base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockMycelium extends Block
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{
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public static final PropertyBool SNOWY = PropertyBool.create("snowy");
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protected BlockMycelium()
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{
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super(Material.GRASS, MapColor.PURPLE);
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this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false)));
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this.setTickRandomly(true);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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/**
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* Get the actual Block state of this Block at the given position. This applies properties not visible in the
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* metadata, such as fence connections.
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*/
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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Block block = worldIn.getBlockState(pos.up()).getBlock();
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return state.withProperty(SNOWY, Boolean.valueOf(block == Blocks.SNOW || block == Blocks.SNOW_LAYER));
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isRemote)
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{
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if (!worldIn.isAreaLoaded(pos, 2)) return; // Forge: prevent loading unloaded chunks when checking neighbor's light and spreading
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if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2)
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{
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worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT));
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}
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else
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{
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if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
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{
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for (int i = 0; i < 4; ++i)
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{
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BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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IBlockState iblockstate1 = worldIn.getBlockState(blockpos.up());
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if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate1.getLightOpacity(worldIn, blockpos.up()) <= 2)
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{
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worldIn.setBlockState(blockpos, this.getDefaultState());
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}
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}
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}
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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super.randomDisplayTick(stateIn, worldIn, pos, rand);
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if (rand.nextInt(10) == 0)
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{
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worldIn.spawnParticle(EnumParticleTypes.TOWN_AURA, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Blocks.DIRT.getItemDropped(Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune);
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return 0;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {SNOWY});
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}
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}
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