base mod created
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package net.minecraft.village;
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import com.google.common.collect.Lists;
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import java.util.Iterator;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDoor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.storage.WorldSavedData;
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public class VillageCollection extends WorldSavedData
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{
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private World world;
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/**
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* This is a black hole. You can add data to this list through a public interface, but you can't query that
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* information in any way and it's not used internally either.
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*/
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private final List<BlockPos> villagerPositionsList = Lists.<BlockPos>newArrayList();
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private final List<VillageDoorInfo> newDoors = Lists.<VillageDoorInfo>newArrayList();
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private final List<Village> villageList = Lists.<Village>newArrayList();
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private int tickCounter;
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public VillageCollection(String name)
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{
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super(name);
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}
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public VillageCollection(World worldIn)
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{
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super(fileNameForProvider(worldIn.provider));
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this.world = worldIn;
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this.markDirty();
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}
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public void setWorldsForAll(World worldIn)
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{
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this.world = worldIn;
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for (Village village : this.villageList)
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{
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village.setWorld(worldIn);
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}
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}
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public void addToVillagerPositionList(BlockPos pos)
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{
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if (this.villagerPositionsList.size() <= 64)
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{
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if (!this.positionInList(pos))
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{
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this.villagerPositionsList.add(pos);
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}
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}
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}
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/**
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* Runs a single tick for the village collection
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*/
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public void tick()
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{
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++this.tickCounter;
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for (Village village : this.villageList)
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{
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village.tick(this.tickCounter);
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}
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this.removeAnnihilatedVillages();
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this.dropOldestVillagerPosition();
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this.addNewDoorsToVillageOrCreateVillage();
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if (this.tickCounter % 400 == 0)
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{
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this.markDirty();
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}
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}
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private void removeAnnihilatedVillages()
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{
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Iterator<Village> iterator = this.villageList.iterator();
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while (iterator.hasNext())
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{
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Village village = iterator.next();
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if (village.isAnnihilated())
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{
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iterator.remove();
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this.markDirty();
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}
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}
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}
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/**
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* Get a list of villages.
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*/
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public List<Village> getVillageList()
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{
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return this.villageList;
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}
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public Village getNearestVillage(BlockPos doorBlock, int radius)
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{
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Village village = null;
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double d0 = 3.4028234663852886E38D;
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for (Village village1 : this.villageList)
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{
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double d1 = village1.getCenter().distanceSq(doorBlock);
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if (d1 < d0)
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{
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float f = (float)(radius + village1.getVillageRadius());
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if (d1 <= (double)(f * f))
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{
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village = village1;
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d0 = d1;
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}
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}
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}
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return village;
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}
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private void dropOldestVillagerPosition()
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{
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if (!this.villagerPositionsList.isEmpty())
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{
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this.addDoorsAround(this.villagerPositionsList.remove(0));
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}
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}
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private void addNewDoorsToVillageOrCreateVillage()
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{
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for (int i = 0; i < this.newDoors.size(); ++i)
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{
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VillageDoorInfo villagedoorinfo = this.newDoors.get(i);
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Village village = this.getNearestVillage(villagedoorinfo.getDoorBlockPos(), 32);
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if (village == null)
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{
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village = new Village(this.world);
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this.villageList.add(village);
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this.markDirty();
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}
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village.addVillageDoorInfo(villagedoorinfo);
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}
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this.newDoors.clear();
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}
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private void addDoorsAround(BlockPos central)
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{
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if (!this.world.isAreaLoaded(central, 16)) return; // Forge: prevent loading unloaded chunks when checking for doors
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int i = 16;
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int j = 4;
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int k = 16;
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for (int l = -16; l < 16; ++l)
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{
