base mod created
This commit is contained in:
@@ -0,0 +1,715 @@
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package net.minecraft.block;
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import com.google.common.collect.Lists;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockStairs extends Block
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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public static final PropertyEnum<BlockStairs.EnumHalf> HALF = PropertyEnum.<BlockStairs.EnumHalf>create("half", BlockStairs.EnumHalf.class);
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public static final PropertyEnum<BlockStairs.EnumShape> SHAPE = PropertyEnum.<BlockStairs.EnumShape>create("shape", BlockStairs.EnumShape.class);
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/**
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* B: .. T: xx
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* B: .. T: xx
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*/
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protected static final AxisAlignedBB AABB_SLAB_TOP = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
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/**
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* B: .. T: x.
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* B: .. T: x.
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*/
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protected static final AxisAlignedBB AABB_QTR_TOP_WEST = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 1.0D);
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/**
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* B: .. T: .x
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* B: .. T: .x
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*/
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protected static final AxisAlignedBB AABB_QTR_TOP_EAST = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
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/**
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* B: .. T: xx
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_QTR_TOP_NORTH = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
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/**
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* B: .. T: ..
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* B: .. T: xx
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*/
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protected static final AxisAlignedBB AABB_QTR_TOP_SOUTH = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
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/**
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* B: .. T: x.
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_TOP_NW = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 0.5D);
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/**
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* B: .. T: .x
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_TOP_NE = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
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/**
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* B: .. T: ..
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* B: .. T: x.
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*/
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protected static final AxisAlignedBB AABB_OCT_TOP_SW = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 0.5D, 1.0D, 1.0D);
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/**
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* B: .. T: ..
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* B: .. T: .x
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*/
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protected static final AxisAlignedBB AABB_OCT_TOP_SE = new AxisAlignedBB(0.5D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
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/**
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* B: xx T: ..
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* B: xx T: ..
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*/
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protected static final AxisAlignedBB AABB_SLAB_BOTTOM = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
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/**
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* B: x. T: ..
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* B: x. T: ..
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*/
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protected static final AxisAlignedBB AABB_QTR_BOT_WEST = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 1.0D);
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/**
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* B: .x T: ..
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* B: .x T: ..
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*/
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protected static final AxisAlignedBB AABB_QTR_BOT_EAST = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
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/**
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* B: xx T: ..
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_QTR_BOT_NORTH = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
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/**
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* B: .. T: ..
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* B: xx T: ..
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*/
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protected static final AxisAlignedBB AABB_QTR_BOT_SOUTH = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
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/**
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* B: x. T: ..
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_BOT_NW = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 0.5D);
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/**
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* B: .x T: ..
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* B: .. T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_BOT_NE = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
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/**
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* B: .. T: ..
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* B: x. T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_BOT_SW = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 0.5D, 0.5D, 1.0D);
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/**
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* B: .. T: ..
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* B: .x T: ..
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*/
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protected static final AxisAlignedBB AABB_OCT_BOT_SE = new AxisAlignedBB(0.5D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
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private final Block modelBlock;
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private final IBlockState modelState;
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protected BlockStairs(IBlockState modelState)
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{
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super(modelState.getBlock().blockMaterial);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(HALF, BlockStairs.EnumHalf.BOTTOM).withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT));
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this.modelBlock = modelState.getBlock();
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this.modelState = modelState;
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this.setHardness(this.modelBlock.blockHardness);
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this.setResistance(this.modelBlock.blockResistance / 3.0F);
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this.setSoundType(this.modelBlock.blockSoundType);
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this.setLightOpacity(255);
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this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
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}
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
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{
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if (!isActualState)
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{
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state = this.getActualState(state, worldIn, pos);
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}
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for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state))
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{
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addCollisionBoxToList(pos, entityBox, collidingBoxes, axisalignedbb);
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}
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}
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private static List<AxisAlignedBB> getCollisionBoxList(IBlockState bstate)
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{
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List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList();
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boolean flag = bstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
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list.add(flag ? AABB_SLAB_TOP : AABB_SLAB_BOTTOM);
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BlockStairs.EnumShape blockstairs$enumshape = (BlockStairs.EnumShape)bstate.getValue(SHAPE);
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if (blockstairs$enumshape == BlockStairs.EnumShape.STRAIGHT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_LEFT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_RIGHT)
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{
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list.add(getCollQuarterBlock(bstate));
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}
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if (blockstairs$enumshape != BlockStairs.EnumShape.STRAIGHT)
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{
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list.add(getCollEighthBlock(bstate));
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}
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return list;
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}
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/**
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* Returns a bounding box representing a quarter of a block (two eight-size cubes back to back).
