base mod created
This commit is contained in:
@@ -0,0 +1,336 @@
|
||||
package net.minecraft.block;
|
||||
|
||||
import java.util.Random;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.properties.PropertyDirection;
|
||||
import net.minecraft.block.properties.PropertyInteger;
|
||||
import net.minecraft.block.state.BlockFaceShape;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityBanner;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Mirror;
|
||||
import net.minecraft.util.Rotation;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.translation.I18n;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class BlockBanner extends BlockContainer
|
||||
{
|
||||
public static final PropertyDirection FACING = BlockHorizontal.FACING;
|
||||
public static final PropertyInteger ROTATION = PropertyInteger.create("rotation", 0, 15);
|
||||
protected static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D);
|
||||
|
||||
protected BlockBanner()
|
||||
{
|
||||
super(Material.WOOD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the localized name of this block. Used for the statistics page.
|
||||
*/
|
||||
public String getLocalizedName()
|
||||
{
|
||||
return I18n.translateToLocal("item.banner.white.name");
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
|
||||
{
|
||||
return NULL_AABB;
|
||||
}
|
||||
|
||||
public boolean isFullCube(IBlockState state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if an entity can path through this block
|
||||
*/
|
||||
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to determine ambient occlusion and culling when rebuilding chunks for render
|
||||
*/
|
||||
public boolean isOpaqueCube(IBlockState state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if an entity can be spawned inside the block (used to get the player's bed spawn location)
|
||||
*/
|
||||
public boolean canSpawnInBlock()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new instance of a block's tile entity class. Called on placing the block.
|
||||
*/
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta)
|
||||
{
|
||||
return new TileEntityBanner();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Item that this Block should drop when harvested.
|
||||
*/
|
||||
public Item getItemDropped(IBlockState state, Random rand, int fortune)
|
||||
{
|
||||
return Items.BANNER;
|
||||
}
|
||||
|
||||
private ItemStack getTileDataItemStack(World worldIn, BlockPos pos)
|
||||
{
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
return tileentity instanceof TileEntityBanner ? ((TileEntityBanner)tileentity).getItem() : ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
ItemStack itemstack = this.getTileDataItemStack(worldIn, pos);
|
||||
return itemstack.isEmpty() ? new ItemStack(Items.BANNER) : itemstack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns this Block's drops into the World as EntityItems.
|
||||
*/
|
||||
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
|
||||
{
|
||||
{
|
||||
super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this block can be placed exactly at the given position.
|
||||
*/
|
||||
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
|
||||
{
|
||||
return !this.hasInvalidNeighbor(worldIn, pos) && super.canPlaceBlockAt(worldIn, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via
|
||||
* Block.removedByPlayer
|
||||
*/
|
||||
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
|
||||
{
|
||||
if (te instanceof TileEntityBanner)
|
||||
{
|
||||
TileEntityBanner tileentitybanner = (TileEntityBanner)te;
|
||||
ItemStack itemstack = tileentitybanner.getItem();
|
||||
spawnAsEntity(worldIn, pos, itemstack);
|
||||
}
|
||||
else
|
||||
{
|
||||
super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
|
||||
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
|
||||
* <p>
|
||||
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
|
||||
* does not fit the other descriptions and will generally cause other things not to connect to the face.
|
||||
*
|
||||
* @return an approximation of the form of the given face
|
||||
*/
|
||||
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
|
||||
{
|
||||
return BlockFaceShape.UNDEFINED;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
|
||||
{
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
|
||||
if (te instanceof TileEntityBanner)
|
||||
{
|
||||
TileEntityBanner tileentitybanner = (TileEntityBanner)te;
|
||||
ItemStack itemstack = tileentitybanner.getItem();
|
||||
drops.add(itemstack);
|
||||
}
|
||||
else
|
||||
{
|
||||
drops.add(new ItemStack(Items.BANNER, 1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public static class BlockBannerHanging extends BlockBanner
|
||||
{
|
||||
protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 0.78125D, 1.0D);
|
||||
protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.78125D, 0.125D);
|
||||
protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 0.78125D, 1.0D);
|
||||
protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 0.78125D, 1.0D);
|
||||
|
||||
public BlockBannerHanging()
|
||||
{
|
||||
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the
|
||||
* passed blockstate.
