base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockGlass extends BlockBreakable
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{
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public BlockGlass(Material materialIn, boolean ignoreSimilarity)
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{
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super(materialIn, ignoreSimilarity);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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protected boolean canSilkHarvest()
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{
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return true;
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}
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}
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