base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import com.google.common.base.Predicate;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockHopper extends BlockContainer
{
public static final PropertyDirection FACING = PropertyDirection.create("facing", new Predicate<EnumFacing>()
{
public boolean apply(@Nullable EnumFacing p_apply_1_)
{
return p_apply_1_ != EnumFacing.UP;
}
});
public static final PropertyBool ENABLED = PropertyBool.create("enabled");
protected static final AxisAlignedBB BASE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.625D, 1.0D);
protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D);
protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D);
public BlockHopper()
{
super(Material.IRON, MapColor.STONE);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.DOWN).withProperty(ENABLED, Boolean.valueOf(true)));
this.setCreativeTab(CreativeTabs.REDSTONE);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return FULL_BLOCK_AABB;
}
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
EnumFacing enumfacing = facing.getOpposite();
if (enumfacing == EnumFacing.UP)
{
enumfacing = EnumFacing.DOWN;
}
return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(ENABLED, Boolean.valueOf(true));
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityHopper();
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityHopper)
{
((TileEntityHopper)tileentity).setCustomName(stack.getDisplayName());
}
}
}
/**
* Determines if the block is solid enough on the top side to support other blocks, like redstone components.
*/
public boolean isTopSolid(IBlockState state)
{
return true;
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.updateState(worldIn, pos, state);
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityHopper)
{
playerIn.displayGUIChest((TileEntityHopper)tileentity);
playerIn.addStat(StatList.HOPPER_INSPECTED);
}
return true;
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
this.updateState(worldIn, pos, state);
}
private void updateState(World worldIn, BlockPos pos, IBlockState state)
{
boolean flag = !worldIn.isBlockPowered(pos);
if (flag != ((Boolean)state.getValue(ENABLED)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(ENABLED, Boolean.valueOf(flag)), 4);
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityHopper)
{
InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityHopper)tileentity);
worldIn.updateComparatorOutputLevel(pos, this);
}
super.breakBlock(worldIn, pos, state);
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public static EnumFacing getFacing(int meta)
{
return EnumFacing.getFront(meta & 7);
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return true;
}
/**
* Get's the hopper's active status from the 8-bit of the metadata. Note that the metadata stores whether the block
* is powered, so this returns true when that bit is 0.
*/
public static boolean isEnabled(int meta)
{
return (meta & 8) != 8;
}
public boolean hasComparatorInputOverride(IBlockState state)
{
return true;
}
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
{
return Container.calcRedstone(worldIn.getTileEntity(pos));
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT_MIPPED;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(ENABLED, Boolean.valueOf(isEnabled(meta)));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
if (!((Boolean)state.getValue(ENABLED)).booleanValue())
{
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, ENABLED});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == EnumFacing.UP ? BlockFaceShape.BOWL : BlockFaceShape.UNDEFINED;
}
}