base mod created
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package net.minecraft.entity.effect;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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public class EntityLightningBolt extends EntityWeatherEffect
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{
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/** Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. */
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private int lightningState;
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/** A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt */
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public long boltVertex;
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/** Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. */
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private int boltLivingTime;
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private final boolean effectOnly;
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public EntityLightningBolt(World worldIn, double x, double y, double z, boolean effectOnlyIn)
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{
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super(worldIn);
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this.setLocationAndAngles(x, y, z, 0.0F, 0.0F);
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this.lightningState = 2;
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this.boltVertex = this.rand.nextLong();
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this.boltLivingTime = this.rand.nextInt(3) + 1;
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this.effectOnly = effectOnlyIn;
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BlockPos blockpos = new BlockPos(this);
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if (!effectOnlyIn && !worldIn.isRemote && worldIn.getGameRules().getBoolean("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(blockpos, 10))
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{
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if (worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(worldIn, blockpos))
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{
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worldIn.setBlockState(blockpos, Blocks.FIRE.getDefaultState());
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}
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for (int i = 0; i < 4; ++i)
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{
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BlockPos blockpos1 = blockpos.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1);
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if (worldIn.getBlockState(blockpos1).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(worldIn, blockpos1))
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{
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worldIn.setBlockState(blockpos1, Blocks.FIRE.getDefaultState());
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}
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}
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}
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}
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public SoundCategory getSoundCategory()
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{
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return SoundCategory.WEATHER;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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if (this.lightningState == 2)
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{
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this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
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this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
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}
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--this.lightningState;
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if (this.lightningState < 0)
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{
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if (this.boltLivingTime == 0)
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{
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this.setDead();
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}
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else if (this.lightningState < -this.rand.nextInt(10))
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{
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--this.boltLivingTime;
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this.lightningState = 1;
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if (!this.effectOnly && !this.world.isRemote)
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{
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this.boltVertex = this.rand.nextLong();
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BlockPos blockpos = new BlockPos(this);
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if (this.world.getGameRules().getBoolean("doFireTick") && this.world.isAreaLoaded(blockpos, 10) && this.world.getBlockState(blockpos).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(this.world, blockpos))
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{
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this.world.setBlockState(blockpos, Blocks.FIRE.getDefaultState());
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}
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}
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}
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}
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if (this.lightningState >= 0)
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{
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if (this.world.isRemote)
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{
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this.world.setLastLightningBolt(2);
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}
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else if (!this.effectOnly)
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{
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double d0 = 3.0D;
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List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - 3.0D, this.posY - 3.0D, this.posZ - 3.0D, this.posX + 3.0D, this.posY + 6.0D + 3.0D, this.posZ + 3.0D));
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for (int i = 0; i < list.size(); ++i)
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{
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Entity entity = list.get(i);
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if (!net.minecraftforge.event.ForgeEventFactory.onEntityStruckByLightning(entity, this))
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entity.onStruckByLightning(this);
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}
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}
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}
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}
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protected void entityInit()
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{
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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protected void readEntityFromNBT(NBTTagCompound compound)
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{
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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protected void writeEntityToNBT(NBTTagCompound compound)
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{
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}
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}
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@@ -0,0 +1,12 @@
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package net.minecraft.entity.effect;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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public abstract class EntityWeatherEffect extends Entity
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{
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public EntityWeatherEffect(World worldIn)
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{
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super(worldIn);
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}
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}
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@@ -0,0 +1,7 @@
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// Auto generated package-info by MCP
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@ParametersAreNonnullByDefault
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@MethodsReturnNonnullByDefault
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package net.minecraft.entity.effect;
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import mcp.MethodsReturnNonnullByDefault;
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import javax.annotation.ParametersAreNonnullByDefault;
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