package net.minecraft.client.renderer.entity;

import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.projectile.EntityDragonFireball;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderDragonFireball extends Render<EntityDragonFireball>
{
    private static final ResourceLocation DRAGON_FIREBALL_TEXTURE = new ResourceLocation("textures/entity/enderdragon/dragon_fireball.png");

    public RenderDragonFireball(RenderManager renderManagerIn)
    {
        super(renderManagerIn);
    }

    /**
     * Renders the desired {@code T} type Entity.
     */
    public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        GlStateManager.pushMatrix();
        this.bindEntityTexture(entity);
        GlStateManager.translate((float)x, (float)y, (float)z);
        GlStateManager.enableRescaleNormal();
        GlStateManager.scale(2.0F, 2.0F, 2.0F);
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferbuilder = tessellator.getBuffer();
        float f = 1.0F;
        float f1 = 0.5F;
        float f2 = 0.25F;
        GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        }

        bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
        bufferbuilder.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
        tessellator.draw();

        if (this.renderOutlines)
        {
            GlStateManager.disableOutlineMode();
            GlStateManager.disableColorMaterial();
        }

        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityDragonFireball entity)
    {
        return DRAGON_FIREBALL_TEXTURE;
    }
}