base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockDragonEgg extends Block
{
protected static final AxisAlignedBB DRAGON_EGG_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 1.0D, 0.9375D);
public BlockDragonEgg()
{
super(Material.DRAGON_EGG, MapColor.BLACK);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return DRAGON_EGG_AABB;
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
this.checkFall(worldIn, pos);
}
private void checkFall(World worldIn, BlockPos pos)
{
if (worldIn.isAirBlock(pos.down()) && BlockFalling.canFallThrough(worldIn.getBlockState(pos.down())) && pos.getY() >= 0)
{
int i = 32;
if (!BlockFalling.fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
{
worldIn.spawnEntity(new EntityFallingBlock(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), this.getDefaultState()));
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos;
for (blockpos = pos; worldIn.isAirBlock(blockpos) && BlockFalling.canFallThrough(worldIn.getBlockState(blockpos)) && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (blockpos.getY() > 0)
{
worldIn.setBlockState(blockpos, this.getDefaultState(), 2);
}
}
}
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
this.teleport(worldIn, pos);
return true;
}
public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
{
this.teleport(worldIn, pos);
}
private void teleport(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
for (int i = 0; i < 1000; ++i)
{
BlockPos blockpos = pos.add(worldIn.rand.nextInt(16) - worldIn.rand.nextInt(16), worldIn.rand.nextInt(8) - worldIn.rand.nextInt(8), worldIn.rand.nextInt(16) - worldIn.rand.nextInt(16));
if (worldIn.isAirBlock(blockpos))
{
if (worldIn.isRemote)
{
for (int j = 0; j < 128; ++j)
{
double d0 = worldIn.rand.nextDouble();
float f = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
float f1 = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
float f2 = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
double d1 = (double)blockpos.getX() + (double)(pos.getX() - blockpos.getX()) * d0 + (worldIn.rand.nextDouble() - 0.5D) + 0.5D;
double d2 = (double)blockpos.getY() + (double)(pos.getY() - blockpos.getY()) * d0 + worldIn.rand.nextDouble() - 0.5D;
double d3 = (double)blockpos.getZ() + (double)(pos.getZ() - blockpos.getZ()) * d0 + (worldIn.rand.nextDouble() - 0.5D) + 0.5D;
worldIn.spawnParticle(EnumParticleTypes.PORTAL, d1, d2, d3, (double)f, (double)f1, (double)f2);
}
}
else
{
worldIn.setBlockState(blockpos, iblockstate, 2);
worldIn.setBlockToAir(pos);
}
return;
}
}
}
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return 5;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return true;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}