base mod created
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package net.minecraft.entity;
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import javax.annotation.Nullable;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.village.MerchantRecipe;
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import net.minecraft.village.MerchantRecipeList;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public interface IMerchant
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{
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void setCustomer(@Nullable EntityPlayer player);
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@Nullable
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EntityPlayer getCustomer();
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@Nullable
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MerchantRecipeList getRecipes(EntityPlayer player);
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@SideOnly(Side.CLIENT)
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void setRecipes(@Nullable MerchantRecipeList recipeList);
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void useRecipe(MerchantRecipe recipe);
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/**
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* Notifies the merchant of a possible merchantrecipe being fulfilled or not. Usually, this is just a sound byte
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* being played depending if the suggested itemstack is not null.
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*/
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void verifySellingItem(ItemStack stack);
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/**
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* Get the formatted ChatComponent that will be used for the sender's username in chat
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*/
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ITextComponent getDisplayName();
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World getWorld();
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BlockPos getPos();
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}
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