base mod created
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115
build/tmp/recompileMc/sources/net/minecraft/block/BlockWeb.java
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115
build/tmp/recompileMc/sources/net/minecraft/block/BlockWeb.java
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package net.minecraft.block;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockWeb extends Block implements net.minecraftforge.common.IShearable
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{
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public BlockWeb()
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{
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super(Material.WEB);
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
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{
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entityIn.setInWeb();
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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return NULL_AABB;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.STRING;
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}
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protected boolean canSilkHarvest()
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{
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return true;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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/**
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* Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via
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* Block.removedByPlayer
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*/
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public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
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{
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if (!worldIn.isRemote && stack.getItem() == Items.SHEARS)
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{
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player.addStat(StatList.getBlockStats(this));
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spawnAsEntity(worldIn, pos, new ItemStack(Item.getItemFromBlock(this), 1));
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}
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else
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{
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super.harvestBlock(worldIn, player, pos, state, te, stack);
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}
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}
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@Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos) { return true; }
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@Override
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public java.util.List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) {
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return com.google.common.collect.Lists.newArrayList(new ItemStack(Item.getItemFromBlock(this)));
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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