base mod created
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package net.minecraft.block;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityPiston;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockPistonMoving extends BlockContainer
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{
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public static final PropertyDirection FACING = BlockPistonExtension.FACING;
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public static final PropertyEnum<BlockPistonExtension.EnumPistonType> TYPE = BlockPistonExtension.TYPE;
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public BlockPistonMoving()
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{
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super(Material.PISTON);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT));
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this.setHardness(-1.0F);
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*/
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@Nullable
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return null;
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}
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public static TileEntity createTilePiston(IBlockState blockStateIn, EnumFacing facingIn, boolean extendingIn, boolean shouldHeadBeRenderedIn)
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{
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return new TileEntityPiston(blockStateIn, facingIn, extendingIn, shouldHeadBeRenderedIn);
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityPiston)
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{
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((TileEntityPiston)tileentity).clearPistonTileEntity();
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}
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else
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{
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super.breakBlock(worldIn, pos, state);
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}
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return false;
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}
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/**
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* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
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{
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return false;
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}
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/**
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* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
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*/
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public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
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{
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BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock() instanceof BlockPistonBase && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue())
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{
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worldIn.setBlockToAir(blockpos);
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}
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (!worldIn.isRemote && worldIn.getTileEntity(pos) == null)
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{
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worldIn.setBlockToAir(pos);
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return true;
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}
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else
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{
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return false;
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}
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.AIR;
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}
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/**
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* Spawns this Block's drops into the World as EntityItems.
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*/
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public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
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{
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if (false && !worldIn.isRemote) // Forge: Noop this out
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{
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TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
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if (tileentitypiston != null)
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{
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IBlockState iblockstate = tileentitypiston.getPistonState();
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iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0);
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}
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}
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super.dropBlockAsItemWithChance(worldIn, pos, state, 1, fortune); // mimic vanilla behavior from above and ignore chance
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}
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/**
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* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
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*/
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@Nullable
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public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
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{
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return null;
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (!worldIn.isRemote)
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{
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worldIn.getTileEntity(pos);
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}
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
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return tileentitypiston == null ? null : tileentitypiston.getAABB(worldIn, pos);
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}
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
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{
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TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos);
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if (tileentitypiston != null)
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{
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tileentitypiston.addCollissionAABBs(worldIn, pos, entityBox, collidingBoxes, entityIn);
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}
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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TileEntityPiston tileentitypiston = this.getTilePistonAt(source, pos);
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return tileentitypiston != null ? tileentitypiston.getAABB(source, pos) : FULL_BLOCK_AABB;
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}
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/**
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* Gets a TileEntityPiston at the given position. Returns null if the tile is not an instance of TileEntityPiston.
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*/
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@Nullable
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private TileEntityPiston getTilePistonAt(IBlockAccess iBlockAccessIn, BlockPos blockPosIn)
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{
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TileEntity tileentity = iBlockAccessIn.getTileEntity(blockPosIn);
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return tileentity instanceof TileEntityPiston ? (TileEntityPiston)tileentity : null;
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return ItemStack.EMPTY;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, BlockPistonExtension.getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT);
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
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if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY)
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{
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i |= 8;
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}
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return i;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, TYPE});
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}
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@Override
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public void getDrops(net.minecraft.util.NonNullList<net.minecraft.item.ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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{
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TileEntityPiston tileentitypiston = this.getTilePistonAt(world, pos);
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if (tileentitypiston != null)
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{
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IBlockState pushed = tileentitypiston.getPistonState();
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drops.addAll(pushed.getBlock().getDrops(world, pos, pushed, fortune)); // use the old method until it gets removed, for backward compatibility
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}
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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