base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockGravel extends BlockFalling
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{
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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if (fortune > 3)
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{
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fortune = 3;
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}
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return rand.nextInt(10 - fortune * 3) == 0 ? Items.FLINT : super.getItemDropped(state, rand, fortune);
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return MapColor.STONE;
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}
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@SideOnly(Side.CLIENT)
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public int getDustColor(IBlockState state)
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{
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return -8356741;
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}
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}
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