base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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@@ -0,0 +1,783 @@
package net.minecraft.block;
import com.google.common.collect.Lists;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public abstract class BlockRailBase extends Block
{
protected static final AxisAlignedBB FLAT_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.125D, 1.0D);
protected static final AxisAlignedBB ASCENDING_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
protected final boolean isPowered;
public static boolean isRailBlock(World worldIn, BlockPos pos)
{
return isRailBlock(worldIn.getBlockState(pos));
}
public static boolean isRailBlock(IBlockState state)
{
Block block = state.getBlock();
return block instanceof BlockRailBase;
}
protected BlockRailBase(boolean isPowered)
{
super(Material.CIRCUITS);
this.isPowered = isPowered;
this.setCreativeTab(CreativeTabs.TRANSPORTATION);
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = state.getBlock() == this ? getRailDirection(source, pos, state, null) : null;
return blockrailbase$enumraildirection != null && blockrailbase$enumraildirection.isAscending() ? ASCENDING_AABB : FLAT_AABB;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP);
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
state = this.updateDir(worldIn, pos, state, true);
if (this.isPowered)
{
state.neighborChanged(worldIn, pos, this, pos);
}
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!worldIn.isRemote)
{
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = getRailDirection(worldIn, pos, worldIn.getBlockState(pos), null);
boolean flag = false;
if (!worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP))
{
flag = true;
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_EAST && !worldIn.getBlockState(pos.east()).isSideSolid(worldIn, pos.east(), EnumFacing.UP))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_WEST && !worldIn.getBlockState(pos.west()).isSideSolid(worldIn, pos.west(), EnumFacing.UP))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_NORTH && !worldIn.getBlockState(pos.north()).isSideSolid(worldIn, pos.north(), EnumFacing.UP))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_SOUTH && !worldIn.getBlockState(pos.south()).isSideSolid(worldIn, pos.south(), EnumFacing.UP))
{
flag = true;
}
if (flag && !worldIn.isAirBlock(pos))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
else
{
this.updateState(state, worldIn, pos, blockIn);
}
}
}
protected void updateState(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
}
protected IBlockState updateDir(World worldIn, BlockPos pos, IBlockState state, boolean initialPlacement)
{
return worldIn.isRemote ? state : (new BlockRailBase.Rail(worldIn, pos, state)).place(worldIn.isBlockPowered(pos), initialPlacement).getBlockState();
}
public EnumPushReaction getMobilityFlag(IBlockState state)
{
return EnumPushReaction.NORMAL;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
super.breakBlock(worldIn, pos, state);
if (getRailDirection(worldIn, pos, state, null).isAscending())
{
worldIn.notifyNeighborsOfStateChange(pos.up(), this, false);
}
if (this.isPowered)
{
worldIn.notifyNeighborsOfStateChange(pos, this, false);
worldIn.notifyNeighborsOfStateChange(pos.down(), this, false);
}
}
//Forge: Use getRailDirection(IBlockAccess, BlockPos, IBlockState, EntityMinecart) for enhanced ability
public abstract IProperty<BlockRailBase.EnumRailDirection> getShapeProperty();
/* ======================================== FORGE START =====================================*/
/**
* Return true if the rail can make corners.
* Used by placement logic.
* @param world The world.
* @param pos Block's position in world
* @return True if the rail can make corners.
*/
public boolean isFlexibleRail(IBlockAccess world, BlockPos pos)
{
return !this.isPowered;
}
/**
* Returns true if the rail can make up and down slopes.
* Used by placement logic.
* @param world The world.
* @param pos Block's position in world
* @return True if the rail can make slopes.
*/
public boolean canMakeSlopes(IBlockAccess world, BlockPos pos)
{
return true;
}
/**
* Return the rail's direction.
* Can be used to make the cart think the rail is a different shape,
* for example when making diamond junctions or switches.
* The cart parameter will often be null unless it it called from EntityMinecart.
*
* @param world The world.
* @param pos Block's position in world
* @param state The BlockState
* @param cart The cart asking for the metadata, null if it is not called by EntityMinecart.
* @return The direction.
*/
public EnumRailDirection getRailDirection(IBlockAccess world, BlockPos pos, IBlockState state, @javax.annotation.Nullable net.minecraft.entity.item.EntityMinecart cart)
{
return state.getValue(getShapeProperty());
}
/**
* Returns the max speed of the rail at the specified position.