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* Used in all stair shapes except OUTER.
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*/
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private static AxisAlignedBB getCollQuarterBlock(IBlockState bstate)
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{
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boolean flag = bstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
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switch ((EnumFacing)bstate.getValue(FACING))
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{
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case NORTH:
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default:
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return flag ? AABB_QTR_BOT_NORTH : AABB_QTR_TOP_NORTH;
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case SOUTH:
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return flag ? AABB_QTR_BOT_SOUTH : AABB_QTR_TOP_SOUTH;
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case WEST:
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return flag ? AABB_QTR_BOT_WEST : AABB_QTR_TOP_WEST;
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case EAST:
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return flag ? AABB_QTR_BOT_EAST : AABB_QTR_TOP_EAST;
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}
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}
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/**
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* Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved).
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* Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in
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* case of INSIDE).
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*/
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private static AxisAlignedBB getCollEighthBlock(IBlockState bstate)
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{
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EnumFacing enumfacing = (EnumFacing)bstate.getValue(FACING);
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EnumFacing enumfacing1;
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switch ((BlockStairs.EnumShape)bstate.getValue(SHAPE))
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{
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case OUTER_LEFT:
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default:
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enumfacing1 = enumfacing;
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break;
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case OUTER_RIGHT:
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enumfacing1 = enumfacing.rotateY();
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break;
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case INNER_RIGHT:
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enumfacing1 = enumfacing.getOpposite();
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break;
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case INNER_LEFT:
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enumfacing1 = enumfacing.rotateYCCW();
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}
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boolean flag = bstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
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switch (enumfacing1)
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{
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case NORTH:
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default:
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return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
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case SOUTH:
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return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
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case WEST:
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return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
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case EAST:
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return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
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}
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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state = this.getActualState(state, worldIn, pos);
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if (face.getAxis() == EnumFacing.Axis.Y)
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{
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return face == EnumFacing.UP == (state.getValue(HALF) == BlockStairs.EnumHalf.TOP) ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
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}
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else
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{
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BlockStairs.EnumShape blockstairs$enumshape = (BlockStairs.EnumShape)state.getValue(SHAPE);
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if (blockstairs$enumshape != BlockStairs.EnumShape.OUTER_LEFT && blockstairs$enumshape != BlockStairs.EnumShape.OUTER_RIGHT)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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switch (blockstairs$enumshape)
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{
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case INNER_RIGHT:
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return enumfacing != face && enumfacing != face.rotateYCCW() ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
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case INNER_LEFT:
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return enumfacing != face && enumfacing != face.rotateY() ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
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case STRAIGHT:
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return enumfacing == face ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
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default:
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return BlockFaceShape.UNDEFINED;
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}
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}
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else
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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this.modelBlock.randomDisplayTick(stateIn, worldIn, pos, rand);
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}
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public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
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{
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this.modelBlock.onBlockClicked(worldIn, pos, playerIn);
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}
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/**
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* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
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*/
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public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
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{
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this.modelBlock.onBlockDestroyedByPlayer(worldIn, pos, state);
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}
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@SideOnly(Side.CLIENT)
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public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return this.modelState.getPackedLightmapCoords(source, pos);
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}
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/**
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* Returns how much this block can resist explosions from the passed in entity.
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*/
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public float getExplosionResistance(Entity exploder)
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{
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return this.modelBlock.getExplosionResistance(exploder);
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn)
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{
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return this.modelBlock.tickRate(worldIn);
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}
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public Vec3d modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
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{
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return this.modelBlock.modifyAcceleration(worldIn, pos, entityIn, motion);
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return this.modelBlock.getBlockLayer();
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}
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/**
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* Return an AABB (in world coords!) that should be highlighted when the player is targeting this Block
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*/
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos)
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{
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return this.modelState.getSelectedBoundingBox(worldIn, pos);
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}
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/**
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* Returns if this block is collidable. Only used by fire, although stairs return that of the block that the stair
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* is made of (though nobody's going to make fire stairs, right?)
