base mod created
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package net.minecraft.block;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockStainedGlassPane extends BlockPane
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{
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public static final PropertyEnum<EnumDyeColor> COLOR = PropertyEnum.<EnumDyeColor>create("color", EnumDyeColor.class);
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public BlockStainedGlassPane()
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{
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super(Material.GLASS, false);
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this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)).withProperty(COLOR, EnumDyeColor.WHITE));
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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/**
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* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
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* returns the metadata of the dropped item based on the old metadata of the block.
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*/
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public int damageDropped(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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/**
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* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
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*/
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
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{
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for (int i = 0; i < EnumDyeColor.values().length; ++i)
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{
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items.add(new ItemStack(this, 1, i));
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}
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR));
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.TRANSLUCENT;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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switch (rot)
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{
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case CLOCKWISE_180:
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return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST));
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case COUNTERCLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH));
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case CLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH));
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default:
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return state;
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}
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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switch (mirrorIn)
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{
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case LEFT_RIGHT:
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return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH));
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case FRONT_BACK:
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return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST));
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default:
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return super.withMirror(state, mirrorIn);
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}
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {NORTH, EAST, WEST, SOUTH, COLOR});
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!worldIn.isRemote)
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{
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BlockBeacon.updateColorAsync(worldIn, pos);
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}
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!worldIn.isRemote)
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{
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BlockBeacon.updateColorAsync(worldIn, pos);
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}
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}
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}
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