base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockEndRod extends BlockDirectional
{
protected static final AxisAlignedBB END_ROD_VERTICAL_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 1.0D, 0.625D);
protected static final AxisAlignedBB END_ROD_NS_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 1.0D);
protected static final AxisAlignedBB END_ROD_EW_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D);
protected BlockEndRod()
{
super(Material.CIRCUITS);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP));
this.setCreativeTab(CreativeTabs.DECORATIONS);
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withProperty(FACING, mirrorIn.mirror((EnumFacing)state.getValue(FACING)));
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch (((EnumFacing)state.getValue(FACING)).getAxis())
{
case X:
default:
return END_ROD_EW_AABB;
case Z:
return END_ROD_NS_AABB;
case Y:
return END_ROD_VERTICAL_AABB;
}
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return true;
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState iblockstate = worldIn.getBlockState(pos.offset(facing.getOpposite()));
if (iblockstate.getBlock() == Blocks.END_ROD)
{
EnumFacing enumfacing = (EnumFacing)iblockstate.getValue(FACING);
if (enumfacing == facing)
{
return this.getDefaultState().withProperty(FACING, facing.getOpposite());
}
}
return this.getDefaultState().withProperty(FACING, facing);
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
double d0 = (double)pos.getX() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d1 = (double)pos.getY() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d2 = (double)pos.getZ() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d3 = (double)(0.4F - (rand.nextFloat() + rand.nextFloat()) * 0.4F);
if (rand.nextInt(5) == 0)
{
worldIn.spawnParticle(EnumParticleTypes.END_ROD, d0 + (double)enumfacing.getFrontOffsetX() * d3, d1 + (double)enumfacing.getFrontOffsetY() * d3, d2 + (double)enumfacing.getFrontOffsetZ() * d3, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D);
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
IBlockState iblockstate = this.getDefaultState();
iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(meta));
return iblockstate;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING});
}
public EnumPushReaction getMobilityFlag(IBlockState state)
{
return EnumPushReaction.NORMAL;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}