base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockSign extends BlockContainer
{
protected static final AxisAlignedBB SIGN_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D);
protected BlockSign()
{
super(Material.WOOD);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return SIGN_AABB;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public boolean hasCustomBreakingProgress(IBlockState state)
{
return true;
}
/**
* Determines if an entity can path through this block
*/
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{
return true;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* Return true if an entity can be spawned inside the block (used to get the player's bed spawn location)
*/
public boolean canSpawnInBlock()
{
return true;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntitySign();
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.SIGN;
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(Items.SIGN);
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
return tileentity instanceof TileEntitySign ? ((TileEntitySign)tileentity).executeCommand(playerIn) : false;
}
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return !this.hasInvalidNeighbor(worldIn, pos) && super.canPlaceBlockAt(worldIn, pos);
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}