base mod created
This commit is contained in:
@@ -0,0 +1,418 @@
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package net.minecraft.block;
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import com.google.common.base.MoreObjects;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockTripWireHook extends Block
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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public static final PropertyBool POWERED = PropertyBool.create("powered");
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public static final PropertyBool ATTACHED = PropertyBool.create("attached");
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protected static final AxisAlignedBB HOOK_NORTH_AABB = new AxisAlignedBB(0.3125D, 0.0D, 0.625D, 0.6875D, 0.625D, 1.0D);
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protected static final AxisAlignedBB HOOK_SOUTH_AABB = new AxisAlignedBB(0.3125D, 0.0D, 0.0D, 0.6875D, 0.625D, 0.375D);
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protected static final AxisAlignedBB HOOK_WEST_AABB = new AxisAlignedBB(0.625D, 0.0D, 0.3125D, 1.0D, 0.625D, 0.6875D);
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protected static final AxisAlignedBB HOOK_EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.3125D, 0.375D, 0.625D, 0.6875D);
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public BlockTripWireHook()
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{
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super(Material.CIRCUITS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false)));
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this.setCreativeTab(CreativeTabs.REDSTONE);
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this.setTickRandomly(true);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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switch ((EnumFacing)state.getValue(FACING))
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{
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case EAST:
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default:
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return HOOK_EAST_AABB;
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case WEST:
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return HOOK_WEST_AABB;
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case SOUTH:
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return HOOK_SOUTH_AABB;
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case NORTH:
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return HOOK_NORTH_AABB;
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}
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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return NULL_AABB;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
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{
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EnumFacing enumfacing = side.getOpposite();
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BlockPos blockpos = pos.offset(enumfacing);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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boolean flag = isExceptBlockForAttachWithPiston(iblockstate.getBlock());
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return !flag && side.getAxis().isHorizontal() && iblockstate.getBlockFaceShape(worldIn, blockpos, side) == BlockFaceShape.SOLID && !iblockstate.canProvidePower();
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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if (this.canPlaceBlockOnSide(worldIn, pos, enumfacing))
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{
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return true;
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}
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}
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return false;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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IBlockState iblockstate = this.getDefaultState().withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false));
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if (facing.getAxis().isHorizontal())
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{
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iblockstate = iblockstate.withProperty(FACING, facing);
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}
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return iblockstate;
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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this.calculateState(worldIn, pos, state, false, false, -1, (IBlockState)null);
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (blockIn != this)
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{
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if (this.checkForDrop(worldIn, pos, state))
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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if (!this.canPlaceBlockOnSide(worldIn, pos, enumfacing))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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}
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}
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}
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public void calculateState(World worldIn, BlockPos pos, IBlockState hookState, boolean p_176260_4_, boolean p_176260_5_, int p_176260_6_, @Nullable IBlockState p_176260_7_)
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{
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EnumFacing enumfacing = (EnumFacing)hookState.getValue(FACING);
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boolean flag = ((Boolean)hookState.getValue(ATTACHED)).booleanValue();
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boolean flag1 = ((Boolean)hookState.getValue(POWERED)).booleanValue();
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boolean flag2 = !p_176260_4_;
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boolean flag3 = false;
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int i = 0;
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IBlockState[] aiblockstate = new IBlockState[42];
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for (int j = 1; j < 42; ++j)
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{
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BlockPos blockpos = pos.offset(enumfacing, j);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK)
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{
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if (iblockstate.getValue(FACING) == enumfacing.getOpposite())
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{
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i = j;
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}
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break;
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}
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if (iblockstate.getBlock() != Blocks.TRIPWIRE && j != p_176260_6_)
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{
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aiblockstate[j] = null;
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flag2 = false;
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}
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else
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{
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if (j == p_176260_6_)
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{
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iblockstate = (IBlockState)MoreObjects.firstNonNull(p_176260_7_, iblockstate);
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}
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boolean flag4 = !((Boolean)iblockstate.getValue(BlockTripWire.DISARMED)).booleanValue();
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boolean flag5 = ((Boolean)iblockstate.getValue(BlockTripWire.POWERED)).booleanValue();
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flag3 |= flag4 && flag5;
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aiblockstate[j] = iblockstate;
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if (j == p_176260_6_)
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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flag2 &= flag4;
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}
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}
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}
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flag2 = flag2 & i > 1;
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flag3 = flag3 & flag2;
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IBlockState iblockstate1 = this.getDefaultState().withProperty(ATTACHED, Boolean.valueOf(flag2)).withProperty(POWERED, Boolean.valueOf(flag3));
