base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public abstract class BlockRedstoneDiode extends BlockHorizontal
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{
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protected static final AxisAlignedBB REDSTONE_DIODE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.125D, 1.0D);
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/** Tells whether the repeater is powered or not */
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protected final boolean isRepeaterPowered;
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protected BlockRedstoneDiode(boolean powered)
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{
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super(Material.CIRCUITS);
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this.isRepeaterPowered = powered;
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return REDSTONE_DIODE_AABB;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return worldIn.getBlockState(pos.down()).isTopSolid() ? super.canPlaceBlockAt(worldIn, pos) : false;
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}
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public boolean canBlockStay(World worldIn, BlockPos pos)
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{
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return worldIn.getBlockState(pos.down()).isTopSolid();
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}
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/**
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* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
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*/
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public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
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{
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!this.isLocked(worldIn, pos, state))
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{
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boolean flag = this.shouldBePowered(worldIn, pos, state);
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if (this.isRepeaterPowered && !flag)
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{
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worldIn.setBlockState(pos, this.getUnpoweredState(state), 2);
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}
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else if (!this.isRepeaterPowered)
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{
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worldIn.setBlockState(pos, this.getPoweredState(state), 2);
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if (!flag)
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{
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worldIn.updateBlockTick(pos, this.getPoweredState(state).getBlock(), this.getTickDelay(state), -1);
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}
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return side.getAxis() != EnumFacing.Axis.Y;
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}
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protected boolean isPowered(IBlockState state)
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{
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return this.isRepeaterPowered;
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}
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public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return blockState.getWeakPower(blockAccess, pos, side);
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}
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public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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if (!this.isPowered(blockState))
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{
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return 0;
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}
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else
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{
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return blockState.getValue(FACING) == side ? this.getActiveSignal(blockAccess, pos, blockState) : 0;
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}
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (this.canBlockStay(worldIn, pos))
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{
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this.updateState(worldIn, pos, state);
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}
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else
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false);
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}
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}
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}
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protected void updateState(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!this.isLocked(worldIn, pos, state))
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{
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boolean flag = this.shouldBePowered(worldIn, pos, state);
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if (this.isRepeaterPowered != flag && !worldIn.isBlockTickPending(pos, this))
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{
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int i = -1;
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if (this.isFacingTowardsRepeater(worldIn, pos, state))
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{
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i = -3;
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}
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else if (this.isRepeaterPowered)
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{
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i = -2;
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}
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worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
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}
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}
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}
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public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
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{
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return false;
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}
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protected boolean shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
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{
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return this.calculateInputStrength(worldIn, pos, state) > 0;
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}
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protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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BlockPos blockpos = pos.offset(enumfacing);
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int i = worldIn.getRedstonePower(blockpos, enumfacing);
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if (i >= 15)
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{
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return i;
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}
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else
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{
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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return Math.max(i, iblockstate.getBlock() == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : 0);
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}
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}
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protected int getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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EnumFacing enumfacing1 = enumfacing.rotateY();
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EnumFacing enumfacing2 = enumfacing.rotateYCCW();
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return Math.max(this.getPowerOnSide(worldIn, pos.offset(enumfacing1), enumfacing1), this.getPowerOnSide(worldIn, pos.offset(enumfacing2), enumfacing2));
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}
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protected int getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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Block block = iblockstate.getBlock();
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if (this.isAlternateInput(iblockstate))
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{
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if (block == Blocks.REDSTONE_BLOCK)
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{
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return 15;
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}
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else
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{
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return block == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : worldIn.getStrongPower(pos, side);
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}
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}
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else
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{
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return 0;
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}
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}
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/**
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* Can this block provide power. Only wire currently seems to have this change based on its state.
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*/
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public boolean canProvidePower(IBlockState state)
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{
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return true;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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if (this.shouldBePowered(worldIn, pos, state))
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{
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worldIn.scheduleUpdate(pos, this, 1);
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}
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.notifyNeighbors(worldIn, pos, state);
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}
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protected void notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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BlockPos blockpos = pos.offset(enumfacing.getOpposite());
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if(net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(worldIn, pos, worldIn.getBlockState(pos), java.util.EnumSet.of(enumfacing.getOpposite()), false).isCanceled())
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return;
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worldIn.neighborChanged(blockpos, this, pos);
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worldIn.notifyNeighborsOfStateExcept(blockpos, this, enumfacing);
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}
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/**
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* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
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*/
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public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
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{
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if (this.isRepeaterPowered)
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{
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false);
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}
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}
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super.onBlockDestroyedByPlayer(worldIn, pos, state);
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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protected boolean isAlternateInput(IBlockState state)
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{
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return state.canProvidePower();
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}
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protected int getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
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{
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return 15;
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}
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public static boolean isDiode(IBlockState state)
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{
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return Blocks.UNPOWERED_REPEATER.isSameDiode(state) || Blocks.UNPOWERED_COMPARATOR.isSameDiode(state);
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}
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public boolean isSameDiode(IBlockState state)
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{
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Block block = state.getBlock();
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return block == this.getPoweredState(this.getDefaultState()).getBlock() || block == this.getUnpoweredState(this.getDefaultState()).getBlock();
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}
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public boolean isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
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{
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EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite();
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BlockPos blockpos = pos.offset(enumfacing);
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if (isDiode(worldIn.getBlockState(blockpos)))
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{
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return worldIn.getBlockState(blockpos).getValue(FACING) != enumfacing;
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}
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else
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{
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return false;
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}
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}
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protected int getTickDelay(IBlockState state)
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{
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return this.getDelay(state);
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}
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protected abstract int getDelay(IBlockState state);
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protected abstract IBlockState getPoweredState(IBlockState unpoweredState);
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protected abstract IBlockState getUnpoweredState(IBlockState poweredState);
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public boolean isAssociatedBlock(Block other)
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{
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return this.isSameDiode(other.getDefaultState());
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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/* ======================================== FORGE START =====================================*/
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@Override
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public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
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{
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if (super.rotateBlock(world, pos, axis))
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{
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IBlockState state = world.getBlockState(pos);
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state = getUnpoweredState(state);
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world.setBlockState(pos, state);
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if (shouldBePowered(world, pos, state))
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{
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world.scheduleUpdate(pos, this, 1);
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}
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return true;
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}
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return false;
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
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}
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}
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