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*/
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public boolean isCollidable()
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{
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return this.modelBlock.isCollidable();
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}
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public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
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{
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return this.modelBlock.canCollideCheck(state, hitIfLiquid);
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return this.modelBlock.canPlaceBlockAt(worldIn, pos);
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.modelState.neighborChanged(worldIn, pos, Blocks.AIR, pos);
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this.modelBlock.onBlockAdded(worldIn, pos, this.modelState);
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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this.modelBlock.breakBlock(worldIn, pos, this.modelState);
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}
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/**
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* Called when the given entity walks on this Block
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*/
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public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
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{
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this.modelBlock.onEntityWalk(worldIn, pos, entityIn);
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
|
||||
{
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this.modelBlock.updateTick(worldIn, pos, state, rand);
|
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}
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||||
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||||
/**
|
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* Called when the block is right clicked by a player.
|
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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return this.modelBlock.onBlockActivated(worldIn, pos, this.modelState, playerIn, hand, EnumFacing.DOWN, 0.0F, 0.0F, 0.0F);
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}
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||||
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||||
/**
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* Called when this Block is destroyed by an Explosion
|
||||
*/
|
||||
public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
|
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{
|
||||
this.modelBlock.onBlockDestroyedByExplosion(worldIn, pos, explosionIn);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the block is solid enough on the top side to support other blocks, like redstone components.
|
||||
*/
|
||||
public boolean isTopSolid(IBlockState state)
|
||||
{
|
||||
return state.getValue(HALF) == BlockStairs.EnumHalf.TOP;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the MapColor for this Block and the given BlockState
|
||||
*/
|
||||
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
|
||||
{
|
||||
return this.modelBlock.getMapColor(this.modelState, worldIn, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
|
||||
* IBlockstate
|
||||
*/
|
||||
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
{
|
||||
IBlockState iblockstate = super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer);
|
||||
iblockstate = iblockstate.withProperty(FACING, placer.getHorizontalFacing()).withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT);
|
||||
return facing != EnumFacing.DOWN && (facing == EnumFacing.UP || (double)hitY <= 0.5D) ? iblockstate.withProperty(HALF, BlockStairs.EnumHalf.BOTTOM) : iblockstate.withProperty(HALF, BlockStairs.EnumHalf.TOP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
|
||||
*/
|
||||
@Nullable
|
||||
public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
|
||||
{
|
||||
List<RayTraceResult> list = Lists.<RayTraceResult>newArrayList();
|
||||
|
||||
for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos)))
|
||||
{
|
||||
list.add(this.rayTrace(pos, start, end, axisalignedbb));
|
||||
}
|
||||
|
||||
RayTraceResult raytraceresult1 = null;
|
||||
double d1 = 0.0D;
|
||||
|
||||
for (RayTraceResult raytraceresult : list)
|
||||
{
|
||||
if (raytraceresult != null)
|
||||
{
|
||||
double d0 = raytraceresult.hitVec.squareDistanceTo(end);
|
||||
|
||||
if (d0 > d1)
|
||||
{
|
||||
raytraceresult1 = raytraceresult;
|
||||
d1 = d0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return raytraceresult1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
IBlockState iblockstate = this.getDefaultState().withProperty(HALF, (meta & 4) > 0 ? BlockStairs.EnumHalf.TOP : BlockStairs.EnumHalf.BOTTOM);
|
||||
iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(5 - (meta & 3)));
|
||||
return iblockstate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (state.getValue(HALF) == BlockStairs.EnumHalf.TOP)
|
||||
{
|
||||
i |= 4;
|
||||
}
|
||||
|
||||
i = i | 5 - ((EnumFacing)state.getValue(FACING)).getIndex();
|
||||
return i;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
|
||||
* metadata, such as fence connections.
|
||||
*/
|
||||
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
|
||||
{
|
||||
return state.withProperty(SHAPE, getStairsShape(state, worldIn, pos));
|
||||
}
|
||||
|
||||
private static BlockStairs.EnumShape getStairsShape(IBlockState p_185706_0_, IBlockAccess p_185706_1_, BlockPos p_185706_2_)
