = new CustomIronPick("customIronPick4", customIronToolRodWeak), "customIronPick4"); //Pickaxe Casetypes GameRegistry.registerItem(customIronPickCase0 = new CustomIronPick("customIronPickCase0", customWoodNormal), "customIronPickCase0"); GameRegistry.registerItem(customHandleIronPickCase0 = new CustomIronPick("customHandleIronPickCase0", customIronToolRodNormal), "customHandleIronPickCase0"); GameRegistry.registerItem(customIronPickCase1 = new CustomIronPick("customIronPickCase1", customWoodNormal), "customIronPickCase1"); GameRegistry.registerItem(customIronPickCase2 = new CustomIronPick("customIronPickCase2", customWoodNormal), "customIronPickCase2"); GameRegistry.registerItem(customIronPickCase3 = new CustomIronPick("customIronPickCase3", customIronToolRodNormal), "customIronPickCase3"); GameRegistry.registerItem(customIronPickCase4 = new CustomIronPick("customIronPickCase4", customWoodStrong), "customIronPickCase4"); GameRegistry.registerItem(customIronPickCase5 = new CustomIronPick("customIronPickCase5", customWoodWeak), "customIronPickCase5"); GameRegistry.registerItem(customIronPickCase6 = new CustomIronPick("customIronPickCase6", customIronToolRodWeak), "customIronPickCase6"); GameRegistry.registerItem(customIronPickCase7 = new CustomIronPick("customIronPickCase7", customWoodWeak), "customIronPickCase7"); GameRegistry.registerItem(customIronPickCase8 = new CustomIronPick("customIronPickCase8", customWoodWeak), "customIronPickCase8"); GameRegistry.registerItem(customIronPickCase9 = new CustomIronPick("customIronPickCase9", customIronToolRodWeak), "customIronPickCase9"); GameRegistry.registerItem(customIronPickCase10 = new CustomIronPick("customIronPickCase10", customIronToolRodWeak), "customIronPickCase10"); GameRegistry.registerItem(customIronPickCase11 = new CustomIronPick("customIronPickCase11", customWoodWeak), "customIronPickCase11"); GameRegistry.registerItem(customIronPickCase12 = new CustomIronPick("customIronPickCase12", customIronToolRodWeak), "customIronPickCase12"); GameRegistry.registerItem(customIronPickCase13 = new CustomIronPick("customIronPickCase13", customWoodNormal), "customIronPickCase13"); GameRegistry.registerItem(customIronPickCase14 = new CustomIronPick("customIronPickCase14", customIronToolRodNormal), "customIronPickCase14"); GameRegistry.registerItem(customIronPickCase15 = new CustomIronPick("customIronPickCase15", customWoodWeak), "customIronPickCase15"); GameRegistry.registerItem(customIronPickCase16 = new CustomIronPick("customIronPickCase16", customIronToolRodWeak), "customIronPickCase16"); GameRegistry.registerItem(customIronPickCase17 = new CustomIronPick("customIronPickCase17", customIronToolRodWeak), "customIronPickCase17"); GameRegistry.registerItem(customIronPickCase18 = new CustomIronPick("customIronPickCase18", customIronToolRodWeak), "customIronPickCase18"); GameRegistry.registerItem(customIronPickCase19 = new CustomIronPick("customIronPickCase19", customWoodNormal), "customIronPickCase19"); GameRegistry.registerItem(customIronPickCase20 = new CustomIronPick("customIronPickCase20", customIronToolRodNormal), "customIronPickCase20"); GameRegistry.registerItem(customIronPickCase21 = new CustomIronPick("customIronPickCase21", customIronToolRodNormal), "customIronPickCase21"); GameRegistry.registerItem(customIronPickCase22 = new CustomIronPick("customIronPickCase22", customWoodNormal), "customIronPickCase22"); GameRegistry.registerItem(customIronPickCase23 = new CustomIronPick("customIronPickCase23", customIronToolRodStrong), "customIronPickCase23"); GameRegistry.registerItem(customIronPickCase24 = new CustomIronPick("customIronPickCase24", customIronToolRodStrong), "customIronPickCase24"); GameRegistry.registerItem(customIronPickCase25 = new