base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.translation.I18n;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockRedstoneRepeater extends BlockRedstoneDiode
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{
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public static final PropertyBool LOCKED = PropertyBool.create("locked");
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public static final PropertyInteger DELAY = PropertyInteger.create("delay", 1, 4);
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protected BlockRedstoneRepeater(boolean powered)
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{
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super(powered);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DELAY, Integer.valueOf(1)).withProperty(LOCKED, Boolean.valueOf(false)));
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}
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/**
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* Gets the localized name of this block. Used for the statistics page.
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*/
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public String getLocalizedName()
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{
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return I18n.translateToLocal("item.diode.name");
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}
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/**
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* Get the actual Block state of this Block at the given position. This applies properties not visible in the
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* metadata, such as fence connections.
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*/
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return state.withProperty(LOCKED, Boolean.valueOf(this.isLocked(worldIn, pos, state)));
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (!playerIn.capabilities.allowEdit)
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{
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return false;
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}
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else
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{
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worldIn.setBlockState(pos, state.cycleProperty(DELAY), 3);
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return true;
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}
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}
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protected int getDelay(IBlockState state)
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{
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return ((Integer)state.getValue(DELAY)).intValue() * 2;
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}
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protected IBlockState getPoweredState(IBlockState unpoweredState)
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{
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Integer integer = (Integer)unpoweredState.getValue(DELAY);
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Boolean obool = (Boolean)unpoweredState.getValue(LOCKED);
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EnumFacing enumfacing = (EnumFacing)unpoweredState.getValue(FACING);
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return Blocks.POWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool);
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}
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protected IBlockState getUnpoweredState(IBlockState poweredState)
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{
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Integer integer = (Integer)poweredState.getValue(DELAY);
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Boolean obool = (Boolean)poweredState.getValue(LOCKED);
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EnumFacing enumfacing = (EnumFacing)poweredState.getValue(FACING);
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return Blocks.UNPOWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool);
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.REPEATER;
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return new ItemStack(Items.REPEATER);
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}
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public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
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{
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return this.getPowerOnSides(worldIn, pos, state) > 0;
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}
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protected boolean isAlternateInput(IBlockState state)
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{
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return isDiode(state);
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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if (this.isRepeaterPowered)
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{
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EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
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double d0 = (double)((float)pos.getX() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
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double d1 = (double)((float)pos.getY() + 0.4F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
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double d2 = (double)((float)pos.getZ() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
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float f = -5.0F;
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if (rand.nextBoolean())
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{
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f = (float)(((Integer)stateIn.getValue(DELAY)).intValue() * 2 - 1);
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}
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f = f / 16.0F;
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double d3 = (double)(f * (float)enumfacing.getFrontOffsetX());
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double d4 = (double)(f * (float)enumfacing.getFrontOffsetZ());
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worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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super.breakBlock(worldIn, pos, state);
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this.notifyNeighbors(worldIn, pos, state);
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(LOCKED, Boolean.valueOf(false)).withProperty(DELAY, Integer.valueOf(1 + (meta >> 2)));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
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i = i | ((Integer)state.getValue(DELAY)).intValue() - 1 << 2;
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return i;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, DELAY, LOCKED});
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}
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}
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