base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

View File

@@ -0,0 +1,375 @@
package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public abstract class BlockRedstoneDiode extends BlockHorizontal
{
protected static final AxisAlignedBB REDSTONE_DIODE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.125D, 1.0D);
/** Tells whether the repeater is powered or not */
protected final boolean isRepeaterPowered;
protected BlockRedstoneDiode(boolean powered)
{
super(Material.CIRCUITS);
this.isRepeaterPowered = powered;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return REDSTONE_DIODE_AABB;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.down()).isTopSolid() ? super.canPlaceBlockAt(worldIn, pos) : false;
}
public boolean canBlockStay(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.down()).isTopSolid();
}
/**
* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
*/
public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
{
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!this.isLocked(worldIn, pos, state))
{
boolean flag = this.shouldBePowered(worldIn, pos, state);
if (this.isRepeaterPowered && !flag)
{
worldIn.setBlockState(pos, this.getUnpoweredState(state), 2);
}
else if (!this.isRepeaterPowered)
{
worldIn.setBlockState(pos, this.getPoweredState(state), 2);
if (!flag)
{
worldIn.updateBlockTick(pos, this.getPoweredState(state).getBlock(), this.getTickDelay(state), -1);
}
}
}
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return side.getAxis() != EnumFacing.Axis.Y;
}
protected boolean isPowered(IBlockState state)
{
return this.isRepeaterPowered;
}
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return blockState.getWeakPower(blockAccess, pos, side);
}
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
if (!this.isPowered(blockState))
{
return 0;
}
else
{
return blockState.getValue(FACING) == side ? this.getActiveSignal(blockAccess, pos, blockState) : 0;
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (this.canBlockStay(worldIn, pos))
{
this.updateState(worldIn, pos, state);
}
else
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
for (EnumFacing enumfacing : EnumFacing.values())
{
worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false);
}
}
}
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.isLocked(worldIn, pos, state))
{
boolean flag = this.shouldBePowered(worldIn, pos, state);
if (this.isRepeaterPowered != flag && !worldIn.isBlockTickPending(pos, this))
{
int i = -1;
if (this.isFacingTowardsRepeater(worldIn, pos, state))
{
i = -3;
}
else if (this.isRepeaterPowered)
{
i = -2;
}
worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
}
}
}
public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
return false;
}
protected boolean shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
{
return this.calculateInputStrength(worldIn, pos, state) > 0;
}
protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
BlockPos blockpos = pos.offset(enumfacing);
int i = worldIn.getRedstonePower(blockpos, enumfacing);
if (i >= 15)
{
return i;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(blockpos);
return Math.max(i, iblockstate.getBlock() == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : 0);
}
}
protected int getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
EnumFacing enumfacing1 = enumfacing.rotateY();
EnumFacing enumfacing2 = enumfacing.rotateYCCW();
return Math.max(this.getPowerOnSide(worldIn, pos.offset(enumfacing1), enumfacing1), this.getPowerOnSide(worldIn, pos.offset(enumfacing2), enumfacing2));
}
protected int getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (this.isAlternateInput(iblockstate))
{
if (block == Blocks.REDSTONE_BLOCK)
{
return 15;
}
else
{
return block == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : worldIn.getStrongPower(pos, side);
}
}
else
{
return 0;
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower(IBlockState state)
{
return true;
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
if (this.shouldBePowered(worldIn, pos, state))
{
worldIn.scheduleUpdate(pos, this, 1);
}
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.notifyNeighbors(worldIn, pos, state);
}
protected void notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
BlockPos blockpos = pos.offset(enumfacing.getOpposite());
if(net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(worldIn, pos, worldIn.getBlockState(pos), java.util.EnumSet.of(enumfacing.getOpposite()), false).isCanceled())
return;
worldIn.neighborChanged(blockpos, this, pos);
worldIn.notifyNeighborsOfStateExcept(blockpos, this, enumfacing);
}
/**
* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
*/
public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
{
if (this.isRepeaterPowered)
{
for (EnumFacing enumfacing : EnumFacing.values())
{
worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false);
}
}
super.onBlockDestroyedByPlayer(worldIn, pos, state);
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
protected boolean isAlternateInput(IBlockState state)
{
return state.canProvidePower();
}
protected int getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
return 15;
}
public static boolean isDiode(IBlockState state)
{
return Blocks.UNPOWERED_REPEATER.isSameDiode(state) || Blocks.UNPOWERED_COMPARATOR.isSameDiode(state);
}
public boolean isSameDiode(IBlockState state)
{
Block block = state.getBlock();
return block == this.getPoweredState(this.getDefaultState()).getBlock() || block == this.getUnpoweredState(this.getDefaultState()).getBlock();
}
public boolean isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite();
BlockPos blockpos = pos.offset(enumfacing);
if (isDiode(worldIn.getBlockState(blockpos)))
{
return worldIn.getBlockState(blockpos).getValue(FACING) != enumfacing;
}
else
{
return false;
}
}
protected int getTickDelay(IBlockState state)
{
return this.getDelay(state);
}
protected abstract int getDelay(IBlockState state);
protected abstract IBlockState getPoweredState(IBlockState unpoweredState);
protected abstract IBlockState getUnpoweredState(IBlockState poweredState);
public boolean isAssociatedBlock(Block other)
{
return this.isSameDiode(other.getDefaultState());
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/* ======================================== FORGE START =====================================*/
@Override
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
{
if (super.rotateBlock(world, pos, axis))
{
IBlockState state = world.getBlockState(pos);
state = getUnpoweredState(state);
world.setBlockState(pos, state);
if (shouldBePowered(world, pos, state))
{
world.scheduleUpdate(pos, this, 1);
}
return true;
}
return false;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
}