package net.minecraft.item;

import javax.annotation.Nullable;
import net.minecraft.block.BlockDispenser;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ItemElytra extends Item
{
    public ItemElytra()
    {
        this.maxStackSize = 1;
        this.setMaxDamage(432);
        this.setCreativeTab(CreativeTabs.TRANSPORTATION);
        this.addPropertyOverride(new ResourceLocation("broken"), new IItemPropertyGetter()
        {
            @SideOnly(Side.CLIENT)
            public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
            {
                return ItemElytra.isUsable(stack) ? 0.0F : 1.0F;
            }
        });
        BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(this, ItemArmor.DISPENSER_BEHAVIOR);
    }

    public static boolean isUsable(ItemStack stack)
    {
        return stack.getItemDamage() < stack.getMaxDamage() - 1;
    }

    /**
     * Return whether this item is repairable in an anvil.
     *  
     * @param toRepair the {@code ItemStack} being repaired
     * @param repair the {@code ItemStack} being used to perform the repair
     */
    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
    {
        return repair.getItem() == Items.LEATHER;
    }

    /**
     * Called when the equipped item is right clicked.
     */
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        ItemStack itemstack = playerIn.getHeldItem(handIn);
        EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(itemstack);
        ItemStack itemstack1 = playerIn.getItemStackFromSlot(entityequipmentslot);

        if (itemstack1.isEmpty())
        {
            playerIn.setItemStackToSlot(entityequipmentslot, itemstack.copy());
            itemstack.setCount(0);
            return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
        }
        else
        {
            return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
        }
    }
}