package com.kitsu.medievalcraft.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; import com.kitsu.medievalcraft.Main; import com.kitsu.medievalcraft.block.crucible.CrucibleIronIngot; import com.kitsu.medievalcraft.block.crucible.CrucibleIronOre; import com.kitsu.medievalcraft.block.crucible.CrucibleLapis; import com.kitsu.medievalcraft.block.crucible.CrucibleRedstone; import com.kitsu.medievalcraft.block.crucible.CrucibleWootz; import com.kitsu.medievalcraft.block.crucible.empty.BoilingWaterCrucible; import com.kitsu.medievalcraft.block.crucible.empty.EmptyCookedCrucible; import com.kitsu.medievalcraft.block.crucible.empty.EmptySoftCrucible; import com.kitsu.medievalcraft.block.crucible.empty.FilledWaterCrucible; import com.kitsu.medievalcraft.block.crucible.empty.SlackWaterCrucible; import com.kitsu.medievalcraft.block.crucible.empty.TanWaterCrucible; import com.kitsu.medievalcraft.block.decorative.EggWashedBrick; import com.kitsu.medievalcraft.block.decorative.EggWashedWall; import com.kitsu.medievalcraft.block.decorative.LimestoneRaw; import com.kitsu.medievalcraft.block.fluid.BlockFilteredWater; import com.kitsu.medievalcraft.block.fluid.BlockSlackedLime; import com.kitsu.medievalcraft.block.fluid.BlockSmoke; import com.kitsu.medievalcraft.block.fluid.BlockTannin; import com.kitsu.medievalcraft.block.ingots.DamascusIngot; import com.kitsu.medievalcraft.block.ingots.Diamond; import com.kitsu.medievalcraft.block.ingots.Emerald; import com.kitsu.medievalcraft.block.ingots.IronPlate; import com.kitsu.medievalcraft.block.ingots.LapisIngot; import com.kitsu.medievalcraft.block.ingots.RedstoneIngot; import com.kitsu.medievalcraft.block.ingots.RefinedIron; import com.kitsu.medievalcraft.block.machines.Firebox; import com.kitsu.medievalcraft.block.machines.Forge; import com.kitsu.medievalcraft.block.machines.ForgeAnvil; import com.kitsu.medievalcraft.block.machines.SolidFilter; import com.kitsu.medievalcraft.block.machines.TestForge; import com.kitsu.medievalcraft.block.machines.WaterFilter; import com.kitsu.medievalcraft.block.machines.formTable; import com.kitsu.medievalcraft.block.wood.ShelfFour; import com.kitsu.medievalcraft.block.wood.SmallBarrel; import com.kitsu.medievalcraft.block.wood.SmallBarrelLid; import com.kitsu.medievalcraft.block.wood.clean.CleanAcacia; import com.kitsu.medievalcraft.block.wood.clean.CleanBirch; import com.kitsu.medievalcraft.block.wood.clean.CleanDarkOak; import com.kitsu.medievalcraft.block.wood.clean.CleanJungle; import com.kitsu.medievalcraft.block.wood.clean.CleanOak; import com.kitsu.medievalcraft.block.wood.clean.CleanSpruce; import com.kitsu.medievalcraft.block.wood.quartersplit.AcaciaSplitLog; import com.kitsu.medievalcraft.block.wood.quartersplit.BirchSplitLog; import com.kitsu.medievalcraft.block.wood.quartersplit.DarkSplitLog; import com.kitsu.medievalcraft.block.wood.quartersplit.JungleSplitLog; import com.kitsu.medievalcraft.block.wood.quartersplit.OakSplitLog; import com.kitsu.medievalcraft.block.wood.quartersplit.SpruceSplitLog; import cpw.mods.fml.common.registry.GameRegistry; public class ModBlocks { //NEW INGOTS public static Block refinedIron; public static Block damascus; public static Block ironPlate; public static Block redstoneIngot; public static Block lapisIngot; //NEW CRUCIBLES public static Block testBlock; public static Block crucibleIronOre; public static Block crucibleIronIngot; public static Block crucibleWootz; public static Block crucibleLapis; public static Block crucibleRedstone; //AESTHETIC