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for (int i1 = -4; i1 < 4; ++i1)
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{
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for (int j1 = -16; j1 < 16; ++j1)
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{
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BlockPos blockpos = central.add(l, i1, j1);
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if (this.isWoodDoor(blockpos))
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{
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VillageDoorInfo villagedoorinfo = this.checkDoorExistence(blockpos);
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if (villagedoorinfo == null)
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{
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this.addToNewDoorsList(blockpos);
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}
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else
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{
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villagedoorinfo.setLastActivityTimestamp(this.tickCounter);
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}
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}
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}
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}
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}
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}
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/**
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* returns the VillageDoorInfo if it exists in any village or in the newDoor list, otherwise returns null
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*/
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@Nullable
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private VillageDoorInfo checkDoorExistence(BlockPos doorBlock)
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{
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for (VillageDoorInfo villagedoorinfo : this.newDoors)
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{
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if (villagedoorinfo.getDoorBlockPos().getX() == doorBlock.getX() && villagedoorinfo.getDoorBlockPos().getZ() == doorBlock.getZ() && Math.abs(villagedoorinfo.getDoorBlockPos().getY() - doorBlock.getY()) <= 1)
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{
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return villagedoorinfo;
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}
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}
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for (Village village : this.villageList)
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{
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VillageDoorInfo villagedoorinfo1 = village.getExistedDoor(doorBlock);
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if (villagedoorinfo1 != null)
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{
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return villagedoorinfo1;
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}
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}
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return null;
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}
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private void addToNewDoorsList(BlockPos doorBlock)
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{
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EnumFacing enumfacing = BlockDoor.getFacing(this.world, doorBlock);
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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int i = this.countBlocksCanSeeSky(doorBlock, enumfacing, 5);
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int j = this.countBlocksCanSeeSky(doorBlock, enumfacing1, i + 1);
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if (i != j)
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{
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this.newDoors.add(new VillageDoorInfo(doorBlock, i < j ? enumfacing : enumfacing1, this.tickCounter));
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}
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}
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/**
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* Check five blocks in the direction. The centerPos will not be checked.
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*/
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private int countBlocksCanSeeSky(BlockPos centerPos, EnumFacing direction, int limitation)
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{
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int i = 0;
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for (int j = 1; j <= 5; ++j)
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{
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if (this.world.canSeeSky(centerPos.offset(direction, j)))
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{
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++i;
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if (i >= limitation)
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{
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return i;
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}
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}
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}
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return i;
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}
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private boolean positionInList(BlockPos pos)
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{
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for (BlockPos blockpos : this.villagerPositionsList)
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{
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if (blockpos.equals(pos))
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{
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return true;
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}
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}
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return false;
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}
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private boolean isWoodDoor(BlockPos doorPos)
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{
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IBlockState iblockstate = this.world.getBlockState(doorPos);
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Block block = iblockstate.getBlock();
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if (block instanceof BlockDoor)
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{
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return iblockstate.getMaterial() == Material.WOOD;
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}
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else
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{
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return false;
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}
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}
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/**
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* reads in data from the NBTTagCompound into this MapDataBase
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*/
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public void readFromNBT(NBTTagCompound nbt)
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{
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this.tickCounter = nbt.getInteger("Tick");
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NBTTagList nbttaglist = nbt.getTagList("Villages", 10);
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for (int i = 0; i < nbttaglist.tagCount(); ++i)
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{
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NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
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Village village = new Village();
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village.readVillageDataFromNBT(nbttagcompound);
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this.villageList.add(village);
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}
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}
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public NBTTagCompound writeToNBT(NBTTagCompound compound)
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{
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compound.setInteger("Tick", this.tickCounter);
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NBTTagList nbttaglist = new NBTTagList();
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for (Village village : this.villageList)
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{
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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village.writeVillageDataToNBT(nbttagcompound);
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nbttaglist.appendTag(nbttagcompound);
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}
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compound.setTag("Villages", nbttaglist);
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return compound;
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}
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public static String fileNameForProvider(WorldProvider provider)
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{
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return "villages" + provider.getDimensionType().getSuffix();
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}
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}
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