|
||||
{
|
||||
EnumFacing enumfacing = (EnumFacing)p_185706_0_.getValue(FACING);
|
||||
IBlockState iblockstate = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing));
|
||||
|
||||
if (isBlockStairs(iblockstate) && p_185706_0_.getValue(HALF) == iblockstate.getValue(HALF))
|
||||
{
|
||||
EnumFacing enumfacing1 = (EnumFacing)iblockstate.getValue(FACING);
|
||||
|
||||
if (enumfacing1.getAxis() != ((EnumFacing)p_185706_0_.getValue(FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing1.getOpposite()))
|
||||
{
|
||||
if (enumfacing1 == enumfacing.rotateYCCW())
|
||||
{
|
||||
return BlockStairs.EnumShape.OUTER_LEFT;
|
||||
}
|
||||
|
||||
return BlockStairs.EnumShape.OUTER_RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
IBlockState iblockstate1 = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing.getOpposite()));
|
||||
|
||||
if (isBlockStairs(iblockstate1) && p_185706_0_.getValue(HALF) == iblockstate1.getValue(HALF))
|
||||
{
|
||||
EnumFacing enumfacing2 = (EnumFacing)iblockstate1.getValue(FACING);
|
||||
|
||||
if (enumfacing2.getAxis() != ((EnumFacing)p_185706_0_.getValue(FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing2))
|
||||
{
|
||||
if (enumfacing2 == enumfacing.rotateYCCW())
|
||||
{
|
||||
return BlockStairs.EnumShape.INNER_LEFT;
|
||||
}
|
||||
|
||||
return BlockStairs.EnumShape.INNER_RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
return BlockStairs.EnumShape.STRAIGHT;
|
||||
}
|
||||
|
||||
private static boolean isDifferentStairs(IBlockState p_185704_0_, IBlockAccess p_185704_1_, BlockPos p_185704_2_, EnumFacing p_185704_3_)
|
||||
{
|
||||
IBlockState iblockstate = p_185704_1_.getBlockState(p_185704_2_.offset(p_185704_3_));
|
||||
return !isBlockStairs(iblockstate) || iblockstate.getValue(FACING) != p_185704_0_.getValue(FACING) || iblockstate.getValue(HALF) != p_185704_0_.getValue(HALF);
|
||||
}
|
||||
|
||||
public static boolean isBlockStairs(IBlockState state)
|
||||
{
|
||||
return state.getBlock() instanceof BlockStairs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
|
||||
* blockstate.
|
||||
*/
|
||||
public IBlockState withRotation(IBlockState state, Rotation rot)
|
||||
{
|
||||
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
|
||||
* blockstate.
|
||||
*/
|
||||
@SuppressWarnings("incomplete-switch")
|
||||
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
||||
{
|
||||
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
|
||||
BlockStairs.EnumShape blockstairs$enumshape = (BlockStairs.EnumShape)state.getValue(SHAPE);
|
||||
|
||||
switch (mirrorIn)
|
||||
{
|
||||
case LEFT_RIGHT:
|
||||
|
||||
if (enumfacing.getAxis() == EnumFacing.Axis.Z)
|
||||
{
|
||||
switch (blockstairs$enumshape)
|
||||
{
|
||||
case OUTER_LEFT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
|
||||
case OUTER_RIGHT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
|
||||
case INNER_RIGHT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.INNER_LEFT);
|
||||
case INNER_LEFT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
|
||||
default:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case FRONT_BACK:
|
||||
|
||||
if (enumfacing.getAxis() == EnumFacing.Axis.X)
|
||||
{
|
||||
switch (blockstairs$enumshape)
|
||||
{
|
||||
case OUTER_LEFT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
|
||||
case OUTER_RIGHT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
|
||||
case INNER_RIGHT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
|
||||
case INNER_LEFT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180).withProperty(SHAPE, BlockStairs.EnumShape.INNER_LEFT);
|
||||
case STRAIGHT:
|
||||
return state.withRotation(Rotation.CLOCKWISE_180);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return super.withMirror(state, mirrorIn);
|
||||
}
|
||||
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new BlockStateContainer(this, new IProperty[] {FACING, HALF, SHAPE});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
|
||||
{
|
||||
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
|
||||
return super.doesSideBlockRendering(state, world, pos, face);
|
||||
|
||||
if ( state.isOpaqueCube() )
|
||||
return true;
|
||||
|
||||
state = this.getActualState(state, world, pos);
|
||||
|
||||
EnumHalf half = state.getValue(HALF);
|
||||
EnumFacing side = state.getValue(FACING);
|
||||
EnumShape shape = state.getValue(SHAPE);
|
||||
if (face == EnumFacing.UP) return half == EnumHalf.TOP;
|
||||
if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
|
||||
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
|
||||
if (face == side) return true;
|
||||
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
|
||||
if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static enum EnumHalf implements IStringSerializable
|
||||
{
|
||||
TOP("top"),
|
||||
BOTTOM("bottom");
|
||||
|
||||
private final String name;
|
||||
|
||||
private EnumHalf(String name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String toString()
|
||||
{
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return this.name;
|
||||
}
|
||||
}
|
||||
|
||||
public static enum EnumShape implements IStringSerializable
|
||||
{
|
||||
STRAIGHT("straight"),
|
||||
INNER_LEFT("inner_left"),
|
||||
INNER_RIGHT("inner_right"),
|
||||
OUTER_LEFT("outer_left"),
|
||||
OUTER_RIGHT("outer_right");
|
||||
|
||||
private final String name;
|
||||
|
||||
private EnumShape(String name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String toString()
|
||||
{
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return this.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user