CustomIronPick("customIronPickCase25", customWoodNormal), "customIronPickCase25"); GameRegistry.registerItem(customIronPickCase26 = new CustomIronPick("customIronPickCase26", customIronToolRodWeak), "customIronPickCase26"); GameRegistry.registerItem(customIronPickCase27 = new CustomIronPick("customIronPickCase27", customWoodNormal), "customIronPickCase27"); GameRegistry.registerItem(customIronPickCase28 = new CustomIronPick("customIronPickCase28", customIronToolRodWeak), "customIronPickCase28"); GameRegistry.registerItem(customIronPickCase29 = new CustomIronPick("customIronPickCase29", customWoodNormal), "customIronPickCase29"); GameRegistry.registerItem(customIronPickCase30 = new CustomIronPick("customIronPickCase30", customWoodWeak), "customIronPickCase30"); GameRegistry.registerItem(customIronPickCase31 = new CustomIronPick("customIronPickCase31", customIronToolRodWeak), "customIronPickCase31"); GameRegistry.registerItem(customIronPickCase32 = new CustomIronPick("customIronPickCase32", customWoodNormal), "customIronPickCase32"); GameRegistry.registerItem(customIronPickCase33 = new CustomIronPick("customIronPickCase33", customWoodWeak), "customIronPickCase33"); GameRegistry.registerItem(customIronPickCase34 = new CustomIronPick("customIronPickCase34", customIronToolRodWeak), "customIronPickCase34"); GameRegistry.registerItem(customIronPickCase35 = new CustomIronPick("customIronPickCase35", customWoodWeak), "customIronPickCase35"); GameRegistry.registerItem(customIronPickCase36 = new CustomIronPick("customIronPickCase36", customWoodWeak), "customIronPickCase36"); GameRegistry.registerItem(customIronPickCase37 = new CustomIronPick("customIronPickCase37", customWoodNormal), "customIronPickCase37"); GameRegistry.registerItem(customIronPickCase38 = new CustomIronPick("customIronPickCase38", customIronToolRodWeak), "customIronPickCase38"); GameRegistry.registerItem(customIronPickCase39 = new CustomIronPick("customIronPickCase39", customIronToolRodWeak), "customIronPickCase39"); GameRegistry.registerItem(customIronPickCase40 = new CustomIronPick("customIronPickCase40", customIronToolRodWeak), "customIronPickCase40"); GameRegistry.registerItem(customIronPickCase41 = new CustomIronPick("customIronPickCase41", customWoodNormal), "customIronPickCase41"); GameRegistry.registerItem(customIronPickCase42 = new CustomIronPick("customIronPickCase42", customIronToolRodNormal), "customIronPickCase42"); GameRegistry.registerItem(customIronPickCase43 = new CustomIronPick("customIronPickCase43", customWoodNormal), "customIronPickCase43"); GameRegistry.registerItem(customIronPickCase44 = new CustomIronPick("customIronPickCase44", customWoodWeak), "customIronPickCase44"); GameRegistry.registerItem(customIronPickCase45 = new CustomIronPick("customIronPickCase45", customIronToolRodWeak), "customIronPickCase45"); GameRegistry.registerItem(customIronPickCase46 = new CustomIronPick("customIronPickCase46", customIronToolRodWeak), "customIronPickCase46"); GameRegistry.registerItem(customIronPickCase47 = new CustomIronPick("customIronPickCase47", customWoodNormal), "customIronPickCase47"); GameRegistry.registerItem(customIronPickCase48 = new CustomIronPick("customIronPickCase48", customIronToolRodNormal), "customIronPickCase48"); GameRegistry.registerItem(customIronPickCase49 = new CustomIronPick("customIronPickCase49", customWoodWeak), "customIronPickCase49"); GameRegistry.registerItem(customIronPickCase50 = new CustomIronPick("customIronPickCase50", customIronToolRodWeak), "customIronPickCase50"); GameRegistry.registerItem(customIronPickCase51 = new CustomIronPick("customIronPickCase51", customWoodNormal), "customIronPickCase51"); GameRegistry.registerItem(customIronPickCase52 = new CustomIronPick("customIronPickCase52", customIronToolRodWeak), "customIronPickCase52"); GameRegistry.registerItem(customIronPick = new CustomIronPick("customIronPick", customWoodNormal), "customIronPick"); GameRegistry.registerItem(customStrongIronPick = new CustomIronPick("customStrongIronPick", customWoodStrong), "customStrongIronPick"); GameRegistry.registerItem(customWeakIronPick = new CustomIronPick("customWeakIronPick", customWoodWeak), "customWeakIronPick"); GameRegistry.registerItem(customHandleIronPick = new CustomIronPick("customHandleIronPick", customIronToolRodNormal), "customHandleIronPick"); GameRegistry.registerItem(customHandleStrongIronPick = new CustomIronPick("customHandleStrongIronPick", customIronToolRodStrong), "customHandleStrongIronPick"); //SHOVELS //SilkTouch Numbers GameRegistry.registerItem(customIronShovel0 = new CustomIronShovel("customIronShovel0", customWoodWeak), "customIronShovel0"); GameRegistry.registerItem(customIronShovel1 = new CustomIronShovel("customIronShovel1", customIronToolRodWeak), "customIronShovel1"); GameRegistry.registerItem(customIronShovel2 = new CustomIronShovel("customIronShovel2", customWoodNormal), "customIronShovel2"); GameRegistry.registerItem(customIronShovel3 = new CustomIronShovel("customIronShovel3", customIronToolRodWeak), "customIronShovel3"); GameRegistry.registerItem(customIronShovelCase0 = new CustomIronShovel("customIronShovelCase0", customWoodNormal), "customIronShovelCase0"); GameRegistry.registerItem(customIronShovelCase00 = new CustomIronShovel("customIronShovelCase00", customIronToolRodNormal), "customIronShovelCase00"); GameRegistry.registerItem(customIronShovelCase1 = new CustomIronShovel("customIronShovelCase1", customWoodNormal), "customIronShovelCase1"); GameRegistry.registerItem(customIronShovelCase2 = new CustomIronShovel("customIronShovelCase2", customWoodNormal), "customIronShovelCase2"); GameRegistry.registerItem(customIronShovelCase3 = new CustomIronShovel("customIronShovelCase3", customIronToolRodNormal), "customIronShovelCase3"); GameRegistry.registerItem(customIronShovelCase4 = new CustomIronShovel("customIronShovelCase4", customWoodStrong), "customIronShovelCase4"); GameRegistry.registerItem(customIronShovelCase5 = new CustomIronShovel("customIronShovelCase5", customWoodWeak), "customIronShovelCase5"); GameRegistry.registerItem(customIronShovelCase6 = new CustomIronShovel("customIronShovelCase6", customIronToolRodWeak), "customIronShovelCase6"); GameRegistry.registerItem(customIronShovelCase7 = new CustomIronShovel("customIronShovelCase7", customWoodWeak), "customIronShovelCase7"); GameRegistry.registerItem(customIronShovelCase8 = new CustomIronShovel("customIronShovelCase8", customWoodWeak), "customIronShovelCase8"); GameRegistry.registerItem(customIronShovelCase9 = new CustomIronShovel("customIronShovelCase9", customIronToolRodWeak), "customIronShovelCase9"); GameRegistry.registerItem(customIronShovelCase10 = new CustomIronShovel("customIronShovelCase10", customIronToolRodWeak), "customIronShovelCase10"); GameRegistry.registerItem(customIronShovelCase11 = new CustomIronShovel("customIronShovelCase11", customWoodWeak), "customIronShovelCase11"); GameRegistry.registerItem(customIronShovelCase12 = new CustomIronShovel("customIronShovelCase12", customIronToolRodWeak), "customIronShovelCase12"); GameRegistry.registerItem(customIronShovelCase13 = new CustomIronShovel("customIronShovelCase13", customWoodNormal), "customIronShovelCase13"); GameRegistry.registerItem(customIronShovelCase14 = new CustomIronShovel("customIronShovelCase14", customIronToolRodNormal), "customIronShovelCase14"); GameRegistry.registerItem(customIronShovelCase15 = new CustomIronShovel("customIronShovelCase15", customWoodWeak), "customIronShovelCase15"); GameRegistry.registerItem(customIronShovelCase16 = new