base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockRedstoneRepeater extends BlockRedstoneDiode
{
public static final PropertyBool LOCKED = PropertyBool.create("locked");
public static final PropertyInteger DELAY = PropertyInteger.create("delay", 1, 4);
protected BlockRedstoneRepeater(boolean powered)
{
super(powered);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DELAY, Integer.valueOf(1)).withProperty(LOCKED, Boolean.valueOf(false)));
}
/**
* Gets the localized name of this block. Used for the statistics page.
*/
public String getLocalizedName()
{
return I18n.translateToLocal("item.diode.name");
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(LOCKED, Boolean.valueOf(this.isLocked(worldIn, pos, state)));
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (!playerIn.capabilities.allowEdit)
{
return false;
}
else
{
worldIn.setBlockState(pos, state.cycleProperty(DELAY), 3);
return true;
}
}
protected int getDelay(IBlockState state)
{
return ((Integer)state.getValue(DELAY)).intValue() * 2;
}
protected IBlockState getPoweredState(IBlockState unpoweredState)
{
Integer integer = (Integer)unpoweredState.getValue(DELAY);
Boolean obool = (Boolean)unpoweredState.getValue(LOCKED);
EnumFacing enumfacing = (EnumFacing)unpoweredState.getValue(FACING);
return Blocks.POWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool);
}
protected IBlockState getUnpoweredState(IBlockState poweredState)
{
Integer integer = (Integer)poweredState.getValue(DELAY);
Boolean obool = (Boolean)poweredState.getValue(LOCKED);
EnumFacing enumfacing = (EnumFacing)poweredState.getValue(FACING);
return Blocks.UNPOWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool);
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.REPEATER;
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(Items.REPEATER);
}
public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
return this.getPowerOnSides(worldIn, pos, state) > 0;
}
protected boolean isAlternateInput(IBlockState state)
{
return isDiode(state);
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
if (this.isRepeaterPowered)
{
EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
double d0 = (double)((float)pos.getX() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
double d1 = (double)((float)pos.getY() + 0.4F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
double d2 = (double)((float)pos.getZ() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
float f = -5.0F;
if (rand.nextBoolean())
{
f = (float)(((Integer)stateIn.getValue(DELAY)).intValue() * 2 - 1);
}
f = f / 16.0F;
double d3 = (double)(f * (float)enumfacing.getFrontOffsetX());
double d4 = (double)(f * (float)enumfacing.getFrontOffsetZ());
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D);
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
super.breakBlock(worldIn, pos, state);
this.notifyNeighbors(worldIn, pos, state);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(LOCKED, Boolean.valueOf(false)).withProperty(DELAY, Integer.valueOf(1 + (meta >> 2)));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
i = i | ((Integer)state.getValue(DELAY)).intValue() - 1 << 2;
return i;
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, DELAY, LOCKED});
}
}