base mod created
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package net.minecraft.item;
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import net.minecraft.block.Block;
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public class ItemAnvilBlock extends ItemMultiTexture
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{
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public ItemAnvilBlock(Block block)
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{
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super(block, block, new String[] {"intact", "slightlyDamaged", "veryDamaged"});
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}
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/**
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* Converts the given ItemStack damage value into a metadata value to be placed in the world when this Item is
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* placed as a Block (mostly used with ItemBlocks).
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*/
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public int getMetadata(int damage)
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{
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return damage << 2;
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}
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}
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