base mod created
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package net.minecraft.item;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemElytra extends Item
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{
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public ItemElytra()
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{
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this.maxStackSize = 1;
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this.setMaxDamage(432);
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this.setCreativeTab(CreativeTabs.TRANSPORTATION);
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this.addPropertyOverride(new ResourceLocation("broken"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
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{
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return ItemElytra.isUsable(stack) ? 0.0F : 1.0F;
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}
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});
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BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(this, ItemArmor.DISPENSER_BEHAVIOR);
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}
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public static boolean isUsable(ItemStack stack)
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{
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return stack.getItemDamage() < stack.getMaxDamage() - 1;
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}
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/**
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* Return whether this item is repairable in an anvil.
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*
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* @param toRepair the {@code ItemStack} being repaired
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* @param repair the {@code ItemStack} being used to perform the repair
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*/
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return repair.getItem() == Items.LEATHER;
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}
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/**
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* Called when the equipped item is right clicked.
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*/
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public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
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{
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ItemStack itemstack = playerIn.getHeldItem(handIn);
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EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(itemstack);
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ItemStack itemstack1 = playerIn.getItemStackFromSlot(entityequipmentslot);
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if (itemstack1.isEmpty())
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{
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playerIn.setItemStackToSlot(entityequipmentslot, itemstack.copy());
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itemstack.setCount(0);
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
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}
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else
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{
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return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
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}
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}
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}
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