base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.EnumPushReaction;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockEndRod extends BlockDirectional
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{
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protected static final AxisAlignedBB END_ROD_VERTICAL_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 1.0D, 0.625D);
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protected static final AxisAlignedBB END_ROD_NS_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 1.0D);
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protected static final AxisAlignedBB END_ROD_EW_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D);
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protected BlockEndRod()
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{
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super(Material.CIRCUITS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP));
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withProperty(FACING, mirrorIn.mirror((EnumFacing)state.getValue(FACING)));
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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switch (((EnumFacing)state.getValue(FACING)).getAxis())
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{
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case X:
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default:
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return END_ROD_EW_AABB;
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case Z:
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return END_ROD_NS_AABB;
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case Y:
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return END_ROD_VERTICAL_AABB;
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}
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return true;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos.offset(facing.getOpposite()));
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if (iblockstate.getBlock() == Blocks.END_ROD)
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{
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EnumFacing enumfacing = (EnumFacing)iblockstate.getValue(FACING);
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if (enumfacing == facing)
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{
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return this.getDefaultState().withProperty(FACING, facing.getOpposite());
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}
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}
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return this.getDefaultState().withProperty(FACING, facing);
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
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double d0 = (double)pos.getX() + 0.55D - (double)(rand.nextFloat() * 0.1F);
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double d1 = (double)pos.getY() + 0.55D - (double)(rand.nextFloat() * 0.1F);
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double d2 = (double)pos.getZ() + 0.55D - (double)(rand.nextFloat() * 0.1F);
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double d3 = (double)(0.4F - (rand.nextFloat() + rand.nextFloat()) * 0.4F);
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if (rand.nextInt(5) == 0)
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{
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worldIn.spawnParticle(EnumParticleTypes.END_ROD, d0 + (double)enumfacing.getFrontOffsetX() * d3, d1 + (double)enumfacing.getFrontOffsetY() * d3, d2 + (double)enumfacing.getFrontOffsetZ() * d3, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D);
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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IBlockState iblockstate = this.getDefaultState();
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iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(meta));
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return iblockstate;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumFacing)state.getValue(FACING)).getIndex();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING});
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}
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public EnumPushReaction getMobilityFlag(IBlockState state)
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{
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return EnumPushReaction.NORMAL;
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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