CustomIronShovel("customIronShovelCase16", customIronToolRodWeak), "customIronShovelCase16"); GameRegistry.registerItem(customIronShovelCase17 = new CustomIronShovel("customIronShovelCase17", customIronToolRodWeak), "customIronShovelCase17"); GameRegistry.registerItem(customIronShovelCase18 = new CustomIronShovel("customIronShovelCase18", customIronToolRodWeak), "customIronShovelCase18"); GameRegistry.registerItem(customIronShovelCase19 = new CustomIronShovel("customIronShovelCase19", customWoodNormal), "customIronShovelCase19"); GameRegistry.registerItem(customIronShovelCase20 = new CustomIronShovel("customIronShovelCase20", customIronToolRodNormal), "customIronShovelCase20"); GameRegistry.registerItem(customIronShovelCase21 = new CustomIronShovel("customIronShovelCase21", customIronToolRodNormal), "customIronShovelCase21"); GameRegistry.registerItem(customIronShovelCase22 = new CustomIronShovel("customIronShovelCase22", customWoodNormal), "customIronShovelCase22"); GameRegistry.registerItem(customIronShovelCase23 = new CustomIronShovel("customIronShovelCase23", customIronToolRodStrong), "customIronShovelCase23"); GameRegistry.registerItem(customIronShovelCase24 = new CustomIronShovel("customIronShovelCase24", customIronToolRodStrong), "customIronShovelCase24"); GameRegistry.registerItem(customIronShovelCase25 = new CustomIronShovel("customIronShovelCase25", customWoodNormal), "customIronShovelCase25"); GameRegistry.registerItem(customIronShovelCase26 = new CustomIronShovel("customIronShovelCase26", customIronToolRodWeak), "customIronShovelCase26"); GameRegistry.registerItem(customIronShovelCase27 = new CustomIronShovel("customIronShovelCase27", customWoodNormal), "customIronShovelCase27"); GameRegistry.registerItem(customIronShovelCase28 = new CustomIronShovel("customIronShovelCase28", customIronToolRodWeak), "customIronShovelCase28"); GameRegistry.registerItem(customIronShovelCase29 = new CustomIronShovel("customIronShovelCase29", customWoodNormal), "customIronShovelCase29"); GameRegistry.registerItem(customIronShovelCase30 = new CustomIronShovel("customIronShovelCase30", customWoodWeak), "customIronShovelCase30"); GameRegistry.registerItem(customIronShovelCase31 = new CustomIronShovel("customIronShovelCase31", customIronToolRodWeak), "customIronShovelCase31"); GameRegistry.registerItem(customIronShovelCase32 = new CustomIronShovel("customIronShovelCase32", customWoodNormal), "customIronShovelCase32"); GameRegistry.registerItem(customIronShovelCase33 = new CustomIronShovel("customIronShovelCase33", customWoodWeak), "customIronShovelCase33"); GameRegistry.registerItem(customIronShovelCase34 = new CustomIronShovel("customIronShovelCase34", customIronToolRodWeak), "customIronShovelCase34"); GameRegistry.registerItem(customIronShovelCase35 = new CustomIronShovel("customIronShovelCase35", customWoodWeak), "customIronShovelCase35"); GameRegistry.registerItem(customIronShovelCase36 = new CustomIronShovel("customIronShovelCase36", customWoodWeak), "customIronShovelCase36"); GameRegistry.registerItem(customIronShovelCase37 = new CustomIronShovel("customIronShovelCase37", customWoodNormal), "customIronShovelCase37"); GameRegistry.registerItem(customIronShovelCase38 = new CustomIronShovel("customIronShovelCase38", customIronToolRodWeak), "customIronShovelCase38"); GameRegistry.registerItem(customIronShovelCase39 = new CustomIronShovel("customIronShovelCase39", customIronToolRodWeak), "customIronShovelCase39"); GameRegistry.registerItem(customIronShovelCase40 = new CustomIronShovel("customIronShovelCase40", customIronToolRodWeak), "customIronShovelCase40"); GameRegistry.registerItem(customIronShovelCase41 = new CustomIronShovel("customIronShovelCase41", customWoodNormal), "customIronShovelCase41"); GameRegistry.registerItem(customIronShovelCase42 = new