base mod created
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package net.minecraft.enchantment;
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import net.minecraft.inventory.EntityEquipmentSlot;
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public class EnchantmentVanishingCurse extends Enchantment
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{
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public EnchantmentVanishingCurse(Enchantment.Rarity p_i47252_1_, EntityEquipmentSlot... p_i47252_2_)
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{
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super(p_i47252_1_, EnumEnchantmentType.ALL, p_i47252_2_);
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this.setName("vanishing_curse");
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}
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/**
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* Returns the minimal value of enchantability needed on the enchantment level passed.
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*/
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public int getMinEnchantability(int enchantmentLevel)
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{
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return 25;
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}
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/**
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* Returns the maximum value of enchantability nedded on the enchantment level passed.
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*/
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public int getMaxEnchantability(int enchantmentLevel)
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{
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return 50;
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}
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/**
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* Returns the maximum level that the enchantment can have.
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*/
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public int getMaxLevel()
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{
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return 1;
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}
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public boolean isTreasureEnchantment()
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{
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return true;
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}
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public boolean isCurse()
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{
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return true;
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}
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}
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