base mod created
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package net.minecraft.block;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockConcretePowder extends BlockFalling
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{
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public static final PropertyEnum<EnumDyeColor> COLOR = PropertyEnum.<EnumDyeColor>create("color", EnumDyeColor.class);
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public BlockConcretePowder()
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{
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super(Material.SAND);
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this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumDyeColor.WHITE));
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
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{
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if (p_176502_4_.getMaterial().isLiquid())
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{
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worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, p_176502_3_.getValue(COLOR)), 3);
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}
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}
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protected boolean tryTouchWater(World worldIn, BlockPos pos, IBlockState state)
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{
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boolean flag = false;
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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if (enumfacing != EnumFacing.DOWN)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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if (worldIn.getBlockState(blockpos).getMaterial() == Material.WATER)
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{
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flag = true;
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break;
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}
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}
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}
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if (flag)
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{
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worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, state.getValue(COLOR)), 3);
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}
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return flag;
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (!this.tryTouchWater(worldIn, pos, state))
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{
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super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
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}
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!this.tryTouchWater(worldIn, pos, state))
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{
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super.onBlockAdded(worldIn, pos, state);
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}
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}
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/**
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* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
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* returns the metadata of the dropped item based on the old metadata of the block.
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*/
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public int damageDropped(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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/**
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* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
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*/
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
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{
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for (EnumDyeColor enumdyecolor : EnumDyeColor.values())
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{
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items.add(new ItemStack(this, 1, enumdyecolor.getMetadata()));
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}
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR));
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {COLOR});
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}
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}
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