base mod created
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package net.minecraft.block;
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import java.util.EnumSet;
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import java.util.Random;
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import java.util.Set;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class BlockDynamicLiquid extends BlockLiquid
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{
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int adjacentSourceBlocks;
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protected BlockDynamicLiquid(Material materialIn)
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{
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super(materialIn);
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}
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private void placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState)
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{
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worldIn.setBlockState(pos, getStaticBlock(this.blockMaterial).getDefaultState().withProperty(LEVEL, currentState.getValue(LEVEL)), 2);
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isAreaLoaded(pos, this.getSlopeFindDistance(worldIn))) return; // Forge: avoid loading unloaded chunks
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int i = ((Integer)state.getValue(LEVEL)).intValue();
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int j = 1;
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if (this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize())
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{
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j = 2;
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}
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int k = this.tickRate(worldIn);
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if (i > 0)
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{
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int l = -100;
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this.adjacentSourceBlocks = 0;
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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l = this.checkAdjacentBlock(worldIn, pos.offset(enumfacing), l);
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}
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int i1 = l + j;
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if (i1 >= 8 || l < 0)
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{
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i1 = -1;
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}
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int j1 = this.getDepth(worldIn.getBlockState(pos.up()));
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if (j1 >= 0)
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{
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if (j1 >= 8)
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{
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i1 = j1;
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}
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else
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{
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i1 = j1 + 8;
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}
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}
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if (this.adjacentSourceBlocks >= 2 && net.minecraftforge.event.ForgeEventFactory.canCreateFluidSource(worldIn, pos, state, this.blockMaterial == Material.WATER))
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{
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IBlockState iblockstate = worldIn.getBlockState(pos.down());
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if (iblockstate.getMaterial().isSolid())
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{
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i1 = 0;
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}
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else if (iblockstate.getMaterial() == this.blockMaterial && ((Integer)iblockstate.getValue(LEVEL)).intValue() == 0)
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{
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i1 = 0;
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}
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}
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if (this.blockMaterial == Material.LAVA && i < 8 && i1 < 8 && i1 > i && rand.nextInt(4) != 0)
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{
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k *= 4;
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}
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if (i1 == i)
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{
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this.placeStaticBlock(worldIn, pos, state);
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}
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else
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{
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i = i1;
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if (i1 < 0)
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{
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worldIn.setBlockToAir(pos);
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}
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else
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{
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state = state.withProperty(LEVEL, Integer.valueOf(i1));
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worldIn.setBlockState(pos, state, 2);
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worldIn.scheduleUpdate(pos, this, k);
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worldIn.notifyNeighborsOfStateChange(pos, this, false);
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}
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}
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}
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else
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{
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this.placeStaticBlock(worldIn, pos, state);
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}
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IBlockState iblockstate1 = worldIn.getBlockState(pos.down());
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if (this.canFlowInto(worldIn, pos.down(), iblockstate1))
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{
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if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.down()).getMaterial() == Material.WATER)
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{
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worldIn.setBlockState(pos.down(), net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos.down(), pos, Blocks.STONE.getDefaultState()));
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this.triggerMixEffects(worldIn, pos.down());
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return;
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}
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if (i >= 8)
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{
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this.tryFlowInto(worldIn, pos.down(), iblockstate1, i);
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}
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else
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{
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this.tryFlowInto(worldIn, pos.down(), iblockstate1, i + 8);
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}
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}
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else if (i >= 0 && (i == 0 || this.isBlocked(worldIn, pos.down(), iblockstate1)))
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{
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Set<EnumFacing> set = this.getPossibleFlowDirections(worldIn, pos);
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int k1 = i + j;
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if (i >= 8)
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{
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k1 = 1;
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}
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if (k1 >= 8)
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{
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return;
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}
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for (EnumFacing enumfacing1 : set)
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{
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this.tryFlowInto(worldIn, pos.offset(enumfacing1), worldIn.getBlockState(pos.offset(enumfacing1)), k1);
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}
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}
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}
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private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
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{
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if (this.canFlowInto(worldIn, pos, state))
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{
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if (state.getMaterial() != Material.AIR)
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{
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if (this.blockMaterial == Material.LAVA)
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{
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this.triggerMixEffects(worldIn, pos);
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}
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else
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{
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if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
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state.getBlock().dropBlockAsItem(worldIn, pos, state, 0);
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}
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}
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worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3);
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}
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}
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private int getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost)
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{
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int i = 1000;
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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if (enumfacing != calculateFlowCost)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0))
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{
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if (!this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down())))
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{
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return distance;
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}
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if (distance < this.getSlopeFindDistance(worldIn))
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{
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int j = this.getSlopeDistance(worldIn, blockpos, distance + 1, enumfacing.getOpposite());
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if (j < i)
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{
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i = j;
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}
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}
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}
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}
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}
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return i;
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}
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private int getSlopeFindDistance(World worldIn)
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{
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return this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize() ? 2 : 4;
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}
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/**
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* This method returns a Set of EnumFacing
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*/
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private Set<EnumFacing> getPossibleFlowDirections(World worldIn, BlockPos pos)
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{
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int i = 1000;
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Set<EnumFacing> set = EnumSet.<EnumFacing>noneOf(EnumFacing.class);
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0))
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{
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int j;
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if (this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down())))
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{
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j = this.getSlopeDistance(worldIn, blockpos, 1, enumfacing.getOpposite());
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}
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else
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{
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j = 0;
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}
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if (j < i)
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{
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set.clear();
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}
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if (j <= i)
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{
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set.add(enumfacing);
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i = j;
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}
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}
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}
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return set;
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}
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private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state)
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{
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Block block = state.getBlock(); //Forge: state must be valid for position
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Material mat = state.getMaterial();
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if (!(block instanceof BlockDoor) && block != Blocks.STANDING_SIGN && block != Blocks.LADDER && block != Blocks.REEDS)
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{
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return mat != Material.PORTAL && mat != Material.STRUCTURE_VOID ? mat.blocksMovement() : true;
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}
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else
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{
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return true;
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}
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}
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protected int checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel)
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{
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int i = this.getDepth(worldIn.getBlockState(pos));
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if (i < 0)
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{
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return currentMinLevel;
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}
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else
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{
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if (i == 0)
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{
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++this.adjacentSourceBlocks;
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}
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if (i >= 8)
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{
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i = 0;
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}
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return currentMinLevel >= 0 && i >= currentMinLevel ? currentMinLevel : i;
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}
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}
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private boolean canFlowInto(World worldIn, BlockPos pos, IBlockState state)
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{
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Material material = state.getMaterial();
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return material != this.blockMaterial && material != Material.LAVA && !this.isBlocked(worldIn, pos, state);
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!this.checkForMixing(worldIn, pos, state))
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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}
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}
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}
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