base mod created
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package net.minecraft.item;
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import com.google.common.collect.Sets;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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public class ItemAxe extends ItemTool
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{
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private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE);
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private static final float[] ATTACK_DAMAGES = new float[] {6.0F, 8.0F, 8.0F, 8.0F, 6.0F};
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private static final float[] ATTACK_SPEEDS = new float[] { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F};
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protected ItemAxe(Item.ToolMaterial material)
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{
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super(material, EFFECTIVE_ON);
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this.attackDamage = ATTACK_DAMAGES[material.ordinal()];
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this.attackSpeed = ATTACK_SPEEDS[material.ordinal()];
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}
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protected ItemAxe(Item.ToolMaterial material, float damage, float speed)
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{
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super(material, EFFECTIVE_ON);
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this.attackDamage = damage;
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this.attackSpeed = speed;
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}
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public float getDestroySpeed(ItemStack stack, IBlockState state)
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{
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Material material = state.getMaterial();
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return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getDestroySpeed(stack, state) : this.efficiency;
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}
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}
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