base mod created

This commit is contained in:
Mohammad-Ali Minaie
2018-10-08 09:07:47 -04:00
parent 0a7700c356
commit b86dedad2f
7848 changed files with 584664 additions and 1 deletions

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package net.minecraft.block;
import com.google.common.base.MoreObjects;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockTripWireHook extends Block
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
public static final PropertyBool POWERED = PropertyBool.create("powered");
public static final PropertyBool ATTACHED = PropertyBool.create("attached");
protected static final AxisAlignedBB HOOK_NORTH_AABB = new AxisAlignedBB(0.3125D, 0.0D, 0.625D, 0.6875D, 0.625D, 1.0D);
protected static final AxisAlignedBB HOOK_SOUTH_AABB = new AxisAlignedBB(0.3125D, 0.0D, 0.0D, 0.6875D, 0.625D, 0.375D);
protected static final AxisAlignedBB HOOK_WEST_AABB = new AxisAlignedBB(0.625D, 0.0D, 0.3125D, 1.0D, 0.625D, 0.6875D);
protected static final AxisAlignedBB HOOK_EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.3125D, 0.375D, 0.625D, 0.6875D);
public BlockTripWireHook()
{
super(Material.CIRCUITS);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false)));
this.setCreativeTab(CreativeTabs.REDSTONE);
this.setTickRandomly(true);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch ((EnumFacing)state.getValue(FACING))
{
case EAST:
default:
return HOOK_EAST_AABB;
case WEST:
return HOOK_WEST_AABB;
case SOUTH:
return HOOK_SOUTH_AABB;
case NORTH:
return HOOK_NORTH_AABB;
}
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
EnumFacing enumfacing = side.getOpposite();
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
boolean flag = isExceptBlockForAttachWithPiston(iblockstate.getBlock());
return !flag && side.getAxis().isHorizontal() && iblockstate.getBlockFaceShape(worldIn, blockpos, side) == BlockFaceShape.SOLID && !iblockstate.canProvidePower();
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (this.canPlaceBlockOnSide(worldIn, pos, enumfacing))
{
return true;
}
}
return false;
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState iblockstate = this.getDefaultState().withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false));
if (facing.getAxis().isHorizontal())
{
iblockstate = iblockstate.withProperty(FACING, facing);
}
return iblockstate;
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
this.calculateState(worldIn, pos, state, false, false, -1, (IBlockState)null);
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (blockIn != this)
{
if (this.checkForDrop(worldIn, pos, state))
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (!this.canPlaceBlockOnSide(worldIn, pos, enumfacing))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
}
}
public void calculateState(World worldIn, BlockPos pos, IBlockState hookState, boolean p_176260_4_, boolean p_176260_5_, int p_176260_6_, @Nullable IBlockState p_176260_7_)
{
EnumFacing enumfacing = (EnumFacing)hookState.getValue(FACING);
boolean flag = ((Boolean)hookState.getValue(ATTACHED)).booleanValue();
boolean flag1 = ((Boolean)hookState.getValue(POWERED)).booleanValue();
boolean flag2 = !p_176260_4_;
boolean flag3 = false;
int i = 0;
IBlockState[] aiblockstate = new IBlockState[42];
for (int j = 1; j < 42; ++j)
{
BlockPos blockpos = pos.offset(enumfacing, j);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK)
{
if (iblockstate.getValue(FACING) == enumfacing.getOpposite())
{
i = j;
}
break;
}
if (iblockstate.getBlock() != Blocks.TRIPWIRE && j != p_176260_6_)
{
aiblockstate[j] = null;
flag2 = false;
}
else
{
if (j == p_176260_6_)
{
iblockstate = (IBlockState)MoreObjects.firstNonNull(p_176260_7_, iblockstate);
}
boolean flag4 = !((Boolean)iblockstate.getValue(BlockTripWire.DISARMED)).booleanValue();
boolean flag5 = ((Boolean)iblockstate.getValue(BlockTripWire.POWERED)).booleanValue();
flag3 |= flag4 && flag5;
aiblockstate[j] = iblockstate;