* @param world The world.
* @param cart The cart on the rail, may be null.
* @param pos Block's position in world
* @return The max speed of the current rail.
*/
public float getRailMaxSpeed(World world, net.minecraft.entity.item.EntityMinecart cart, BlockPos pos)
{
return 0.4f;
}
/**
* This function is called by any minecart that passes over this rail.
* It is called once per update tick that the minecart is on the rail.
* @param world The world.
* @param cart The cart on the rail.
* @param pos Block's position in world
*/
public void onMinecartPass(World world, net.minecraft.entity.item.EntityMinecart cart, BlockPos pos)
{
}
/**
* Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
* Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
* face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
* The method should return true if the rotation was successful though.
*
* @param world The world
* @param pos Block position in world
* @param axis The axis to rotate around
* @return True if the rotation was successful, False if the rotation failed, or is not possible
*/
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
{
IBlockState state = world.getBlockState(pos);
for (IProperty prop : state.getProperties().keySet())
{
if (prop.getName().equals("shape"))
{
world.setBlockState(pos, state.cycleProperty(prop));
return true;
}
}
return false;
}
/* ======================================== FORGE END =====================================*/
public static enum EnumRailDirection implements IStringSerializable
{
NORTH_SOUTH(0, "north_south"),
EAST_WEST(1, "east_west"),
ASCENDING_EAST(2, "ascending_east"),
ASCENDING_WEST(3, "ascending_west"),
ASCENDING_NORTH(4, "ascending_north"),
ASCENDING_SOUTH(5, "ascending_south"),
SOUTH_EAST(6, "south_east"),
SOUTH_WEST(7, "south_west"),
NORTH_WEST(8, "north_west"),
NORTH_EAST(9, "north_east");
private static final BlockRailBase.EnumRailDirection[] META_LOOKUP = new BlockRailBase.EnumRailDirection[values().length];
private final int meta;
private final String name;
private EnumRailDirection(int meta, String name)
{
this.meta = meta;
this.name = name;
}
public int getMetadata()
{
return this.meta;
}
public String toString()
{
return this.name;
}
public boolean isAscending()
{
return this == ASCENDING_NORTH || this == ASCENDING_EAST || this == ASCENDING_SOUTH || this == ASCENDING_WEST;
}
public static BlockRailBase.EnumRailDirection byMetadata(int meta)
{
if (meta < 0 || meta >= META_LOOKUP.length)
{
meta = 0;
}
return META_LOOKUP[meta];
}
public String getName()
{
return this.name;
}
static
{
for (BlockRailBase.EnumRailDirection blockrailbase$enumraildirection : values())
{
META_LOOKUP[blockrailbase$enumraildirection.getMetadata()] = blockrailbase$enumraildirection;
}
}
}
public class Rail
{
private final World world;
private final BlockPos pos;
private final BlockRailBase block;
private IBlockState state;
private final boolean isPowered;
private final List<BlockPos> connectedRails = Lists.<BlockPos>newArrayList();
private final boolean canMakeSlopes;
public Rail(World worldIn, BlockPos pos, IBlockState state)
{
this.world = worldIn;
this.pos = pos;
this.state = state;
this.block = (BlockRailBase)state.getBlock();
