base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.item.EntityFallingBlock;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockFalling extends Block
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{
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public static boolean fallInstantly;
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public BlockFalling()
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{
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super(Material.SAND);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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public BlockFalling(Material materialIn)
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{
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super(materialIn);
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isRemote)
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{
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this.checkFallable(worldIn, pos);
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}
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}
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private void checkFallable(World worldIn, BlockPos pos)
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{
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if ((worldIn.isAirBlock(pos.down()) || canFallThrough(worldIn.getBlockState(pos.down()))) && pos.getY() >= 0)
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{
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int i = 32;
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if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
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{
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if (!worldIn.isRemote)
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{
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EntityFallingBlock entityfallingblock = new EntityFallingBlock(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, worldIn.getBlockState(pos));
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this.onStartFalling(entityfallingblock);
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worldIn.spawnEntity(entityfallingblock);
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}
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}
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else
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{
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IBlockState state = worldIn.getBlockState(pos);
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worldIn.setBlockToAir(pos);
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BlockPos blockpos;
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for (blockpos = pos.down(); (worldIn.isAirBlock(blockpos) || canFallThrough(worldIn.getBlockState(blockpos))) && blockpos.getY() > 0; blockpos = blockpos.down())
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{
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;
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}
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if (blockpos.getY() > 0)
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{
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worldIn.setBlockState(blockpos.up(), state); //Forge: Fix loss of state information during world gen.
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}
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}
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}
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}
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protected void onStartFalling(EntityFallingBlock fallingEntity)
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{
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn)
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{
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return 2;
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}
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public static boolean canFallThrough(IBlockState state)
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{
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Block block = state.getBlock();
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Material material = state.getMaterial();
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return block == Blocks.FIRE || material == Material.AIR || material == Material.WATER || material == Material.LAVA;
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}
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public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
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{
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}
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public void onBroken(World worldIn, BlockPos pos)
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{
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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if (rand.nextInt(16) == 0)
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{
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BlockPos blockpos = pos.down();
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if (canFallThrough(worldIn.getBlockState(blockpos)))
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{
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double d0 = (double)((float)pos.getX() + rand.nextFloat());
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double d1 = (double)pos.getY() - 0.05D;
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double d2 = (double)((float)pos.getZ() + rand.nextFloat());
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worldIn.spawnParticle(EnumParticleTypes.FALLING_DUST, d0, d1, d2, 0.0D, 0.0D, 0.0D, Block.getStateId(stateIn));
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public int getDustColor(IBlockState state)
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{
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return -16777216;
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}
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}
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