base mod created
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package net.minecraft.enchantment;
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import net.minecraft.inventory.EntityEquipmentSlot;
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public class EnchantmentArrowDamage extends Enchantment
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{
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public EnchantmentArrowDamage(Enchantment.Rarity rarityIn, EntityEquipmentSlot... slots)
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{
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super(rarityIn, EnumEnchantmentType.BOW, slots);
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this.setName("arrowDamage");
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}
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/**
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* Returns the minimal value of enchantability needed on the enchantment level passed.
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*/
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public int getMinEnchantability(int enchantmentLevel)
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{
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return 1 + (enchantmentLevel - 1) * 10;
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}
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/**
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* Returns the maximum value of enchantability nedded on the enchantment level passed.
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*/
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public int getMaxEnchantability(int enchantmentLevel)
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{
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return this.getMinEnchantability(enchantmentLevel) + 15;
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}
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/**
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* Returns the maximum level that the enchantment can have.
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*/
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public int getMaxLevel()
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{
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return 5;
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}
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}
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