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = block.getRailDirection(worldIn, pos, state, null);
this.isPowered = !this.block.isFlexibleRail(worldIn, pos);
this.canMakeSlopes = this.block.canMakeSlopes(worldIn, pos);
this.updateConnectedRails(blockrailbase$enumraildirection);
}
public List<BlockPos> getConnectedRails()
{
return this.connectedRails;
}
private void updateConnectedRails(BlockRailBase.EnumRailDirection railDirection)
{
this.connectedRails.clear();
switch (railDirection)
{
case NORTH_SOUTH:
this.connectedRails.add(this.pos.north());
this.connectedRails.add(this.pos.south());
break;
case EAST_WEST:
this.connectedRails.add(this.pos.west());
this.connectedRails.add(this.pos.east());
break;
case ASCENDING_EAST:
this.connectedRails.add(this.pos.west());
this.connectedRails.add(this.pos.east().up());
break;
case ASCENDING_WEST:
this.connectedRails.add(this.pos.west().up());
this.connectedRails.add(this.pos.east());
break;
case ASCENDING_NORTH:
this.connectedRails.add(this.pos.north().up());
this.connectedRails.add(this.pos.south());
break;
case ASCENDING_SOUTH:
this.connectedRails.add(this.pos.north());
this.connectedRails.add(this.pos.south().up());
break;
case SOUTH_EAST:
this.connectedRails.add(this.pos.east());
this.connectedRails.add(this.pos.south());
break;
case SOUTH_WEST:
this.connectedRails.add(this.pos.west());
this.connectedRails.add(this.pos.south());
break;
case NORTH_WEST:
this.connectedRails.add(this.pos.west());
this.connectedRails.add(this.pos.north());
break;
case NORTH_EAST:
this.connectedRails.add(this.pos.east());
this.connectedRails.add(this.pos.north());
}
}
private void removeSoftConnections()
{
for (int i = 0; i < this.connectedRails.size(); ++i)
{
BlockRailBase.Rail blockrailbase$rail = this.findRailAt(this.connectedRails.get(i));
if (blockrailbase$rail != null && blockrailbase$rail.isConnectedToRail(this))
{
this.connectedRails.set(i, blockrailbase$rail.pos);
}
else
{
this.connectedRails.remove(i--);
}
}
}
private boolean hasRailAt(BlockPos pos)
{
return BlockRailBase.isRailBlock(this.world, pos) || BlockRailBase.isRailBlock(this.world, pos.up()) || BlockRailBase.isRailBlock(this.world, pos.down());
}
@Nullable
private BlockRailBase.Rail findRailAt(BlockPos pos)
{
IBlockState iblockstate = this.world.getBlockState(pos);
if (BlockRailBase.isRailBlock(iblockstate))
{
return BlockRailBase.this.new Rail(this.world, pos, iblockstate);
}
else
{
BlockPos lvt_2_1_ = pos.up();
iblockstate = this.world.getBlockState(lvt_2_1_);
if (BlockRailBase.isRailBlock(iblockstate))
{
return BlockRailBase.this.new Rail(this.world, lvt_2_1_, iblockstate);
}
else
{
lvt_2_1_ = pos.down();
iblockstate = this.world.getBlockState(lvt_2_1_);
return BlockRailBase.isRailBlock(iblockstate) ? BlockRailBase.this.new Rail(this.world, lvt_2_1_, iblockstate) : null;
}
}
}
private boolean isConnectedToRail(BlockRailBase.Rail rail)
{
return this.isConnectedTo(rail.pos);
}
private boolean isConnectedTo(BlockPos posIn)
{
for (int i = 0; i < this.connectedRails.size(); ++i)
{
BlockPos blockpos = this.connectedRails.get(i);
if (blockpos.getX() == posIn.getX() && blockpos.getZ() == posIn.getZ())
{
return true;
}
}
return false;
}
/**
* Counts the number of rails adjacent to this rail.
