base mod created
This commit is contained in:
@@ -0,0 +1,303 @@
|
||||
package net.minecraft.block;
|
||||
|
||||
import java.util.Random;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.properties.PropertyDirection;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.inventory.Container;
|
||||
import net.minecraft.inventory.InventoryHelper;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.stats.StatList;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityFurnace;
|
||||
import net.minecraft.util.EnumBlockRenderType;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.Mirror;
|
||||
import net.minecraft.util.Rotation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class BlockFurnace extends BlockContainer
|
||||
{
|
||||
public static final PropertyDirection FACING = BlockHorizontal.FACING;
|
||||
private final boolean isBurning;
|
||||
private static boolean keepInventory;
|
||||
|
||||
protected BlockFurnace(boolean isBurning)
|
||||
{
|
||||
super(Material.ROCK);
|
||||
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
|
||||
this.isBurning = isBurning;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Item that this Block should drop when harvested.
|
||||
*/
|
||||
public Item getItemDropped(IBlockState state, Random rand, int fortune)
|
||||
{
|
||||
return Item.getItemFromBlock(Blocks.FURNACE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after the block is set in the Chunk data, but before the Tile Entity is set
|
||||
*/
|
||||
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
this.setDefaultFacing(worldIn, pos, state);
|
||||
}
|
||||
|
||||
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
if (!worldIn.isRemote)
|
||||
{
|
||||
IBlockState iblockstate = worldIn.getBlockState(pos.north());
|
||||
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
|
||||
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
|
||||
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
|
||||
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
|
||||
|
||||
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
|
||||
{
|
||||
enumfacing = EnumFacing.SOUTH;
|
||||
}
|
||||
else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
|
||||
{
|
||||
enumfacing = EnumFacing.NORTH;
|
||||
}
|
||||
else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
|
||||
{
|
||||
enumfacing = EnumFacing.EAST;
|
||||
}
|
||||
else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
|
||||
{
|
||||
enumfacing = EnumFacing.WEST;
|
||||
}
|
||||
|
||||
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
|
||||
}
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@SuppressWarnings("incomplete-switch")
|
||||
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
|
||||
{
|
||||
if (this.isBurning)
|
||||
{
|
||||
EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
|
||||
double d0 = (double)pos.getX() + 0.5D;
|
||||
double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
|
||||
double d2 = (double)pos.getZ() + 0.5D;
|
||||
double d3 = 0.52D;
|
||||
double d4 = rand.nextDouble() * 0.6D - 0.3D;
|
||||
|
||||
if (rand.nextDouble() < 0.1D)
|
||||
{
|
||||
worldIn.playSound((double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, SoundEvents.BLOCK_FURNACE_FIRE_CRACKLE, SoundCategory.BLOCKS, 1.0F, 1.0F, false);
|
||||
}
|
||||
|
||||
switch (enumfacing)
|
||||
{
|
||||
case WEST:
|
||||
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
|
||||
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
|
||||
break;
|
||||
case EAST:
|
||||
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
|
||||
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
|
||||
break;
|
||||
case NORTH:
|
||||
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D);
|
||||
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D);
|
||||
break;
|
||||
case SOUTH:
|
||||
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D);
|
||||
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the block is right clicked by a player.
|
||||
*/
|
||||
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if (worldIn.isRemote)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
|
||||
if (tileentity instanceof TileEntityFurnace)
|
||||
{
|
||||
playerIn.displayGUIChest((TileEntityFurnace)tileentity);
|
||||
playerIn.addStat(StatList.FURNACE_INTERACTION);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setState(boolean active, World worldIn, BlockPos pos)
|
||||
{
|
||||
IBlockState iblockstate = worldIn.getBlockState(pos);
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
keepInventory = true;
|
||||
|
||||
if (active)
|
||||
{
|
||||
worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
|
||||
worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
|
||||
worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
|
||||
}
|
||||
|
||||
keepInventory = false;
|
||||
|
||||
if (tileentity != null)
|
||||
{
|
||||
tileentity.validate();
|
||||
worldIn.setTileEntity(pos, tileentity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new instance of a block's tile entity class. Called on placing the block.
|
||||
*/
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta)
|
||||
{
|
||||
return new TileEntityFurnace();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
|
||||
* IBlockstate
|
||||
*/
|
||||
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
{
|
||||
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
||||
*/
|
||||
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
|
||||
{
|
||||
worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
|
||||
|
||||
if (stack.hasDisplayName())
|
||||
{
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
|
||||
if (tileentity instanceof TileEntityFurnace)
|
||||
{
|
||||
((TileEntityFurnace)tileentity).setCustomInventoryName(stack.getDisplayName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
|
||||
*/
|
||||
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
if (!keepInventory)
|
||||
{
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
|
||||
if (tileentity instanceof TileEntityFurnace)
|
||||
{
|
||||
InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityFurnace)tileentity);
|
||||
worldIn.updateComparatorOutputLevel(pos, this);
|
||||
}
|
||||
}
|
||||
|
||||
super.breakBlock(worldIn, pos, state);
|
||||
}
|
||||
|
||||
public boolean hasComparatorInputOverride(IBlockState state)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
|
||||
{
|
||||
return Container.calcRedstone(worldIn.getTileEntity(pos));
|
||||
}
|
||||
|
||||
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
return new ItemStack(Blocks.FURNACE);
|
||||
}
|
||||
|
||||
/**
|
||||
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
|
||||
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
|
||||
*/
|
||||
public EnumBlockRenderType getRenderType(IBlockState state)
|
||||
{
|
||||
return EnumBlockRenderType.MODEL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
EnumFacing enumfacing = EnumFacing.getFront(meta);
|
||||
|
||||
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
|
||||
{
|
||||
enumfacing = EnumFacing.NORTH;
|
||||
}
|
||||
|
||||
return this.getDefaultState().withProperty(FACING, enumfacing);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
return ((EnumFacing)state.getValue(FACING)).getIndex();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
|
||||
* blockstate.
|
||||
*/
|
||||
public IBlockState withRotation(IBlockState state, Rotation rot)
|
||||
{
|
||||
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
|
||||
* blockstate.
|
||||
*/
|
||||
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
||||
{
|
||||
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
|
||||
}
|
||||
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new BlockStateContainer(this, new IProperty[] {FACING});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user