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if (i > 0)
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{
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BlockPos blockpos1 = pos.offset(enumfacing, i);
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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worldIn.setBlockState(blockpos1, iblockstate1.withProperty(FACING, enumfacing1), 3);
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this.notifyNeighbors(worldIn, blockpos1, enumfacing1);
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this.playSound(worldIn, blockpos1, flag2, flag3, flag, flag1);
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}
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this.playSound(worldIn, pos, flag2, flag3, flag, flag1);
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if (!p_176260_4_)
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{
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worldIn.setBlockState(pos, iblockstate1.withProperty(FACING, enumfacing), 3);
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if (p_176260_5_)
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{
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this.notifyNeighbors(worldIn, pos, enumfacing);
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}
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}
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if (flag != flag2)
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{
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for (int k = 1; k < i; ++k)
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{
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BlockPos blockpos2 = pos.offset(enumfacing, k);
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IBlockState iblockstate2 = aiblockstate[k];
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if (iblockstate2 != null && worldIn.getBlockState(blockpos2).getMaterial() != Material.AIR)
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{
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worldIn.setBlockState(blockpos2, iblockstate2.withProperty(ATTACHED, Boolean.valueOf(flag2)), 3);
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}
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}
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}
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}
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/**
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* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
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*/
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public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
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{
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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this.calculateState(worldIn, pos, state, false, true, -1, (IBlockState)null);
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}
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private void playSound(World worldIn, BlockPos pos, boolean p_180694_3_, boolean p_180694_4_, boolean p_180694_5_, boolean p_180694_6_)
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{
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if (p_180694_4_ && !p_180694_6_)
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{
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_CLICK_ON, SoundCategory.BLOCKS, 0.4F, 0.6F);
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}
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else if (!p_180694_4_ && p_180694_6_)
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{
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_CLICK_OFF, SoundCategory.BLOCKS, 0.4F, 0.5F);
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}
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else if (p_180694_3_ && !p_180694_5_)
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{
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_ATTACH, SoundCategory.BLOCKS, 0.4F, 0.7F);
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}
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else if (!p_180694_3_ && p_180694_5_)
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{
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_TRIPWIRE_DETACH, SoundCategory.BLOCKS, 0.4F, 1.2F / (worldIn.rand.nextFloat() * 0.2F + 0.9F));
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}
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}
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private void notifyNeighbors(World worldIn, BlockPos pos, EnumFacing side)
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{
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worldIn.notifyNeighborsOfStateChange(pos, this, false);
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worldIn.notifyNeighborsOfStateChange(pos.offset(side.getOpposite()), this, false);
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}
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private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!this.canPlaceBlockAt(worldIn, pos))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return false;
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}
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else
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{
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return true;
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}
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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boolean flag = ((Boolean)state.getValue(ATTACHED)).booleanValue();
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boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
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if (flag || flag1)
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{
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this.calculateState(worldIn, pos, state, true, false, -1, (IBlockState)null);
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}
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if (flag1)
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{
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worldIn.notifyNeighborsOfStateChange(pos, this, false);
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worldIn.notifyNeighborsOfStateChange(pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()), this, false);
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}
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super.breakBlock(worldIn, pos, state);
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}
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public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return ((Boolean)blockState.getValue(POWERED)).booleanValue() ? 15 : 0;
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}
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public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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if (!((Boolean)blockState.getValue(POWERED)).booleanValue())
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{
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return 0;
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}
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else
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{
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return blockState.getValue(FACING) == side ? 15 : 0;
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}
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}
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/**
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* Can this block provide power. Only wire currently seems to have this change based on its state.
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*/
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public boolean canProvidePower(IBlockState state)
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{
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return true;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT_MIPPED;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0)).withProperty(ATTACHED, Boolean.valueOf((meta & 4) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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i |= 8;
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}
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if (((Boolean)state.getValue(ATTACHED)).booleanValue())
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{
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i |= 4;
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}
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, POWERED, ATTACHED});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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Reference in New Issue
Block a user