public static Block shitblock; public static Block eggWashedWall; public static Block eggWashedBrick; public static Block wootzOre; public static Block limestoneRaw; //LIQUIDS public static Block blockSmoke; public static Block blockFilteredWater; public static Fluid fluidFiltered; public static Block blockTannin; public static Fluid fluidTan; public static Block blockSlackedLime; public static Fluid fluidSlackedLime; //WOODEN BLOCKS public static Block cleanOak; public static Block cleanAcacia; public static Block cleanJungle; public static Block cleanSpruce; public static Block cleanBirch; public static Block cleanDarkOak; //SPLIT LOGS public static Block acaciaSplitLog; public static Block birchSplitLog; public static Block darkSplitLog; public static Block jungleSplitLog; public static Block oakSplitLog; public static Block spruceSplitLog; public static Block smallBarrelLid; public static Block smallBarrel; //MACHINES public static Block formtable; //public static Block newForge; //public static Block testForge; public static Block forgeAnvil; public static Block waterFilter; public static Block shelfFour; public static Block firebox; public static Block solidFilter; public static Block forge; //GEMS public static Block myDiamond, myEmerald; //IRON INGOTS //public static Block myIronIngot, hotIronBlock; //IRON PLATES //public static Block ironPlate, hotIronPlate; //DAMASCUS INGOTS //public static Block damascusIngot, hotDamascusIngot; //LAPIS INGOTS //public static Block lapisIngot, hotLapisIngot; //REDSTONE INGOTS //public static Block redstoneIngot, hotRedstoneIngot; //Empty Crucible Soft --> Cooked public static Block emptySoftCrucible; public static Block emptyCookedCrucible; public static Block filledWaterCrucible; public static Block boilingWaterCrucible; public static Block tanWaterCrucible; public static Block slackWaterCrucible; public static final void init() { GameRegistry.registerBlock(testBlock = new TestBlock("testBlock", Material.rock), "testBlock"); Fluid fluidSmoke = new Fluid("blocksmoke").setDensity(-1000).setTemperature(310).setGaseous(true).setBlock(blockSmoke).setViscosity(0); FluidRegistry.registerFluid(fluidSmoke); blockSmoke = new BlockSmoke(fluidSmoke, Material.water).setBlockName("blockSmoke"); GameRegistry.registerBlock(blockSmoke, Main.MODID + "_" + blockSmoke.getUnlocalizedName().substring(5)); fluidSmoke.setUnlocalizedName(blockSmoke.getUnlocalizedName()); fluidFiltered = new Fluid("blockFilteredWater").setDensity(1000).setTemperature(295).setGaseous(false).setBlock(blockFilteredWater).setViscosity(1000); FluidRegistry.registerFluid(fluidFiltered); blockFilteredWater = new BlockFilteredWater(fluidFiltered, Material.water).setBlockName("blockFilteredWater"); GameRegistry.registerBlock(blockFilteredWater, Main.MODID + "_" + blockFilteredWater.getUnlocalizedName().substring(5)); fluidFiltered.setUnlocalizedName(blockFilteredWater.getUnlocalizedName()); fluidTan = new Fluid("blockTannin").setDensity(1000).setTemperature(295).setGaseous(false).setBlock(blockTannin).setViscosity(1000); FluidRegistry.registerFluid(fluidTan); blockTannin = new BlockTannin(fluidTan, Material.water).setBlockName("blockTannin"); GameRegistry.registerBlock(blockTannin, Main.MODID + "_" + blockTannin.getUnlocalizedName().substring(5)); fluidTan.setUnlocalizedName(blockTannin.getUnlocalizedName()); fluidSlackedLime = new Fluid("blockSlackedLime").setGaseous(false).setBlock(blockSlackedLime).setViscosity(2000).setDensity(1500).setTemperature(400); FluidRegistry.registerFluid(fluidSlackedLime); blockSlackedLime = new BlockSlackedLime(fluidSlackedLime, Material.water).setBlockName("blockSlackedLime"); GameRegistry.registerBlock(blockSlackedLime, Main.MODID + "_" + blockSlackedLime.getUnlocalizedName().substring(5)); fluidSlackedLime.setUnlocalizedName(blockSlackedLime.getUnlocalizedName()); GameRegistry.registerBlock(limestoneRaw = new LimestoneRaw("limestoneRaw", Material.rock), "limestoneRaw"); GameRegistry.registerBlock(shitblock = new shitBlock("shitBlock", Material.clay), "shitBlock"); GameRegistry.registerBlock(eggWashedWall = new EggWashedWall("eggWashedWall", Material.rock), "eggWashedWall"); GameRegistry.registerBlock(eggWashedBrick = new EggWashedBrick("eggWashedBrick", Material.rock), "eggWashedBrick"); GameRegistry.registerBlock(wootzOre = new WootzOre("wootzOre", Material.rock), "wootzOre"); GameRegistry.registerBlock(formtable = new formTable("formTable", Material.wood), "formTable"); //GameRegistry.registerBlock(testForge = new TestForge("TestForge", Material.iron), "TestForge"); GameRegistry.registerBlock(forgeAnvil = new ForgeAnvil("forgeAnvil", Material.iron), "forgeAnvil"); GameRegistry.registerBlock(waterFilter = new WaterFilter("waterFilter", Material.iron), "waterFilter"); //GameRegistry.registerBlock(sandFilter = new SandFilter("sandFilter", Material.wood), "sandFilter"); //GameRegistry.registerBlock(sandFilterEmpty = new SandFilterEmpty("sandFilterEmpty", Material.wood), "sandFilterEmpty"); GameRegistry.registerBlock(solidFilter = new SolidFilter("solidFilter", Material.wood), "solidFilter"); GameRegistry.registerBlock(shelfFour = new ShelfFour("shelfFour", Material.wood), "shelfFour"); GameRegistry.registerBlock(firebox = new Firebox("firebox", Material.rock), "firebox"); GameRegistry.registerBlock(forge = new Forge("forge", Material.rock), "forge"); /*GameRegistry.registerBlock(myIronIngot = new MyIronIngot("myIronIngot", Material.iron), "myIronIngot"); GameRegistry.registerBlock(damascusIngot = new DamascusIngot("damascusIngot", Material.iron), "damascusIngot"); GameRegistry.registerBlock(hotDamascusIngot = new HotDamascusIngot("hotDamascusIngot", Material.iron), "hotDamascusIngot"); GameRegistry.registerBlock(hotIronBlock = new HotIronBlock("hotIronBlock", Material.iron), "hotIronBlock"); GameRegistry.registerBlock(ironPlate = new IronPlate("ironPlate", Material.iron), "ironPlate"); GameRegistry.registerBlock(hotIronPlate = new HotIronPlate("hotIronPlate", Material.iron), "hotIronPlate"); GameRegistry.registerBlock(myDiamond = new Diamond("myDiamond", Material.glass), "myDiamond"); GameRegistry.registerBlock(myEmerald = new Emerald("myEmerald", Material.glass), "myEmerald"); GameRegistry.registerBlock(redstoneIngot = new RedstoneIngot("redstoneIngot", Material.rock), "redstoneIngot"); GameRegistry.registerBlock(hotRedstoneIngot = new HotRedstoneIngot("hotRedstoneIngot", Material.rock), "hotRedstoneIngot"); GameRegistry.registerBlock(lapisIngot = new LapisIngot("lapisIngot", Material.rock), "lapisIngot"); GameRegistry.registerBlock(hotLapisIngot = new HotLapisIngot("hotLapisIngot", Material.rock), "hotLapisIngot");*/ //CLEAN WOOD /* public static Block acaciaSplitLog; public static Block birchSplitLog; public static Block darkSplitLog; public static Block jungleSplitLog; public static Block oakSplitLog; public static Block spruceSplitLog; * */ GameRegistry.registerBlock(cleanOak = new CleanOak("cleanOak", Material.wood), "cleanOak"); GameRegistry.registerBlock(cleanAcacia = new CleanAcacia("cleanAcacia", Material.wood), "cleanAcacia"); GameRegistry.registerBlock(cleanJungle = new CleanJungle("cleanJungle", Material.wood), "cleanJungle"); GameRegistry.registerBlock(cleanDarkOak = new CleanDarkOak("cleanDarkOak", Material.wood), "cleanDarkOak"); GameRegistry.registerBlock(cleanBirch = new CleanBirch("cleanBirch", Material.wood), "cleanBirch"); GameRegistry.registerBlock(cleanSpruce = new CleanSpruce("cleanSpruce", Material.wood), "cleanSpruce"); GameRegistry.registerBlock(acaciaSplitLog = new AcaciaSplitLog("acaciaSplitLog", Material.wood), "acaciaSplitLog"); GameRegistry.registerBlock(birchSplitLog = new BirchSplitLog("birchSplitLog", Material.wood), "birchSplitLog"); GameRegistry.registerBlock(darkSplitLog = new DarkSplitLog("darkSplitLog", Material.wood), "darkSplitLog"); GameRegistry.registerBlock(jungleSplitLog = new JungleSplitLog("jungleSplitLog", Material.wood), "jungleSplitLog"); GameRegistry.registerBlock(oakSplitLog = new OakSplitLog("oakSplitLog", Material.wood), "oakSplitLog"); GameRegistry.registerBlock(spruceSplitLog = new SpruceSplitLog("spruceSplitLog", Material.wood), "spruceSplitLog"); GameRegistry.registerBlock(smallBarrelLid = new SmallBarrelLid("smallBarrelLid", Material.wood), "smallBarrelLid"); GameRegistry.registerBlock(smallBarrel = new SmallBarrel("smallBarrel", Material.wood), "smallBarrel"); //Empty Crucible GameRegistry.registerBlock(emptySoftCrucible = new EmptySoftCrucible("emptySoftCrucible", Material.clay), "emptySoftCrucible"); GameRegistry.registerBlock(emptyCookedCrucible = new EmptyCookedCrucible("emptyCookedCrucible", Material.rock), "emptyCookedCrucible"); GameRegistry.registerBlock(filledWaterCrucible = new FilledWaterCrucible("filledWaterCrucible", Material.rock), "filledWaterCrucible"); GameRegistry.registerBlock(boilingWaterCrucible = new BoilingWaterCrucible("boilingWaterCrucible", Material.rock), "boilingWaterCrucible"); GameRegistry.registerBlock(tanWaterCrucible = new TanWaterCrucible("tanWaterCrucible", Material.rock), "tanWaterCrucible"); GameRegistry.registerBlock(slackWaterCrucible = new SlackWaterCrucible("slackWaterCrucible", Material.rock), "slackWaterCrucible"); //CRUCIBLE REGISTRY GameRegistry.registerBlock(crucibleIronOre = new CrucibleIronOre(Material.rock, "crucibleIronOre"), "crucibleIronOre"); GameRegistry.registerBlock(crucibleIronIngot = new CrucibleIronIngot(Material.rock, "crucibleIronIngot"), "crucibleIronIngot"); GameRegistry.registerBlock(crucibleWootz = new CrucibleWootz(Material.rock, "crucibleWootz"), "crucibleWootz"); GameRegistry.registerBlock(crucibleLapis = new CrucibleLapis(Material.rock, "crucibleLapis"), "crucibleLapis"); GameRegistry.registerBlock(crucibleRedstone = new CrucibleRedstone(Material.rock, "crucibleRedstone"), "crucibleRedstone"); //INGOT REGISTRY GameRegistry.registerBlock(refinedIron = new RefinedIron("refinedIron", Material.rock), "refinedIron"); GameRegistry.registerBlock(damascus = new DamascusIngot("damascus", Material.rock), "damascus"); GameRegistry.registerBlock(ironPlate = new IronPlate("ironPlate", Material.iron), "ironPlate"); GameRegistry.registerBlock(redstoneIngot = new RedstoneIngot("redstoneIngot", Material.rock), "redstoneIngot"); GameRegistry.registerBlock(lapisIngot = new LapisIngot("lapisIngot", Material.rock), "lapisIngot"); GameRegistry.registerBlock(myDiamond = new Diamond("myDiamond", Material.glass), "myDiamond"); GameRegistry.registerBlock(myEmerald = new Emerald("myEmerald", Material.glass), "myEmerald"); } }