*/
protected int countAdjacentRails()
{
int i = 0;
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (this.hasRailAt(this.pos.offset(enumfacing)))
{
++i;
}
}
return i;
}
private boolean canConnectTo(BlockRailBase.Rail rail)
{
return this.isConnectedToRail(rail) || this.connectedRails.size() != 2;
}
private void connectTo(BlockRailBase.Rail rail)
{
this.connectedRails.add(rail.pos);
BlockPos blockpos = this.pos.north();
BlockPos blockpos1 = this.pos.south();
BlockPos blockpos2 = this.pos.west();
BlockPos blockpos3 = this.pos.east();
boolean flag = this.isConnectedTo(blockpos);
boolean flag1 = this.isConnectedTo(blockpos1);
boolean flag2 = this.isConnectedTo(blockpos2);
boolean flag3 = this.isConnectedTo(blockpos3);
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = null;
if (flag || flag1)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_SOUTH;
}
if (flag2 || flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.EAST_WEST;
}
if (!this.isPowered)
{
if (flag1 && flag3 && !flag && !flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_EAST;
}
if (flag1 && flag2 && !flag && !flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_WEST;
}
if (flag && flag2 && !flag1 && !flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_WEST;
}
if (flag && flag3 && !flag1 && !flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_EAST;
}
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.NORTH_SOUTH && canMakeSlopes)
{
if (BlockRailBase.isRailBlock(this.world, blockpos.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_NORTH;
}
if (BlockRailBase.isRailBlock(this.world, blockpos1.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_SOUTH;
}
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.EAST_WEST && canMakeSlopes)
{
if (BlockRailBase.isRailBlock(this.world, blockpos3.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_EAST;
}
if (BlockRailBase.isRailBlock(this.world, blockpos2.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_WEST;
}
}
if (blockrailbase$enumraildirection == null)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_SOUTH;
}
this.state = this.state.withProperty(this.block.getShapeProperty(), blockrailbase$enumraildirection);
this.world.setBlockState(this.pos, this.state, 3);
}
private boolean hasNeighborRail(BlockPos posIn)
{
BlockRailBase.Rail blockrailbase$rail = this.findRailAt(posIn);
if (blockrailbase$rail == null)
{
return false;
}
else
{
blockrailbase$rail.removeSoftConnections();
return blockrailbase$rail.canConnectTo(this);
}
}
public BlockRailBase.Rail place(boolean powered, boolean initialPlacement)
{
BlockPos blockpos = this.pos.north();
BlockPos blockpos1 = this.pos.south();
BlockPos blockpos2 = this.pos.west();
BlockPos blockpos3 = this.pos.east();
boolean flag = this.hasNeighborRail(blockpos);
boolean flag1 = this.hasNeighborRail(blockpos1);
boolean flag2 = this.hasNeighborRail(blockpos2);
boolean flag3 = this.hasNeighborRail(blockpos3);
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = null;
if ((flag || flag1) && !flag2 && !flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_SOUTH;
}
if ((flag2 || flag3) && !flag && !flag1)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.EAST_WEST;
}
if (!this.isPowered)
{
if (flag1 && flag3 && !flag && !flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_EAST;
}
if (flag1 && flag2 && !flag && !flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_WEST;
}
if (flag && flag2 && !flag1 && !flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_WEST;
}
if (flag && flag3 && !flag1 && !flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_EAST;
}
}
if (blockrailbase$enumraildirection == null)
{
if (flag || flag1)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_SOUTH;
}
if (flag2 || flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.EAST_WEST;
}
if (!this.isPowered)
{
if (powered)
{
if (flag1 && flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_EAST;
}
if (flag2 && flag1)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_WEST;
}
if (flag3 && flag)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_EAST;
}
if (flag && flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_WEST;
}
}
else
{
if (flag && flag2)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_WEST;
}
if (flag3 && flag)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_EAST;
}
if (flag2 && flag1)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_WEST;
}
if (flag1 && flag3)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.SOUTH_EAST;
}
}
}
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.NORTH_SOUTH && canMakeSlopes)
{
if (BlockRailBase.isRailBlock(this.world, blockpos.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_NORTH;
}
if (BlockRailBase.isRailBlock(this.world, blockpos1.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_SOUTH;
}
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.EAST_WEST && canMakeSlopes)
{
if (BlockRailBase.isRailBlock(this.world, blockpos3.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_EAST;
}
if (BlockRailBase.isRailBlock(this.world, blockpos2.up()))
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.ASCENDING_WEST;
}
}
if (blockrailbase$enumraildirection == null)
{
blockrailbase$enumraildirection = BlockRailBase.EnumRailDirection.NORTH_SOUTH;
}
this.updateConnectedRails(blockrailbase$enumraildirection);
this.state = this.state.withProperty(this.block.getShapeProperty(), blockrailbase$enumraildirection);
if (initialPlacement || this.world.getBlockState(this.pos) != this.state)
{
this.world.setBlockState(this.pos, this.state, 3);
for (int i = 0; i < this.connectedRails.size(); ++i)
{
BlockRailBase.Rail blockrailbase$rail = this.findRailAt(this.connectedRails.get(i));
if (blockrailbase$rail != null)
{
blockrailbase$rail.removeSoftConnections();
if (blockrailbase$rail.canConnectTo(this))
{
blockrailbase$rail.connectTo(this);
}
}
}
}
return this;
}
public IBlockState getBlockState()
{
return this.state;
}
}
}