base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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public class BlockObsidian extends Block
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{
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public BlockObsidian()
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{
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super(Material.ROCK);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Item.getItemFromBlock(Blocks.OBSIDIAN);
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return MapColor.BLACK;
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}
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}
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