base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityPiston;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockPistonMoving extends BlockContainer
{
public static final PropertyDirection FACING = BlockPistonExtension.FACING;
public static final PropertyEnum<BlockPistonExtension.EnumPistonType> TYPE = BlockPistonExtension.TYPE;
public BlockPistonMoving()
{
super(Material.PISTON);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT));
this.setHardness(-1.0F);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
@Nullable
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return null;
}
public static TileEntity createTilePiston(IBlockState blockStateIn, EnumFacing facingIn, boolean extendingIn, boolean shouldHeadBeRenderedIn)
{
return new TileEntityPiston(blockStateIn, facingIn, extendingIn, shouldHeadBeRenderedIn);
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityPiston)
{
((TileEntityPiston)tileentity).clearPistonTileEntity();
}
else
{
super.breakBlock(worldIn, pos, state);
}
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return false;
}
/**
* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
return false;
}
/**
* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
*/
public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
{
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() instanceof BlockPistonBase && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue())
{
worldIn.setBlockToAir(blockpos);
}
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote && worldIn.getTileEntity(pos) == null)
{
worldIn.setBlockToAir(pos);
return true;
}
else
{
return false;
}
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.AIR;
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
if (false && !worldIn.isRemote) // Forge: Noop this out
{
TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
if (tileentitypiston != null)
{
IBlockState iblockstate = tileentitypiston.getPistonState();
iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0);
}
}
super.dropBlockAsItemWithChance(worldIn, pos, state, 1, fortune); // mimic vanilla behavior from above and ignore chance
}
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
*/
@Nullable
public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
{
return null;
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!worldIn.isRemote)
{
worldIn.getTileEntity(pos);
}
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
return tileentitypiston == null ? null : tileentitypiston.getAABB(worldIn, pos);
}
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
if (tileentitypiston != null)
{
tileentitypiston.addCollissionAABBs(worldIn, pos, entityBox, collidingBoxes, entityIn);
}
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
TileEntityPiston tileentitypiston = this.getTilePistonAt(source, pos);
return tileentitypiston != null ? tileentitypiston.getAABB(source, pos) : FULL_BLOCK_AABB;
}
/**
* Gets a TileEntityPiston at the given position. Returns null if the tile is not an instance of TileEntityPiston.
*/
@Nullable
private TileEntityPiston getTilePistonAt(IBlockAccess iBlockAccessIn, BlockPos blockPosIn)
{
TileEntity tileentity = iBlockAccessIn.getTileEntity(blockPosIn);
return tileentity instanceof TileEntityPiston ? (TileEntityPiston)tileentity : null;
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return ItemStack.EMPTY;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, BlockPistonExtension.getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT);
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY)
{
i |= 8;
}
return i;
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, TYPE});
}
@Override
public void getDrops(net.minecraft.util.NonNullList<net.minecraft.item.ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
{
TileEntityPiston tileentitypiston = this.getTilePistonAt(world, pos);
if (tileentitypiston != null)
{
IBlockState pushed = tileentitypiston.getPistonState();
drops.addAll(pushed.getBlock().getDrops(world, pos, pushed, fortune)); // use the old method until it gets removed, for backward compatibility
}
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}