if (j == p_176260_6_)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
flag2 &= flag4;
}
}
}
flag2 = flag2 & i > 1;
flag3 = flag3 & flag2;
IBlockState iblockstate1 = this.getDefaultState().withProperty(ATTACHED, Boolean.valueOf(flag2)).withProperty(POWERED, Boolean.valueOf(flag3));
if (i > 0)
{
BlockPos blockpos1 = pos.offset(enumfacing, i);
EnumFacing enumfacing1 = enumfacing.getOpposite();
worldIn.setBlockState(blockpos1, iblockstate1.withProperty(FACING, enumfacing1), 3);
this.notifyNeighbors(worldIn, blockpos1, enumfacing1);
this.playSound(worldIn, blockpos1, flag2, flag3, flag, flag1);
}
this.playSound(worldIn, pos, flag2, flag3, flag, flag1);
if (!p_176260_4_)
{
worldIn.setBlockState(pos, iblockstate1.withProperty(FACING, enumfacing), 3);
if (p_176260_5_)
{
this.notifyNeighbors(worldIn, pos, enumfacing);
}
}
if (flag != flag2)
{
for (int k = 1; k < i; ++k)
{
BlockPos blockpos2 = pos.offset(enumfacing, k);
IBlockState iblockstate2 = aiblockstate[k];
if (iblockstate2 != null && worldIn.getBlockState(blockpos2).getMaterial() != Material.AIR)
{
worldIn.setBlockState(blockpos2, iblockstate2.withProperty(ATTACHED, Boolean.valueOf(flag2)), 3);
}
}
}
}
/**
* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
*/
public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
{
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
this.calculateState(worldIn, pos, state, false, true, -1, (IBlockState)null);
}
private void playSound(World worldIn, BlockPos pos, boolean p_180694_3_, boolean p_180694_4_, boolean p_180694_5_, boolean p_180694_6_)
{
if (p_180694_4_ && !p_180694_6_)
{
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_CLICK_ON, SoundCategory.BLOCKS, 0.4F, 0.6F);
}
else if (!p_180694_4_ && p_180694_6_)
{
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_CLICK_OFF, SoundCategory.BLOCKS, 0.4F, 0.5F);
}
else if (p_180694_3_ && !p_180694_5_)
{
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_ATTACH, SoundCategory.BLOCKS, 0.4F, 0.7F);
}
else if (!p_180694_3_ && p_180694_5_)
{
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_DETACH, SoundCategory.BLOCKS, 0.4F, 1.2F / (worldIn.rand.nextFloat() * 0.2F + 0.9F));
}
}
private void notifyNeighbors(World worldIn, BlockPos pos, EnumFacing side)
{
worldIn.notifyNeighborsOfStateChange(pos, this, false);
worldIn.notifyNeighborsOfStateChange(pos.offset(side.getOpposite()), this, false);
}
private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.canPlaceBlockAt(worldIn, pos))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return false;
}
else
{
return true;
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
boolean flag = ((Boolean)state.getValue(ATTACHED)).booleanValue();
boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
if (flag || flag1)
{
this.calculateState(worldIn, pos, state, true, false, -1, (IBlockState)null);
}
if (flag1)
{
worldIn.notifyNeighborsOfStateChange(pos, this, false);
worldIn.notifyNeighborsOfStateChange(pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()), this, false);
}
super.breakBlock(worldIn, pos, state);
}
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return ((Boolean)blockState.getValue(POWERED)).booleanValue() ? 15 : 0;
}
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
if (!((Boolean)blockState.getValue(POWERED)).booleanValue())
{
return 0;
}
else
{
return blockState.getValue(FACING) == side ? 15 : 0;
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower(IBlockState state)
{
return true;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT_MIPPED;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0)).withProperty(ATTACHED, Boolean.valueOf((meta & 4) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
i |= 8;
}
if (((Boolean)state.getValue(ATTACHED)).booleanValue())
{
i |= 4;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, POWERED, ATTACHED});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}