CustomIronShovel("customIronShovelCase42", customIronToolRodNormal), "customIronShovelCase42"); GameRegistry.registerItem(customIronShovelCase43 = new CustomIronShovel("customIronShovelCase43", customWoodNormal), "customIronShovelCase43"); GameRegistry.registerItem(customIronShovelCase44 = new CustomIronShovel("customIronShovelCase44", customWoodWeak), "customIronShovelCase44"); GameRegistry.registerItem(customIronShovelCase45 = new CustomIronShovel("customIronShovelCase45", customIronToolRodWeak), "customIronShovelCase45"); GameRegistry.registerItem(customIronShovelCase46 = new CustomIronShovel("customIronShovelCase46", customIronToolRodWeak), "customIronShovelCase46"); GameRegistry.registerItem(customIronShovelCase47 = new CustomIronShovel("customIronShovelCase47", customWoodNormal), "customIronShovelCase47"); GameRegistry.registerItem(customIronShovelCase48 = new CustomIronShovel("customIronShovelCase48", customIronToolRodNormal), "customIronShovelCase48"); GameRegistry.registerItem(customIronShovelCase49 = new CustomIronShovel("customIronShovelCase49", customWoodWeak), "customIronShovelCase49"); GameRegistry.registerItem(customIronShovelCase50 = new CustomIronShovel("customIronShovelCase50", customIronToolRodWeak), "customIronShovelCase50"); GameRegistry.registerItem(customIronShovelCase51 = new CustomIronShovel("customIronShovelCase51", customWoodNormal), "customIronShovelCase51"); GameRegistry.registerItem(customIronShovelCase52 = new CustomIronShovel("customIronShovelCase52", customIronToolRodWeak), "customIronShovelCase52"); GameRegistry.registerItem(customIronShovel = new CustomIronShovel("customIronShovel", customWoodNormal), "customIronShovel"); GameRegistry.registerItem(customStrongIronShovel = new CustomIronShovel("customStrongIronShovel", customWoodStrong), "customStrongIronShovel"); GameRegistry.registerItem(customWeakIronShovel = new CustomIronShovel("customWeakIronShovel", customWoodWeak), "customWeakIronShovel"); GameRegistry.registerItem(customHandleIronShovel = new CustomIronShovel("customHandleIronShovel", customIronToolRodNormal), "customHandleIronShovel"); GameRegistry.registerItem(customHandleStrongIronShovel = new CustomIronShovel("customHandleStrongIronShovel", customIronToolRodStrong), "customHandleStrongIronShovel"); //LUMBERAXE //Silk Touch GameRegistry.registerItem(customIronLumberAxe0 = new CustomIronLumberAxe("customIronLumberAxe0", customWoodWeak), "customIronLumberAxe0"); GameRegistry.registerItem(customIronLumberAxe1 = new CustomIronLumberAxe("customIronLumberAxe1", customWoodNormal), "customIronLumberAxe1"); GameRegistry.registerItem(customIronLumberAxe2 = new CustomIronLumberAxe("customIronLumberAxe2", customIronToolRodWeak), "customIronLumberAxe2"); GameRegistry.registerItem(customIronLumberAxe3 = new CustomIronLumberAxe("customIronLumberAxe3", customIronToolRodWeak), "customIronLumberAxe3"); GameRegistry.registerItem(customIronLumberAxe = new CustomIronLumberAxe("customIronLumberAxe", customWoodNormal), "customIronLumberAxe"); GameRegistry.registerItem(customStrongIronLumberAxe = new CustomIronLumberAxe("customStrongIronLumberAxe", customWoodStrong), "customStrongIronLumberAxe"); GameRegistry.registerItem(customWeakIronLumberAxe = new CustomIronLumberAxe("customWeakIronLumberAxe", customWoodWeak), "customWeakIronLumberAxe"); GameRegistry.registerItem(customHandleIronLumberAxe = new CustomIronLumberAxe("customHandleIronLumberAxe", customIronToolRodNormal), "customHandleIronLumberAxe"); GameRegistry.registerItem(customHandleStrongIronLumberAxe = new CustomIronLumberAxe("customHandleStrongIronLumberAxe", customIronToolRodStrong), "customHandleStrongIronLumberAxe"); GameRegistry.registerItem(customIronHoe = new CustomIronHoe("customIronHoe", customWoodNormal), "customIronHoe"); } }