package net.minecraft.client.gui.inventory;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ContainerShulkerBox;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiShulkerBox extends GuiContainer
{
    private static final ResourceLocation GUI_TEXTURE = new ResourceLocation("textures/gui/container/shulker_box.png");
    private final IInventory inventory;
    private final InventoryPlayer playerInventory;

    public GuiShulkerBox(InventoryPlayer p_i47233_1_, IInventory p_i47233_2_)
    {
        super(new ContainerShulkerBox(p_i47233_1_, p_i47233_2_, Minecraft.getMinecraft().player));
        this.playerInventory = p_i47233_1_;
        this.inventory = p_i47233_2_;
        ++this.ySize;
    }

    /**
     * Draws the screen and all the components in it.
     */
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
        this.drawDefaultBackground();
        super.drawScreen(mouseX, mouseY, partialTicks);
        this.renderHoveredToolTip(mouseX, mouseY);
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
    {
        this.fontRenderer.drawString(this.inventory.getDisplayName().getUnformattedText(), 8, 6, 4210752);
        this.fontRenderer.drawString(this.playerInventory.getDisplayName().getUnformattedText(), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Draws the background layer of this container (behind the items).
     */
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(GUI_TEXTURE);
        int i = (this.width - this.xSize) / 2;
        int j = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
    }
}