|
||||
*/
|
||||
public IBlockState withRotation(IBlockState state, Rotation rot)
|
||||
{
|
||||
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the
|
||||
* passed blockstate.
|
||||
*/
|
||||
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
||||
{
|
||||
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
|
||||
}
|
||||
|
||||
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
|
||||
{
|
||||
switch ((EnumFacing)state.getValue(FACING))
|
||||
{
|
||||
case NORTH:
|
||||
default:
|
||||
return NORTH_AABB;
|
||||
case SOUTH:
|
||||
return SOUTH_AABB;
|
||||
case WEST:
|
||||
return WEST_AABB;
|
||||
case EAST:
|
||||
return EAST_AABB;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a neighboring block was changed and marks that this state should perform any checks during a
|
||||
* neighbor change. Cases may include when redstone power is updated, cactus blocks popping off due to a
|
||||
* neighboring solid block, etc.
|
||||
*/
|
||||
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
|
||||
{
|
||||
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
|
||||
|
||||
if (!worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getMaterial().isSolid())
|
||||
{
|
||||
this.dropBlockAsItem(worldIn, pos, state, 0);
|
||||
worldIn.setBlockToAir(pos);
|
||||
}
|
||||
|
||||
super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
EnumFacing enumfacing = EnumFacing.getFront(meta);
|
||||
|
||||
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
|
||||
{
|
||||
enumfacing = EnumFacing.NORTH;
|
||||
}
|
||||
|
||||
return this.getDefaultState().withProperty(FACING, enumfacing);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
return ((EnumFacing)state.getValue(FACING)).getIndex();
|
||||
}
|
||||
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new BlockStateContainer(this, new IProperty[] {FACING});
|
||||
}
|
||||
}
|
||||
|
||||
public static class BlockBannerStanding extends BlockBanner
|
||||
{
|
||||
public BlockBannerStanding()
|
||||
{
|
||||
this.setDefaultState(this.blockState.getBaseState().withProperty(ROTATION, Integer.valueOf(0)));
|
||||
}
|
||||
|
||||
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
|
||||
{
|
||||
return STANDING_AABB;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the
|
||||
* passed blockstate.
|
||||
*/
|
||||
public IBlockState withRotation(IBlockState state, Rotation rot)
|
||||
{
|
||||
return state.withProperty(ROTATION, Integer.valueOf(rot.rotate(((Integer)state.getValue(ROTATION)).intValue(), 16)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the
|
||||
* passed blockstate.
|
||||
*/
|
||||
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
||||
{
|
||||
return state.withProperty(ROTATION, Integer.valueOf(mirrorIn.mirrorRotation(((Integer)state.getValue(ROTATION)).intValue(), 16)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a neighboring block was changed and marks that this state should perform any checks during a
|
||||
* neighbor change. Cases may include when redstone power is updated, cactus blocks popping off due to a
|
||||
* neighboring solid block, etc.
|
||||
*/
|
||||
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
|
||||
{
|
||||
if (!worldIn.getBlockState(pos.down()).getMaterial().isSolid())
|
||||
{
|
||||
this.dropBlockAsItem(worldIn, pos, state, 0);
|
||||
worldIn.setBlockToAir(pos);
|
||||
}
|
||||
|
||||
super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
return this.getDefaultState().withProperty(ROTATION, Integer.valueOf(meta));
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
return ((Integer)state.getValue(ROTATION)).intValue();
|
||||
}
|
||||
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new BlockStateContainer(this, new IProperty[] {ROTATION});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user