base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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public class BlockMelon extends Block
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{
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protected BlockMelon()
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{
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super(Material.GOURD, MapColor.LIME);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.MELON;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 3 + random.nextInt(5);
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}
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/**
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* Get the quantity dropped based on the given fortune level
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*/
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public int quantityDroppedWithBonus(int fortune, Random random)
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{
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return Math.min(9, this.quantityDropped(random) + random.nextInt(1 + fortune));
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}
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}
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