base mod created
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package net.minecraft.item;
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import net.minecraft.block.Block;
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public class ItemMultiTexture extends ItemBlock
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{
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protected final Block unused;
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protected final ItemMultiTexture.Mapper nameFunction;
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public ItemMultiTexture(Block p_i47262_1_, Block p_i47262_2_, ItemMultiTexture.Mapper p_i47262_3_)
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{
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super(p_i47262_1_);
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this.unused = p_i47262_2_;
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this.nameFunction = p_i47262_3_;
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this.setMaxDamage(0);
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this.setHasSubtypes(true);
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}
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public ItemMultiTexture(Block block, Block block2, final String[] namesByMeta)
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{
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this(block, block2, new ItemMultiTexture.Mapper()
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{
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public String apply(ItemStack p_apply_1_)
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{
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int i = p_apply_1_.getMetadata();
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if (i < 0 || i >= namesByMeta.length)
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{
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i = 0;
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}
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return namesByMeta[i];
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}
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});
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}
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/**
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* Converts the given ItemStack damage value into a metadata value to be placed in the world when this Item is
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* placed as a Block (mostly used with ItemBlocks).
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*/
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public int getMetadata(int damage)
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{
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return damage;
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}
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/**
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* Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have
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* different names based on their damage or NBT.
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*/
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public String getUnlocalizedName(ItemStack stack)
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{
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return super.getUnlocalizedName() + "." + this.nameFunction.apply(stack);
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}
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public interface Mapper
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{
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String apply(ItemStack var1);
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}
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}
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