base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import com.google.common.base.Predicate;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.BlockWorldState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.pattern.BlockMaterialMatcher;
import net.minecraft.block.state.pattern.BlockPattern;
import net.minecraft.block.state.pattern.BlockStateMatcher;
import net.minecraft.block.state.pattern.FactoryBlockPattern;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySkull;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockSkull extends BlockContainer
{
public static final PropertyDirection FACING = BlockDirectional.FACING;
public static final PropertyBool NODROP = PropertyBool.create("nodrop");
private static final Predicate<BlockWorldState> IS_WITHER_SKELETON = new Predicate<BlockWorldState>()
{
public boolean apply(@Nullable BlockWorldState p_apply_1_)
{
return p_apply_1_.getBlockState() != null && p_apply_1_.getBlockState().getBlock() == Blocks.SKULL && p_apply_1_.getTileEntity() instanceof TileEntitySkull && ((TileEntitySkull)p_apply_1_.getTileEntity()).getSkullType() == 1;
}
};
protected static final AxisAlignedBB DEFAULT_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.5D, 0.75D);
protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.5D, 0.75D, 0.75D, 1.0D);
protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.0D, 0.75D, 0.75D, 0.5D);
protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.5D, 0.25D, 0.25D, 1.0D, 0.75D, 0.75D);
protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.25D, 0.5D, 0.75D, 0.75D);
private BlockPattern witherBasePattern;
private BlockPattern witherPattern;
protected BlockSkull()
{
super(Material.CIRCUITS);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(NODROP, Boolean.valueOf(false)));
}
/**
* Gets the localized name of this block. Used for the statistics page.
*/
public String getLocalizedName()
{
return I18n.translateToLocal("tile.skull.skeleton.name");
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public boolean hasCustomBreakingProgress(IBlockState state)
{
return true;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch ((EnumFacing)state.getValue(FACING))
{
case UP:
default:
return DEFAULT_AABB;
case NORTH:
return NORTH_AABB;
case SOUTH:
return SOUTH_AABB;
case WEST:
return WEST_AABB;
case EAST:
return EAST_AABB;
}
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing()).withProperty(NODROP, Boolean.valueOf(false));
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntitySkull();
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
int i = 0;
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntitySkull)
{
i = ((TileEntitySkull)tileentity).getSkullType();
}
return new ItemStack(Items.SKULL, 1, i);
}
/**
* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
* collect this block
*/
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if (player.capabilities.isCreativeMode)
{
state = state.withProperty(NODROP, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
}
this.dropBlockAsItem(worldIn, pos, state, 0);
super.onBlockHarvested(worldIn, pos, state, player);
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
super.breakBlock(worldIn, pos, state);
}
public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess worldIn, BlockPos pos, IBlockState state, int fortune)
{
{
if (!((Boolean)state.getValue(NODROP)).booleanValue())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntitySkull)
{
TileEntitySkull tileentityskull = (TileEntitySkull)tileentity;
ItemStack itemstack = new ItemStack(Items.SKULL, 1, tileentityskull.getSkullType());
if (tileentityskull.getSkullType() == 3 && tileentityskull.getPlayerProfile() != null)
{
itemstack.setTagCompound(new NBTTagCompound());
NBTTagCompound nbttagcompound = new NBTTagCompound();
NBTUtil.writeGameProfile(nbttagcompound, tileentityskull.getPlayerProfile());
itemstack.getTagCompound().setTag("SkullOwner", nbttagcompound);
}
drops.add(itemstack);
}
}
}
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.SKULL;
}
public boolean canDispenserPlace(World worldIn, BlockPos pos, ItemStack stack)
{
if (stack.getMetadata() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
{
return this.getWitherBasePattern().match(worldIn, pos) != null;
}
else
{
return false;
}
}
public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te)
{
if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
{
BlockPattern blockpattern = this.getWitherPattern();
BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos);
if (blockpattern$patternhelper != null)
{
for (int i = 0; i < 3; ++i)
{
BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0);
worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2);
}
for (int j = 0; j < blockpattern.getPalmLength(); ++j)
{
for (int k = 0; k < blockpattern.getThumbLength(); ++k)
{
BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0);
worldIn.setBlockState(blockworldstate1.getPos(), Blocks.AIR.getDefaultState(), 2);
}
}
BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos();
EntityWither entitywither = new EntityWither(worldIn);
BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F);
entitywither.renderYawOffset = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F;
entitywither.ignite();
for (EntityPlayerMP entityplayermp : worldIn.getEntitiesWithinAABB(EntityPlayerMP.class, entitywither.getEntityBoundingBox().grow(50.0D)))
{
CriteriaTriggers.SUMMONED_ENTITY.trigger(entityplayermp, entitywither);
}
worldIn.spawnEntity(entitywither);
for (int l = 0; l < 120; ++l)
{
worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D);
}
for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1)
{
for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1)
{
BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0);
worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR, false);
}
}
}
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getFront(meta & 7)).withProperty(NODROP, Boolean.valueOf((meta & 8) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
if (((Boolean)state.getValue(NODROP)).booleanValue())
{
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, NODROP});
}
protected BlockPattern getWitherBasePattern()
{
if (this.witherBasePattern == null)
{
this.witherBasePattern = FactoryBlockPattern.start().aisle(" ", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherBasePattern;
}
protected BlockPattern getWitherPattern()
{
if (this.witherPattern == null)
{
this.witherPattern = FactoryBlockPattern.start().aisle("^^^", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherPattern;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}